|Vertical shooter with arcade-PS1-powered 3D graphics. Pretty impressive large 3D bosses, too. The gimmick here is that each of the five or six ships/armors has a melee sword-spin attack that will knock falling point powerups back up the screen, while increasing their value. So you end up juggling a lot of medals up the screen, constantly trying to pump up their value while dodging enemy fire. Sorta like Twinbee (see entry 65) or something, except that the eventual payoff is bigger.|
Still, I'm not sure how much I like that. The juggling distracts from the shooting, and gets kinda old if you ask me.