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Virtua Fighter 4: Evolution
  opened by paleface at 02:38:59 09/22/03  
  paleface [sys=PS2; cat=Fighting; loc=NA]
A lovely present from Sega. Released for just $20 in the States, you get a tweaked-up version of VF4, a great game in its own right, with two new fighters, improved anti-aliasing, faster load times, many new and altered stages, and a vast and ingenious quest mode that delivers an unbeatable single-player experience, as far as fighting games go. Oh yeah, and you can play all the characters and stages in original flatshaded super-low-poly VF1 style, though why you'd really want to do that for more than a few minutes out of nostalgia is beyond me.
Two things disappointed me at first: you can't turn off the silly colored lighting flashes when people get hit, as you could in the original VF4, and VF4's curious "AI" mode has been removed completely. Messing with my little AI trainee's mind and watching them learn and grow as fighters was the high point of VF4 for me: fighting-game voyeurism at its best. However, I can see how most VF fans wouldn't have been too interested in it, and it's true that the AI's save files got way too big (600K a pop), so I guess its removal is understandable. And of course it's not like I can't just load up VF4 if I want to go back to it.
Another thing I'm not a huge fan of here is that character records are all tied in to a single save file on only one memory card slot: two per character, and if you want more than that, well you'll just have to remove your memory card and stick in a different one. There's gotta be a better way they can handle that.
So let's talk about the quest mode. I really liked the "Kumite" quest mode in VF4 where you play against a pretty much endless succession of unique AI opponents, gradually going up in rank and gaining items with which to customize your fighter as you win matches. However, it's true that ranking up could be very frustrating at high levels, as losing a single match could undue hours of strenuous battles, and that just going for rank again and again and again may get a bit dull eventually (I didn't play it long enough for that to happen, thank goodness: I'd just leave my AI fighting overnight and pause to watch them whenever I happened to be going past the screen). Well, Evolution's quest mode gives you many, many more things to do. So many that just deciding where to start can be a fairly daunting task for the Evolution newb.
What things? Well, this time instead of just an endless succession of random fighters, you choose various "arcades" located around the city (Tokyo, I think). Each "arcade" is home to a bunch of VF4:Evo players, each of which has their own character and fighting style. Arcades have tournaments, but before the locals will let you sign up for them you'll have to prove your worth by fighting/winning a certain number of times. While you're working on that, you can also take on little "Quest" challenges, such as throwing your opponent a certain number of times, winning five times in a row, or beating a certain character twice. These really add spice and variety to the huge amount of battling you'll be doing to earn R-E-S-P-E-C-T among the virtual arcade elite. The tournaments, of course, are incredibly tense experiences, and winning a tourney gives you a real sense of "I kick ASS!" There are also larger all-city contests where the creme-de-la-creme of the little virtual VF4:Evo world get together for massive bracketed beat-downs.
All the while you're earning money and unlocking various prizes with which to pimp out your character. I've only just started wading through the ranks in the second arcade and already I've got my Brad Burns (one of the rather unfortunately Tekken-ish-looking but very nicely-playing new characters, with some neat K-1 moves) a massive golden mohawk, pretty much the epitome of style as far as I'm concerned. What with quests and tournaments and all-city events being announced and ranking up and winning prizes there's always multiple things going on around you in this little simulated arcade scene, creating a real sense of atmosphere--quite amazing considering that they make absolutely no attempt to render the action inside these arcades: you just see the location on the city map and then a static image of the building's facade. Maybe next time around they'll have a little picture of the scrawny, bleary-eyed 12-year-old whose Shun just whupped you for the third straight time, that would be nice. But for now this is quite, quite satisfying, and at the selling price has to be considered a public service by Sega USA. Good work, folks, and give those AM2 people a big pat on the back if you stop by Tokyo.
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· Virtua Fighter 5 (PS3)

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