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Ms. Pac-Man
  SNESPuzzleNA  
  opened by paleface at 03:25:49 05/09/05  
  paleface [sys=SNES; cat=Puzzle; loc=NA]
           
Initially, I was pleasantly surprised that this version of the game had the full vertical screen space, covered by scrolling the TV-screen up and down--I'd feared it would be something more like the Atari monstrosity.
 
This was misleading, however, as the game is really not trying to be a very accurate port of the arcade version. Williams added a bunch of stuff, like additional mazes, different dot colors, a "booster" speed thing, and co-op two player. I didn't try most of those, by the way.
 
The base gameplay isn't quite right, though. Ms. P seems to move too slow while gobbling pellets, and then when she gets a power pellet, she suddenly speeds way up. That can't be right, can it? Also, the graphics have been sort of "SNESsed," I mean kind of bubbled out with additional colors and stuff, but the end result is rather mediocre and generic. Oh, and the opening graphic is absolutely horrid and scarring. I never want to think of Ms. Pac-Man that way.
 
And although I normally don't mind the scrolling screen that much, being used to it from, for instance, NGPC Pac-Man (see entry 336), here the lives-remaining and fruits-eaten indicators stay at the bottom of the virtual screen, so if you're in the middle or upper part of the screen, you can't see how many fruits you have, or how many lives you have left. Silliness.
 
Co-op might be interesting.
    

 
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