|The run-and-gun series returns, and it's almost like nothing has changed since the first crusty entry in the series trudged its clumsy way through arcades. I've never been a huge fan of the stiff graphics or control in this series, and they're back for another go, with the added annoyance of trying to mix things up by splitting the display across two screens.|
To bridge this very awkward gap, you get a sort of Bionic Commando-style grappling arm thingy. Boy.
So, for instance, you start out running along a fairly flat, garishly colored level, on the bottom screen, with sky, and sometimes a few flying enemies, on the top screen. This is annoying enough, since you have to shoot through the gap between the two screens to tag the enemies up there.
After a bit, you reach a wall blocking your path. Nowhere to go...oh! But look, there's an oddly colored platform up at the top of the wall on the upper screen. Gee, what do we do? Grapple up to it! Wow.
That was as far as I got. I'll admit that I don't usually have a lot of patience with tiny screen handheld games, and the stupid way in which this one tried to incorporate the split-screen just felt blatantly gimmicky, and irritating rather than in any way fun.