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builderland: The Story of Melba
  PCCDPuzzleJ  
  opened by paleface at 22:51:35 05/09/04  
  last modified by paleface at 12:25:50 03/05/24  
  paleface [sys=PCCD; cat=Puzzle; reg=JPN]
           
I suck at this game, so I probably won't play it much more. It's got cute storybook-style graphics, which persuaded me to buy it, but it turns out to be a side-view puzzle game rather than the platformer that I took it for.
 
And I hate all puzzle games. No! But some types of puzzles I do not have the patience for, and it turns out that builderland is one of those types.
 
Very Lemmings-like gameplay, actually, except that you've got just one lemming, and he's a kid, and you place items around the world for him to use in addition to having him use tools that he collects. The screen scrolls along from left to right and you have to keep him in the clear until he makes his way to the exit, so you'll be building stairways and bridges, neutralizing traps and beasts, guiding him to tools, and so forth.
 
Unlike Lemmings, here you can pause your character's otherwise relentless advance in order to have time to place blocks. However, an overall time limit meter still goes down during this pause time, and bad beasts in the level keep going too, which may leave your little man a sitting duck.
 
And that's about as much as I know. I've got through a couple checkpoints, but not the first level, and it is already pretty darn hard for my tiny action-oriented brain. If you thought Lemmings was great but maybe too easy, you might like this game. Although come to think of it I probably wouldn't have the attention span necessary to beat Lemmings either these days.
 
  paleface 23:03:23 05/09/04
           
The control in this game is oddly twitchy: try moving over a couple block at once and your cursor suddenly accelerates halfway across the screen, then if you release the stick it returns to the starting position or something. Anyway, it's a little touchy and doesn't help matters.
    

 
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