|Has some of the cutest-looking tennis game graphics you'll see, but unforunately doesn't play quite as well as it looks. The players have stilted animations that just don't seem to want to hit the ball, it is hard to read depth, and ball control just doesn't feel tight: sometimes it won't go to the side at all, sometimes it shoots off sideways like a bullet, your player seems overly inclined to volley short balls into the net, and pressing forward just the teeniest bit while doing a groundstroke fires it out of bounds.|
There's a "Quest" mode in which you, and I am not joking here, run into random tennis encounters while walking around the world map. Or you can go into little poorly drawn huts and talk to the little heads inside. The most dire part about it is that if you lose your tennis encounter (which I always did), you get sent back to the beginning for a chat with the king, who always has several slow, unskippable screens of dialog for you to enjoy. Whoopee!
It has four-player doubles support, I'd like to try that someday.
|To give a specific example of the spotty animation/hit-detection system: diving. Many is the time where you'll find yourself wishing that your not so fast character would extend themselves that extra little bit to catch up to the ball. Well, sometimes they do--but only to fall flat on the court. That's right, they implemented a diving animation, but only one that misses.|| ||