|Reference added: 324|
"F-Zero on GC and N64."
Seems to me to have somewhat more style and inspiration than the recent GameCube version (see entry 324). Haven't played much, but it runs surprisingly smoothly on the N64. I'm a bit twitchier on the N64 analog stick than I am on the GC's, but maybe I'm just not as used to it.
I've even seen the N64DD expansion version of the game where you can edit tracks and such. Looked rather neat if you're an F-Zero nut, which I am not. Not sure why, maybe the game is just *too* slick for my tastes. I can see that the F-Zeros are well-designed games, but they just don't really grab me somehow. Not yet, anyway. Maybe the endless racing around cold futuristic tracks just feels a little empty to me, I dunno.
Anyway, why the heck doesn't the GC version have a track edit mode like the N64DD version? Silly.