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Puyo Pop
  NGPCPuzzleUC  
  opened by paleface at 23:10:43 02/16/04  
  last modified by paleface at 12:27:18 03/05/24  
  paleface [sys=NGPC; cat=Puzzle; reg=NA]
           
I don't get this game. The first few levels I dominate, since I can match the little falling blobs into groups of four faster than the CPU is moving its own blobs, but at about stage three, while seemingly still slow-moving, it starts to get incredible cascades of combos that result in avalanches of evil balls filling up my side, and I lose.
 
What the hell.
 
I guess there's some strategy to this, probably involving building up carefully planned patterns of blob stacks, just waiting for one more blob to start a massive chain reaction. Even supposing that it would be possible for me to learn such a thing, I don't think it would be fun. The shrill voices of the weird little creatures playing don't help either (I think you can turn those off, but I settled for just turning off the system).
 
And yet they keep making Puyo games. Some rich madman, Dr. Puyo perhaps, giggles in his lair while secretly funding development of still more copies of the same insipid block-dropping game over and over again. Wasn't one enough? It was for Tetris... and that was a good game. Bah.
 
  paleface 22:19:21 02/26/24
           
Download added: 00_puyo.png (53413 bytes)
  "Playing"
 

 
Puyo Pop
"Puyo Puyo 2" on other platforms; Wikipedia: "it became the most widely known multiplatform game in Japan" and "Only one version of Puyo Puyo 2 was internationally released, and that was Puyo Pop for the Neo Geo Pocket Color, which was the first Puyo Puyo game to use the international title of Puyo Pop, but the third Western release after Dr. Robotnik's Mean Bean Machine and Kirby's Ghost Trap/Avalanche." Bizarre menus and why is the playfield white. I've never clicked with Puyo Puyo and this was boring/frustrating.
    
 
references:
· Puyo Puyo Fever (DC)

 
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