| paleface [sys=N64; cat=Shooter_3D; loc=NA] |
|Surprised me in that not only is it darn smooth looking on the N64, with nice fast anti-aliased, filtered graphics, including other things the PC original didn't have, such as transparency effects, but it also features an entirely new set of levels, modified opponents, and even altered weapons. Well okay the double-bladed chainsaw is a little silly, but still this is a new Doom and a kick-ass one at that. So kick-ass in fact that it is seriously tough right from the get-go, with remarkably intricate, door and key infested stages. The music didn't seem quite as strong as the original, but the sound effects are as good as I can remember.|
Controls surprisingly well on the N64 controller, with strafe on the yellow buttons (this is probably configurable, too, but I didn't check). On the down side of this port/sequel, the stages are really, really dark. As in nearly pitch-black. And hilariously, what looks like a gamma slider (it is labelled "Brightness" after all) in the menus does absolutely nothing, the darn thing is completely non-functional. Nice work folks. :p
Of course, the darker Doom gets, the scarier it gets. It would be nice to be able to see, like, walls and things though. Anyway, I'm pretty impressed with what little I've seen of this game. If I had an N64, which is not at all likely to happen, this would be one of the games I would have to get.