|1989 Williams table, successor I guess to the very popular Black Knight, which was an early innovator in voice samples and split-table design or something.|
BK2K also goes with a split-table design. I do not like split-table designs; basically the table is split in two horizontally across the middle: the upper half is elevated a bit, and you can get up to it with a ramp or two from the lower playfield; once the ball is up there, you have just one side-mounted flipper to try to control it with. The lower playfield is of course very short, with a hidden area under the lip of the upper playfield at the top--the ball likes to vanish in there and come out at unexpected places and times. All in all it's just very disruptive, there are no long shots, short surprise danger rebounds are constant, and there's far too much faffling around with a single side-mounted flipper up-top, which is no fun.