| paleface [sys=X360; cat=Shooter_Vert; loc=JPN] |
|You can play "New" (aka "Black Label") or "Old" versions of DoDonPachi Daioujou here, although I'm not actually sure what the difference between them is; I was told sketchily that Black Label is supposed to have "more bullets" or something. To my untutored eye--and I haven't played any version of DDPDOJ in ages--it seemed pretty much the same.|
The game's original low-resolution graphics have a cheap softening anti-alias effect over them; fortunately you can disable this. The screen can be rotated to true arcade-style vertical (you have to turn your monitor on its side), and also flipped over, depending on how you want to roll your monitor. It has online scoring for both Old and New modes, and third entry for "Original XBox" mode, which remained a mystery. It also has an extremely boring image gallery (the game is peppered with cute girl art, yet the gallery--at least as far as we looked--dazzles the eyes with...mediocre sketches of small sections of flying ships).
The actual graphics, sound, and gameplay seem to have been ported intact. Apparently there's a bug in this version in that you can "chain" your score through a whole level and continue it on through to the boss fight, which isn't actually possible in the arcade version.
The game has very bad loading times; you'll sit around for ten seconds or so between simple menu screens, for instance. Some of the menus look decent, but others are just little boxes with jarring black and white text in them, and the button required to leave a given menu is inconsistent, and not shown in the interface. So while the functionality of the port is pretty good (there seem to be functions for saving and importing replays, for instance), the menus that access those functions are not so good.