|Nice old Williams table, in fact I suppose I'm sort of nostalgic about it as there was one at my friend's house as a child. Those old rings and bings still sound better to my ears than the digitized voice overload you have to endure with modern tables, and although it hardly has anything you would call a ramp in the elevated modern sense, it has challenging shots a-plenty.|
But the main gimmick in Space Mission is the moving target dead-center above the flippers and the two ball-launchers flanking the flippers. You have to play this table differently than most other tables because you can't just trap the ball--it will roll back into the little launcher hole, then shoot out at the moving target. Hit the target repeatedly and big points start lighting up around the table.
The launchers are calibrated so that they will shoot the ball right at the target and, when it bounces off, often land it right in the launcher on the other side, so a properly-calibrated table can sort of toss the ball back and forth by itself for a while if you get lucky. If the calibration is off, though, this all goes wrong, and the launchers spit the ball up somewhere useless or dangerous. Yes, a neglected Space Mission table is a sad thing.