|After appearing in a bit of a blurry attempt in the previous generation (see entry 1334), Ms. Pac-Man finally gets a proper 1080p outing in this stand-alone version on PS4: it loads fast, it's beautifully crisp and sharp (although you can add filters and scan lines and stuff if you want...), and you can even do weird things with a multitude of incredibly in-depth sound options; there's even an option to fix the kill screen problem on round 143 or whatever. Not that I'll ever get there, but it's nice to know they thought of it. : o|
Technically, this isn't perhaps the most arcade-perfect port in terms of the control, because whereas in the original (and the aforementioned PS3 version in Pac-Man Museum), if you for instance were going up and moved the stick to diagonal up/right and then back to up, you'd go right at the next intersection--even though you were currently holding up--because the game always used the last *new* direction input, in this version, it doesn't do that, and would continue moving up as you would expect. That's a big plus for anyone playing the game on a controller that accepts diagonal inputs, which is pretty nearly every modern controller, and it makes the game actually pretty playable on say the default PS4 control pad.
Oh yeah, almost forgot; if the insanely in-depth sound-amplifying options were too subtle, you can tell the Japanese team porting this game was a little weird by the incredibly bizarre, very ostentatious border art around the emulated game screen, with its huge, lumpy, pop-art illustrated, even upside-down Pacs and ghosts. There are two options, and both are incredibly bizarre.
|Despite the bizarrely obsessive attention to pitch-shifting and other highly unusual audio options, they omitted the obvious one: volume control. :P|| ||