| paleface [sys=PS1; cat=Shooter_Horiz; loc=JPN] |
|Giant barenaked men. Lots of 'em. Flyin' through the air, shootin' at you. Why? Who knows. Just shoot 'em back and collect their little drops of golden jelly. This is a game, mind you. That's what you do in Choaniki.|
Once you get over a certain considerable homosexual hump and get down to playing, you find that the game, though difficult at first, in the main consists of that kind of difficult defeated by memorization of patterns and tricks. Once you've got those learned it's just a matter of mechanically following the safe path through the festival of naked man-flesh exploding around you.
As a game, then, it isn't all that thrilling, particularly as you have only one weapon and one bomb--and the bomb vanishes forever if you're killed once. :P To be sure, catching the jelly blobs (*cough*) very gradually increases your shot power, and you have two floating musclemen or angels (depending on if you chose to play as the male or female character) floating around you to block shots, but these elements hardly serve to eliminate a certain degree of tedium that sinks in once the game's shock value has passed.
You could, to some degree, say this of many shooters, but most shooters move faster and have better graphics and sound. Choaniki's artistry, though eye-opening, could hardly be called pretty, and consists in the main of coarsely digitized bits and pieces clumsily thrown together, combining to form a trash mish-mash.
Which may, of course, have been exactly what the designers intended. And on the level of a attention-getting practical joke or spoof, the game must be called a success, but as a game, it falls somewhat flat. Not that it's a total loss there, but the gameplay isn't nearly as fun as many other horizontal shooters on the system, and you'll have relatively little incentive to go back to it once the amusing gross-out factor has been absorbed.