|Of all the 3D Bomberman games I've seen, I like this one the best. Maybe it's just because it's one of the earlier 3D ones, but it seems the most inspired, with lots of funky play modes, good character models (before they went weird with elongated limbs), and simple, colorful cel-shaded action and a sense of, well, joy pervading the whole looney thing.|
I haven't played it multiplayer much, aside from against the CPU, but anyway in singleplayer you can do a kind of quest/tournament thing through a selection of a bunch of different areas, with boss fights at the end. Some of the area/game types I don't particularly like--heck, I don't really like Bomberman gameplay for the most part, when you get right down to it--but they could be worse.
You'll notice a funky little built-in lag effect when you snatch up a powerup, even in singleplayer--that's a side effect of the game being designed for play on dialup modems, I think. I never played it online, but from what I read of user feedback, it worked pretty well. You can customize your own Bomberman's look, hoohah. At the time I remember being under the impression that the game claimed to support the BBA, but I could never get my hookup to find the servers.
Bomberman is not a game that I can stand for long periods of time, and if I had to play one, it would be one of the old sprite-based ones (like the first PCE version, for instance--see entry 571), but I'll admit that the conversion to 3D went pretty well here, and Hudson certainly didn't spare the production expenses, with some very ornate stages, and lengthy CG intros for each, not to mention the rather spiffy anime game intro. Playing to their strengths, they didn't try to do any kind of platformy/adventure mode, and the variety of the battle challenges can keep you distracted from the shallow nature of BM gameplay in general for a while.