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Project Gaiaray
  PS1FightingJ  
  opened by paleface at 20:23:39 08/31/03  
  last modified by paleface at 12:25:50 03/05/24  
  paleface [sys=PS1; cat=Fighting; reg=JPN]
           
Complete Virtual On rip-off, even down to some of the attacks and stage designs (if you can call a square arena with a block in the middle a stage design...). Has none of the depth of attack moves and maneuvering techniques of Virtual On, you've pretty much just got two attacks per arm (short range and long range), a close-range "assault" move, and a "Super" move that is only usable after you've charged up your power meter, which is done while squatting.
 
So mostly the game comes down to you hiding behind a barrier, squatting for a couple seconds, then popping out to fire off your super attack; repeat as necessary. As in Virtual On you center on your opponent by jumping, and you can dash in any direction. The use of the dual analog sticks isn't bad, really, and you could also use one of those big PlayStation twinstick things if you have one. But considering that "squat->super" is about all you need to know, it really isn't worth lugging out that big controller just for this game.
 
There's also this weird thing where dashing seems to move you, then pop you back a little way--or maybe it's just the camera popping. Anyway, it makes repeated dashing kind of weird. Come to think of it, the movement overall is twitchy enough that it really isn't possible to dash up to your foe on purpose, unless you get lucky. Not that I'm great at these kind of controls, but I can do a dash charge in Virtual On with no trouble, but didn't pull off a single successful one here.
 
I guess if you didn't have a Saturn or a Dreamcast and were absolutely fiending for anything remotely like Virtual On, this might almost tide you over for an hour or so, but don't get your hopes up too much.
    

 
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