| paleface [sys=PS2; cat=Driving; loc=JPN] |
|You'd think zombies vs. ambulances would be a pretty sure-fire hit. Running nasty zombies over with an ambulance, sirens blazing? Come on, who hasn't dreamed of it?|
Well, the execution here leaves a little something to be desired--in the little I cared to see, anyway. Imagine Crazy Taxi (see entry 764), only you're driving an ambulance instead of a cab, and the streets are packed with zombies rather than other cars or regular pedestrians; and you want to run the zombies over. So you go pick up survivors, just like you pick up fares in Crazy Taxi, only much more twiddly with how the driving and picked-up AI work, and then you drive them somewhere with a Crazy Taxi-esque arrow pointing along the route.
There's a speed boost type of thing (again ala Crazy Taxi, kinda). You can run your ambulance siren, which I imagine gets old after the second time or so. And you can run over the zombies. However, if one manages to flip up onto the roof of the ambulance, it will claw through and slowly beat you to death while you apparently can do nothing about it. Well, maybe you can, but we couldn't figure it out.
It seems to be a linear mission progression, rather than a do-whatever format like Crazy Taxi. Maybe the missions get a lot cooler later, but I'll never find out.
Oh, and the city looks pretty blech.
|Download added: ambulance.mpg (4368388 bytes)|
"Trying to find the survivor, then trying to get them in the damn ambulance."
Another problem we ran into was that there wasn't much guidance as to where to go to pick up your mission-assigned fare (ie survivor), so you sort of blunder around through crowds of zombies until you get close enough to spot their big green indicator circle.