| paleface [sys=PS2; cat=Fighting; loc=JPN] |
|I was intrigued to read that this version of The King of Fighters 2000 ran in 240p--the proper resolution for 2D arcade games, of course : )--so I couldn't resist picking it up to take a look, hoping that maybe just maybe it wouldn't have the problems the PS4 port of the US PS2 version has: weirdly blurred sprites and no ability to play non-stop battle rounds through Practice mode, as you can in the NESTS Collection version (see entry 1346).|
Well, of course it is just like the US version in most regards, and does have those problems. But now that the game is at least running in a proper 1-1 pixel ratio, I can tell that the weird sprite rendering--the interiors are blurred, and the outlines have that blurred yet simultaneously kind of sharpened look you get from alphamasked textures in a 3D space--is due to the character sprites being rendered as textures on flat 2D objects rather than as traditional sprites. I guess it was probably a performance optimization, but it looks really gross and SNK should be ashamed of themselves.
(Also, I should have remembered that I saw this problem long ago in the PS3 "PS2 Classics" version (see entry 1342).)