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Capcom Generation 2
  PS1PlatformerJ  
  opened by paleface at 15:19:23 08/17/03  
  last modified by paleface at 12:25:50 03/05/24  
  paleface [sys=PS1; cat=Platformer; reg=Japan]
           
I never really liked the Ghosts 'n Goblins games that much, failing to understand why petrified jumping and ridiculous difficulty levels were apparently so highly esteemed by game players. I suppose when it first game out in the arcade GnG had impressive graphics and so on, and larger, more involving worlds than had really been seen in a platformer before... but that's no longer the case. Here's fun: let's keep spawning enemies right under the hero's feet, almost faster than he can kill them! And we'll make it so that things that they'll think at first are good, like powerups and treasure chests, are actually bad by making powerups that will reduce their overall weapon power drop in their path and stick around forever, and make an evil wizard pop out of every treasure chest. Ho ho! Isn't it funny how the silly players keep opening those chests!
 
So I guess I got this because it has three GnG games together (hadn't really played Ghouls 'n Ghosts or Super Ghouls 'n Ghosts before) so I could try them now and at least form a definite opinion on them. And... the're definitely frustrating. They have really irritating sound. Ghosts 'n Goblins runs a bit too fast, I think (or maybe the slow NES version I played in my youth has biased me), while SGnG suffers from constant and severe slowdown. Ghouls 'n Ghosts would be my favorite in this collection, then, if only because it runs at a nice speed, and you can throw your weapon upwards (I don't understand why they took that away in SGnG, and then for some reason decided to let a knight in armor double-jump).
    
references:
· Arthur to Astaroth: Nazo-Makai-Mura - Incredible Toons (PS1)
· Capcom Classics Collection Vol. 1 (PS2)
· Ultimate Ghosts 'n Goblins (PSP)

 
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