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Slashout
  PCBBeat_em_upUC  
  opened by paleface at 02:51:11 06/13/05  
  last modified by paleface at 12:27:18 03/05/24  
  paleface [sys=PCB; cat=Beat_em_up; reg=NA]
           
Naomi-based 3D beat-em-up, and not a very good one. The cab I played was single-player only, which seemed odd since there are four playable characters to choose from. So you choose one and then run around in fairly plain outdoor town plazas beating up crappy-looking monsters, such as poorly-rendered chickens.
 
Sweet, eh? There were four buttons on the cab, but I only found a use for three of them: attack, attack2/magic, and jump. I didn't really figure out why jump was worthwhile, either (the default tap jump is really short, you have to hold the button a while to get elevation), so mostly I alternated the first two buttons, which would cause my character to execute little combos on the attacking monsters. This got me past the first level, which amazed my friends, but I didn't last long after that.
 
Oh, hitting all three buttons did some kind of big magic circle thing around me, but that ran out pretty quick. So it was back to alternating the attack buttons (if you hold the second button you get a magic thingy of some kind, but that runs out, too). This worked fine until they started throwing mobs of three or more biggish dudes on me all at once, at which point I didn't manage to figure out how to avoid them all.
 
The camera sucks, and seems to like sitting somewhere athwart the way your character is facing, so it isn't really possible to get much of a bead on what's coming at you. There's a little map in the lower right corner, but this isn't much help in the heat of battle. So, you just kind of run in little circles and mash at anything that slips onscreen. Bashing the stupid-looking monsters drops jewels of different colors. I'm not sure what they all do, but I think maybe some heal you, and eventually I "levelled up," so I guess some give you XP. I couldn't tell what levelling up did for me, however.
 
As you can probably tell, I didn't have a fantastic grasp of the intricacies of the control, but nothing in the game made it seem worthy of further inspection.
    
references:
· Spikeout: Battle Street (XBX)

 
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