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Fourteenth Highest Shelf Vittles: 7.6.99-8.14.99

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Saturday 8/14/99
 
A Petition for the Petition
     The Outlaws Sequel Petition needs help. Your help. Sure you've probably already signed it yerself. But there ain't no "one entry per household" rule here or anything folks. What I'm sayin' is, if you have friends or family who you know would be partial to LEC producin' another fine Outlaws game, send 'em along! (If they're sick of you playin' so much OL err you might want to ask real nicely. ;) This petition takes all comers, so get out there an' beat th' trail a bit.
     Signatures are still comin' in, I've got about 30 this past week—as you can see that's down from the rate of 300 in the first week. The initial rush of folks to sign up has been spent, it's time to get resourceful here people! Leave no potential signee unasked! When I get mebbe a couple hundred more signatures I'll do what I can (not much :p) to get some coverage on a few of the larger gaming news sites.
 
Cool Maps for a Hot Summer
     Martone released his Tahoe map today. I think it's safe to say that this alpine map is one of the best looking Outlaws levels around, Martone really went all out on custom textures that really shine through and give the map a really beautiful, unique look. As for how it plays, here's what Martone has to say:

    The area is an abandoned sivler mine near Lake Tahoe. Notice I say abandoned. That allowed me to create the broken bridge leading from the lake itself that gives the effect that you at one time could acutally get to the place. Therefore, no lighting sources in the buildings. Believe me I sure thought long and hard about that one. But I figured if it was abandoned why would there be lit lanterns anywhere? I wanted the map to have a "washed out, overcast look" That was done on purpose. Because, as I said, it's sposed to be abandoned and the sky is overcast. That is why the ambients aren't as gradated as I might otherwise have done.
     I kinda knew from my time playing OL that most folk are gonna wanna just stay in the middle area and duel it out. That is why the basement area under the bunkhouse (with the sniper slots). Also it was meant to give an effect of defending the area from outside attack when the mine was occupied. I have a certain style of play (or at least try to) which is sneaky to say the least (I tried with and without the slots and fps didn't change). That is probably why this map is constructed as it is. During beta test, I would sit under the bunkhouse and just take folks out till they realized where they were being shot from. I am kinda hoping that the map itself will force a certain type of play. Which may be a bit egotistic but I have always felt that you need to adjust to surroundings and not vice versa. I wasn't going to put a Gat in the map, but I did. It is hopefully placed such that it doesn't overpower the play. It's not that hard to get. But to get it and set up with it without being killed is the tricky part. I put very few docbags in the map but did put some strategically placed elixers. And it must work ok cuz every time I tested they were always there when I needed em :-). No heavy or medium plates because to be honest, I think they detract from playing skill. I did put in some well placed light plates tho.
     So, there's a main area with a tunnelly mine area on the side. I'm not sure how much action will carry over to the mine but it is indeed a good place to hide out if you need to. The view of lake Tahoe is extraordinary, don't miss it.
     There are a couple small problems in this gorgeous wilderness. First framerates do get a bit low in a couple areas. Second the custom textures were made to look their best on a 3dfx card and well don't look so good in software mode. If you don't have a 3dfx card you definitely won't be able to appreciate the map as Martone intended. :(
     Finally I have a small beef with the filenames which, like Martone's otherwise excellent "Prison Yard" map, are titled in such a way that Tahoe shows up at the top of the list of maps to host instead of under "T" where it belongs. I feel that this is pretty cheap and if it were just about anyone other than Martone (who has his own popular levels site anyhow) I would have renamed the files myself.
     Anyhow if you do have a 3dfx card I recommend taking a look at the map, mebbe snap a screenshot or two to hang on yer wall.
     Our second wintery map would be Frost Bite from Chet_R1. Now I haven't been a great fan of most of his early maps but this one really shows how far Chet has come, frankly I really dig it. He could still stand to stitch his stairway textures (blarg) but the choice of textures here is nice, as is the creative layout which has you going in and around a large tower of earth enshrouded under a thick blanket of snow. The map seems to flow very well from one spot to another. A word of warning to strict ML folks, there is a sawed-off shotgun in the map. Run for the hills! :P Also a frozen waterfall slide, check out the screenshot. All in all a fast, fun looking map. Hmm okay so the treetops come out black in software like they do Tahoe too, oh well.
 
Back from Big Sky
     Okay so I got back more'n a week ago, but I never really told y'all 'bout my trip to Montana. As you know my brother Slack Jawed Pete an' I loaded up his car for a four day trip from Seattle to western Montana and back again.
     The occasion was the 50th wedding anniversary of my great aunt and uncle who live in Great Falls. The reunion itself was held at a pretty swank resort/motel at a hot spring just outside of Anaconda, a lil' town near Butte (pronounced like "beaut" ;). Well Uncle "Hoot" (that's his real nickname—he's a genuine man of the west, a retired doctor and even now a rugged outdoorsman, during WWII he was shoot I forget the name of the service but essentially a ranger in charge of maintaining order and a lookout in a huge tract of the western wilderness) has four siblings and eight children of his own, most of them also having their own kids by now, so it was quite a gathering. Pete an' I met a ton of relatives we'd never met including what seemed like dozens of second cousins (I know what yer thinkin' an' you kin jus' keep it to yerself mister :p). We had a blast.
     Since we left a day early and didn't have reservations for that night at the resort we spent the first night in the small town of Deer Lodge about 30 miles from Anaconda. The drive in got real interesting right at the end—western Montana is high mountain country and as I-90 winds through the mountain passes you find that each one is sort of its own weather zone. So it'd be thundershowers in one pass, sun in the next and then you could see lightning up ahead over the next hill. Wild stuff. Once on a straightaway I could see a wall of water charging up the highway to meet the car, it hit with a crash that came near to dislodging Pete's bike off the back of the car. Yow!
     But you really do see why it's called "Big Sky" up there. You're at several thousand feet above sea level and it seems like the elements, sun, clouds and stars, are right above your head. Awe-inspiring stuff. The last night as I stood outside the anniversary wedding reception hall I could look out across a huge mountain-walled valley speckled with small lights and roofed by tumbled, sunset-lit thunderclouds illuminated here and there in the distance by quick stabs of lightning. Amazing. I've been to Montana three times in the 90's but this was the first that I had a chance to stop and take a look at the landscape and man I am not going to forget it. Tell you the truth if I could telecommute to work from there I'd probably move.
     Anyhow, the first night in Deer Lodge was uneventful apart from some interesting moments in the restaurant adjoining our motel. For one thing, and this was a constant throughout the trip, they know how to EAT in Montana. You don't leave a table hungry, brother. Example: steak three times a day. When I ordered a glass of milk with dinner at the restaurant (which caused a bit of a stir, a Bud would have been more low-profile) the waitress asked "Large or extra large?" Now that's what I'm talkin' about. This waitress was, by the way, one of the few non-blond women we encountered, but as it turned out that was okay because she was from Tacoma, Washington.
     She and her husband had decided to move out after a young gang member pulled a submachinegun on her husband in his car. He pulled his .44, the gangster fled, but they decided they'd had enough of big city life. I couldn't say I blamed him.
     The restaurant was closing early. On the way out Pete and I fell into conversation with the young (blond) woman at the register. Seems there was a big party out "in the hills" with the visiting German high-school wrestling team as the guests of honor. Pete will never forgive me for not having us invited along but somehow something in that scenario just didn't appeal to me. ;)
     The next day we toured the main attraction of Deer Lodge since 1871, the old Montana Territorial Prison. From the outside the bulky rock walls with round guard towers (constructed with convict labor in 1893) make place look just like an Outlaws level—with very nice texturing. The open design may lead to a few low fps spots though... Anyhow an interesting history there what with two deputy wardens killed by inmates, damage from a National Guard bazooka blast and so forth. Pete took some pictures from outside which he promised to send me when they're developed.
     That evening was a hayride with the reunion party up to a horse ranch in the hills nearby. A huge barbecue with real cowboys singing good ol' western songs. I didn't know many of 'em but had a dandy time nonetheless.
     But one of the highlights of the trip for me didn't come until the next day, when some of us went back to the ranch to do some horseback riding. Now I hadn't ridden since I was a kid at the YMCA, and that didn't really count. Mounting went okay, there was a bit of fuss over whether my stirrups fit (beats me) and then we were off. Now, I was happy as punch, ridin' easy in the saddle... and then the horse started trotting.
     When you get into a trot the rider is supposed to stand up in the stirrups and absorb the bouncing with their legs, which is why you are told to keep the balls of your feet in the stirrups and not your heels. A trotting horse goes up and a down a lot as I quickly discovered my butt bouncing hard off of my saddle. Yeeow. So I tried standing up. I tried it each time, but darned if I could get the trick of staying upright. So my modus operandi came to be standing up for a second before beginning to lose my balance and reverting to holding onto the saddle with both hands as I fumbled for the reins. Yes, quite an imposing site I'm sure I was. I'm confident I could get the hang of it given a couple days and carefully adjusted stirrups (boots would help too, come to think of it—the stirrup strap rubs on your shin and ankle otherwise, especially if your sneaker keep slipping in the stirrup) but this first encounter was a bit touch and go. ;)
     So my horse and I came to a quick agreement. He wouldn't throw me as he knew he so easily could and I for my part wouldn't make him do anything too irritating and would give him a fair amount of slack in the reins. We got along swell. Now I want to go back and really learn to ride, I mean get good and bowlegged.
     Oh I almost forgot the spooky scene that ended the hayride the night before—well I don't think I'll ever really forget it actually, it was something I'd never seen or expected to see. One of the cart horses collapsed in its traces. It was a dark, cloudy night with a chilly breeze coming up off the valley. Two of the ranch hands quickly took the horse in hand—if a horse remains for too long on its side it can become terminally ill, so they had to get it to its feet. The ranch owner, a kindhearted man who with his family had gone to all the trouble to prepare and host our reunion barbecue, had to kick the horse, yell at it, curse it and haul at it with all his might. It seemed brutal and uncaring but he was doing it to save its life. It was an eerie scene in the cold darkness, quiet except for the ranch owner's yells and the horse's labored breathing, lit only by a flashlight held unsteadily by an uncle who, like the rest of us, wanted to help but didn't know how. It was a great relief when they finally managed to haul the horse up and thankfully the next day he seemed to be all right.
     A heck of a thing. Well the last night was the big 50th anniversary wedding reception, I actually had to wear a tie! Of course there was twice as much food as everyone could eat, two courses of dessert and dancing afterwards. I'm lucky enough to have, as it turns out, a great-aunt whose three lovely granddaughters (yes they're second cousins okay) have inherited her patience and grace on the dance floor. Although I know squat about proper dancing I was not about to pass this up—I tell you it does wonders for a young man's confidence to have the opportunity to cut a rug with three kind young women who haven't a prayer of politely declining. :) No toes were broken, my ankles were rubbed raw by my new dress shoes and we were out there until the music stopped so I consider the enterprise to have been something of a success.
     Well that was about it. The trip back was hot—I don't recommend crossing eastern Washington on a sunny summer day in a car with no air conditioning—but we made up for it by averaging about 90 mph as Pete had a little rendezvous back in town that evening that could not be missed, apparently. It was quite a time, western Montana in the summer is gorgeous and I can't wait to go back. Someday.
     Shoot. That took me a bit longer than I figgered (:p). More Outlaws web site news stuff but that'll have to wait 'til tomorrow.
 

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Friday 8/13/99
 
Three Lil' Maps
     Chet_R1 sent me 2 Towers by FECA. A two-forts facing each other with a hill in between type of CTF map, very simple layout should work well except for framerates being quite low when looking out from one of the forts. Hmm wonder if that gives one side the advantage? :P
     Grifter is in the mood to take out some of his old maps, dust 'em off, polish 'em up, an' set 'em out into the world again as new versions. He's startin' with Distillery 2.0. In his words:
This was my first map that I released and we used to play it in IRC a lot last summer. There aren't many visible changes, but I had a lot of unneeded sectors that were doing nothing but ruining fps. I did a little bit with the texturing where I forgot and some of the furniture proportions. I also swaped around some item placement to make it a bit more balanced, but that's about it. This is a fun level, used to play this for hours in many late-night-DM's and by the way...that green water is the alcohol.
     Hey, nobody under 21 allowed in there. ;) Hmm actually I wonder when legal drinking ages were invented? Anyhow, good revisions to a good map, here's a screenshot of that "green water."
     From OGB I snagged Pesach, I think this is the third or fourth map in as many days from Grumpy Grandma (who seems to have changed "her" name to "Dr Moose"). Now let's be frank, folks: good maps take longer than a day to make, okay? Not sayin' you couldn't make a good one in a day but chances are against it. The basic CTF "two fortified ends of a canyon at war" arena-type layout here is actually pretty solid, if simple, but the complete lack of texture stitching and a 3dfx error or two manage to sabotage the works. Playtesting folks, take the time to do some real playtesting on your maps before you unleash them on the public. Best face forward, and all that...
 
Outlaws Web Doin's
     News from around the Outlaws web... Martone has some stupendous screenshots of his upcoming "Tahoe" map over at the abovementioned OGB site. Talk about texturing to die for, in a wintery kind of way—yummy!
     Gaskar has added a ridiculously addictive game of Outlaws Hangman to his site which I think is shaping up into a real nice place. Good choice of Outlaws stick-figures there... ;)
     EasyTarget found out that some ALI motherboards have problems with AGP video cards, which is why his new V3 was stuttering and such. On a PCI V3 2000 he's hunky-dory, but might be a reason to avoid getting an ALI MB...
     Danger sent me a link to Deadlyshot's html help page. I don't think it's all there yet, but some of it is, may be helpful to those getting into learning HTML.
     Doses tells me that you can find some notes on the breakup of the SYN posse over at his old SYN page. Actually that's not really new but I didn't post it at first because I figgered it was stuff everyone who cared already knew about, but apparently that is not the case. :P So head over there for a bit of a postmortem on the long-lived Syndicate gang.
     Leader tells me he's updated the Metalliplasty's Metal Militia Outlaws page, now much easier to read. Yay! If you like Half-Life you might also want to check out their main page.
     Web-surfin' salmoides (much cooler than last year's Super-play-action salmoides) sent me a link to an article on Gamers Extreme about why women shouldn't shun men who are addicted to video games. Rather humorous stuff though guys, if you're reading it and taking notes, that's a bad sign. :p
     Just as it's probably a bad sign that I'm up late Friday night typing up all these tidbits of dribble. Lalala.
 

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Thursday 8/12/99
 
Mapple Schnapple
     So call me irreverent... four new maps t'day. Oh wait no make that three I found a problem in one. :P
     Wynchester sent me his latest, Tonopah. Whoa, is this a bruiser of a map or what? One of the good ol' big rumble in the desert type maps, tons of twisty canyons, dark caves and soaring buttes to keep you busy exploring. Item placement is quite conservative which will make this one mean mother to play in. I think I like it. Framerates overall are quite good, getting just a hair low in the main canyon due to all the branching tunnels, caves and rock formations. This one will keep you busy for a looooong time. :) Here's a shot looking into the main canyon.
     T'other two maps I snooked from the always excellent OGB Headquarters. GrumpyGrandma struck yet again, her latest deviltry being Highrise. The readme says "with chickens to annoy you!" Gah. Some nice gradated lighting effects underground but on the whole too big and bare except for oh say about three dozen chickens. Hello Lag City? Jeez... and has it ever occurred to folks that the more items you have spawning in, the more bandwidth and CPU power the game takes and thus you get greater chance of lag? I mean I really hate entering a map and just sitting there listening to a steady rattle of items spawning, and spawning... argh. Oh yah of course there's a terminal lack of texture stitching to boot. Sheesh.
     Ice_Hock wins major points for originality but err not so sure about playability. Set in an ice rink complete with goals, line markings and team boxes on either side, the ice has been made in such a way that your controls get turned around, ie forwards is back, left is right and vice versa. Talk about frustration! Couple that with rebounding walls that send you careening off at the slightest touch (I didn't really even move, just let myself drift and found myself bouncing around madly, finally had to use olairhead just to get time to snap a picture) and I think you may be reaching for your air sickness bag after a few minutes. Looks kinda nice though, here's a shot.
     Ahh, nice to get maps that weren't sent to me, gives me an excuse to really let loose hehe...
 
Other Site Stuph
     Man I'm suffering through a period of bad headlines, please bear with me. EasyTarget sent me a link to an old Outlaws review, well it looked kinda new which is why he sent it but the copyright says 1997. Anyhow always nice to go back and see what was thought of the game at the time, this here review is unusual in that they have a lot of nifty screenshots and best of all, under a "TIPS" link at the top, a long page with extensive weapons guides, playing tips and a lenthy walkthrough of all the original multiplayer and single-player maps. Nifto!
     I owe continued thanks to Danger for helping me out with a ton of posse names for my list. :) In his latest batch he also had the following URL:
 
The BSO Homepage
Nice layout but almost terminally hard to read due to the high-contrast background. Not a whole lot here other than a bit of info on the gang and a handful of levels for download, plus a smattering of utilities.

     Man, I've been about a day or two behind on email all week long what with all the catchin' up I've been doin'... an' heck I jus' realized I haven't told y'all how my Montana trip went. DSL goin' down late last night didn't exactly help, either. :P Well shoot hopefully the weekend will solve these and other problems...
 

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Wednesday 8/11/99
 
New Sitez
     Hmm well that was my attempt to be cool and "l33t" there. I think that's out of my system now. :p Anyhow Desperado sent me his posse's URL, which he is currently working away on, and there I found another site so that maketh 2 new pages:
 
La Muerte Posse
LMP page is still very much in the construction process. They do have a pretty long member list up though.
The Doc Clan Web Page
Okay, they're not a posse, they're a clan, got that? Means they're all related or somethin' I dunno. Decent site with fair amount of info on the group, a news page and tips on gameplay and the different multiplayer characters.

     In other site-related news, Simon may not be updating his site too much as he's announced his retirement from Outlaws.
     Now I think I've seen enough of this to note a bit of a pattern in this type of thing. Fine folks like Simon come along, full of energy and excitement, and channel it into the game in a very intense fashion. That kind of thing is very draining and just can't continue indefinitely. Eventually they either burn out their own interest in the game and move on to other things or they sort of burn themselves out and have to quit suddenly.
     Well folks I may not be the best person to say this but balance, you need to have balance in life. :) If something is stressing you out, cut back before you have to cut it off altogether. For a lot of folks playing a game every day may just be plain unhealthy. Outlaws is a leisure time thing, do it when you want to have a bit of fun.
     Anyhow, Simon hints that he may be back one day. I have a feeling he'll find he enjoys a lil' Outlaws here and there.
 
Outlaws Soundtrack in MP3
     Now this may or may be be strictly legal... but I'm not doin' it so I ain't gonna sweat it too much. Anyhow BTJustice tipped me off to the fact that you can snag the Outlaws soundtrack in mp3 format off the fserve at the #outlaws_players Undernet IRC channel. For those of you who don't know much 'bout the mighty world of IRC (Internet Relay Chat) well you kin learn all about it over on BT's page.
 
New Maparoos
     Hmm that's what I get for reading cheerful Australian sites. ;) But yes there are new maps. Oh and I think I figgered out why the shots lately were darker, most recent version of Hypersnap handles gamma a bit differently than before. Should be back to normal today. :)
     Chet_R1 told me he had a new map idea a couple days ago... and here the map is already, Forgotten Shrine. The map does a great job of really making you feel like you're exploring the hidden canyons around a long-lost pyramid. The layout feels a bit linear, not too many spots to have big shootout, and item placement is a bit heavy for my tastes but the look and texturing here is very well done. He's also got some switches and secret tunnel doors that open and such, nice touches for a pyramid setting though such things may not work so well in very laggy matches. But again the look and feel is really spot on, neato. Check out the screenshot.
     Got two maps from Outlaws Gang Busters, FourDuel and HighFire, both by GrumpyGrandma. FourDuel is pretty solid and basic, if not for the chickens which add to lag I'd say it was a pretty decent arena-style map. Here's the shot. HighFire thankfully does away with troublesome poultry, another big, squarish arena type offering, more spacious this time up above with big pits for the unwary to plunge into.
     And from the new "Doc" clan site I snagged Doc's Maze by oh whoever was writing the news page there. Yes it's a big, single-level subterranean maze with wooden walls. Why are there plants growing in rocky cave floors? Not one to my liking but someone must like underground maze levels, they keep getting made. :P
 
Tim-berrrrr!
     Well you'll recall a couple days ago my "Pale's Place" game wasn't really up much of the day. It crashed each time I set it up, usually didn't take very long. Seems to have been specific to the map I was trying to host that day, "Timber Ho." I got no idea how the map could crash Outlaws but that seems to be the inescapable conclusion, I tried it four or five times and crashed each time. Poo.
     Just thought I'd mention that. I'd like to thank the jolly folks who drop by the game and help make it a happy place to do a lil' friendly shootin', seein' folks dukin' it out there jus' makes me *sniff* so darn proud *sob*... =}
 

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Monday 8/9/99
 
An Outlaws Screensaver
     Red Baron let me know about his site recently. The special ticket here is his own custom made Outlaws screensaver. It's really just a slideshow of Outlaws graphics with nifty wipes in between but hey, it can even play Outlaws music if you want it to. Not too shabby. Here's the site, you have to copy the link out of his source code because the actual page link to download the screensaver is a bit screwed up. :P
 
The ACS Headquarters
A sort of rough-and-tumble site, design is pretty much a mixed bag but fortunately the menu is consistent. Some interesting info on the history of the ACS gang and the game of Outlaws. Home of an Outlaws screensaver.

 
Beta Zones and Kalis
     Seems there are beta versions of both Kali and Microsoft's Internet Gaming Zone floating around. Mallard has a bunch of info on the new version of the Zone software. Karrde sent me a screenshot of the new Kali which apparently lets you configure its appearance in just about every way you could think of. Pretty sharp. You can download the beta Kali (v1.99a) from here. I just installed it an' tried it out a bit myself, takes some gettin' used to but I think it's growin' on me already, I may hafta try gettin' outta my own hosted game an' back into th' swing of things one of these days ... ;)
 
Gaskar's Outlaws Site
     Yep, another new site comes along:
 
Gaskar's Outlaws Page
Consistent, attactive layouts are good. Selected map archives with commentary on individual maps are better. It would be nice to have some more original stuff but I have a feeling that will come in time...

 
Down the Drain
     Savior sent me his very first map, Sewers. It's pretty dark and wet and easy to get lost, just like a real sewer system I guess? Hard to say. Well if you like to get down and dirty this may be the map for you. Check the shot.
     Hmm my screenshots are coming out darker on the Voodoo3. I tried messin' with gamma a bit but I don't really like having to do that... oh well I'll fiddle with it a bit mebbe. :P
     Other stuff to squeeze in here. Danger reminded me that you can get into a sort of Posse tournament ladder over at Tuff Texan's site. Them posses is always a fussin' an' a feudin'... Also EasyTarget is havin' trouble with his brand new Voodoo3 3500, seems that Outlaws is playing very choppy for him. Tribes plays fine and OL was fine on his old Banshee card, so he's a bit short of ideas on what the trouble could be. Oh yah another clue is that this only really happens when he's playin' multiplayer with at least one other person. Any ideas folks? Email EasyTarget.
     My server was crashing repeatedly today. :P Before I blame the map I'm gonna try a different map for a day... weird.
 

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Sunday 8/8/99
 
New Maps and Policies
     Yep "policies" isn't a very fun word but I'm coming to realize that I've got to lay down some boundaries for my map collection unless I want to run out of server space pretty quickly, what with all the huge maps coming out lately. So here it is:
 
Map Archive Policies
  • Older versions of maps over 100k get removed. That shouldn't really bother anyone since they're old versions anyhow. :P
  • Maps over 450k go into the "temp" directory instead of the "map" directory and get deleted after three or four days UNLESS I think that they are worth keeping. This is an arbitrary judgement on my part.
     So this means I won't have quite all the maps in existence on my ftp server. Doh. On the up side this has let me clear up over 5 megabytes of space so far. I've put the 17 older maps that are being removed into the temp directory on my ftp server so you kin snag 'em before I remove them later this week.
     Okay now that that's out of the way, on to the new maps. I was sitting on two new "WW2" maps for a couple of days hoping that Slaters_dog might be able to come up with a scheme whereby his new weapons wouldn't have to be in each map which would reduce the maps file sizes tremendously. Unfortunately there doesn't seem to be a tidy solution so looks like we're stuck with big map files. Ah by the way I should note that the Guadalcanal text file says that you can feel free to use the new weapons in your maps, no need to ask permission first as long as you credit Slater and Raptor in your own text file. Oh and as my own idea, I think it would be nice if mapmakers using the WW2 weapons could put "WW2" on the front of their map file name, just would make it easier for people to know what it was right away.
     Pretender and Hawk whipped out a WW2 map called NewPath. While it has the new WW2 weapons I can't otherwise recommend it, the framerates are incredibly poor. Check out the screenshot: 17 render passes there, clocking in 29 fps on my P2 333 V3 machine. Yick.
     RAF sent in the second WW2 map, Old Raven's Rock. Set in a fort high up on a mountain precipice this reminds me of some of those old WWII movies whose names escape me just now. You know the ones. :P Framerates here are a tad on the low side but the fort has an interesting layout with lots of neat little twists and good use of shadows. Here's the screenshot.
     Pie finally finished up his careful conversion of the "Wharf" level from the 2.0 Historical Missions, dubbed Multiplayer Wharf. He's done a pretty good job with it, folks who like "Orleans" should also like this one as it features the same warm palette and lots of water. Framerates are a bit low but Pie was working from the original level which is kinda slow. Some minor 3dfx glitches here and there, none too serious. Pie has added in a bunch of his own touches like a couple underground tunnels and a nifty pile of sand in the factory. Check out the screenshot.
     Lastly, Hoss just finished up his newest multiplayer map, Stagecoach. Hoss really put a lot of time into this one, meticulously creating a very realistic stagecoach and a huge amount of really sharp looking new textures and objects to dress up the small town which looks smashing. There are a few drawbacks, however. Some of the texturing doesn't work well in DirectDraw mode, in fact it's pretty darn ugly. And even on a Voodoo card the framerates here are very low, there's just so much stuff out in the open. It's just too sluggish in spots for my taste, but Hoss tells me that in testing people seemed okay with the performance so I guess you ought to try it yourself. Here's a screenshot.
 
New Version of the Outlaws Level Manager
     Genius Outlaws programmer Raptor has just come out with a new version of his utility that lets you keep all yer Outlaws maps tidy, Outlaws Level Manager v1.1 (207k). Here's what's new (taken from the readme):
  • Can now sort lists by either file or map name
  • Can hide LEC maps from OL list
  • Can have OLman exit when you laucnh OL
  • Can 'test' a map like Lawmaker does
     Whoa actually that last feature is a godsend for me: the Outlaws 2d menus run incredibly slowly in NT with the current Voodoo3 drivers but now with OLMan's new feature I can skip past all that and get right into the level. Phew! Not to mention that I can tidy up my map collection with it. I just made a Start Menu shortcut for this baby, I'm going to be using it a lot. :)
 
Changin' Sites
     A bunch of Outlaws site moves and such lately. The Central Coast Cowboys has a new URL. The Official CBO Home Page has a new address and a new webmaster, Smac, who tells me that it's a bit bare now 'cause he's still working on it. This is not to be confused with the other CBO Homepage. Well okay I'm confused. The StATiC Outlaws site has been updated and revamped. And SilverZ has added yet another page to the Vodka 4 Ever posse site, a page with a lot of err pointers for succeeding in multiplayer Outlaws. Hmm crosshairs help, eh? Ah well I still think they're ugly, who needs 'em? :P
 
More Women than Men Playing on the Internet?
     salmoides pointed me over to this article on womengamers.com that has a lot of interesting statistics. Hard to get real stats on who is doing what on the internet these days but according to the studies they cite, there are more women than men playing games online (53%). Whoa, that's awesome. I guess the days are past when you just had to assume that anyone with a female nickname was actually a weird guy. ;P Woohoo!
 
Mr. Pink First With Sequel Petition
     Whoops, neglected to mention with all this petition stuff lately that Mr. Pink actually has had an Outlaws sequel petition going for quite some time. He's been patiently collecting names via email to compile into a list to show to LEC. All you gotta do ta get in on it is to email Mr. Pink with your name (first and last or whatever), country, state and postcode. Pretty simple!
     My own petition effort is going fairly well, signatures are still coming in though more slowly now (link is in left column of this page). Now I've got to get going on adding the signatures I have to the petition page, 300 sigs will probably help convince people that this is a petition that is going somewhere. :) So hopefully I'll get some of that done tonight.
     Update: Well I got all th' signatures added, 296 total thus far. Had to shorten a few comments, seems some people just sort of ignored where it says that long comment would be cut. :P
 

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Thursday 8/5/99
 
Sequel Petition Progress
     Well howdy, nice to be back after a fun trip to Montana. :) I returned to find several hundred sequel petition signatures in my inbox and will be steadily adding them in the order in which I got them as time allows, though I have lots of news to catch up on so may not get many done today. I've added a shortcut link to the petition to the left column of this page so that it's easier to find and you don't have to go through the file section to find it.
     Some folks seem to have made longer comments than I said I would allow and those will get cut down a bit. Hmm might as well mention here that I'm not one of those folks who feels that we "need" a sequel, but if the same fellas who made Outlaws (Stinnett, Shaw, Fife and the gang) get together fer another Western shooter I can't think how it wouldn't be a darn fine game. :)
 
New Maps Galore
     Yes new maps to stuff the inbox along with the petition stuff. Just to note that I have a few based on the WW2 themed total weapons mod by Slaters_dog and Raptor but I'm holding off on posting them while I check on something with those fellas that could make downloading them much easier. So err if you have a WW2 level coming up, don't send it to me just yet 'cause there may be a way to reduce the file size significantly. Well, I hope so anyhow. :P
     On to the maps. Oh yeah I've got the new Hypersnap-DX that has special filtering for my new Voodoo3 so hmm mebbe my screenshots will look a bit nicer. Mebbe not. Anyhow th' V3 does make OL look darn fine indeed, and the 2000 runs smooth as silk clocked up to 170 mHz. Heck the 2000 board doesn't say "2000" on it anywhere, I'm pretty sure that the 2000 and 3000 boards are exactly the same, the ones that go in V3 3000 boxes just do a smidge better in factory heat tests or something. :P
     Okay now really on to the maps. DeadlyShot sent me his latest, Drop-In. A big CTF arena-style map with two sunken forts separated by a taller tower. Thus the "drop in" part, I guess. Lots of open structures lower the framerate some, stitching would have been nice for the textures but not too bad. Here's the shot.
     Flopur sent along Launch Pad, a merry trip with LawMaker indeed. He's modified almost all of the normal weapons, making things like a laser rifle and an "IM Mine" to replace dynamite that kills everything in the level. There's also low gravity and some AI squirrels to get yer undies in a bunch. New sound effects and prop graphics make things a little interesting, but this is more of a "try it for fun" type of thing than a serious map. Check the screenshot.
     Gas handed over Omerta, a small map with an interesting design. Two small buildings face each other from different elevations but other than that it's a bit hard to describe, I'll just settle for a screenshot. Looks interesting though.
     Truffle and Slimshady conspired on SBD Hideout, a map set in a medium-sized town. Actually there are an impressive number of small buildings here, though the amount of buildings holds the framerate down a tad. Here's the screenshot.
     Dupe sent along TNT Fight, an arena type map with a focus on giving you lots of TNT and lots of ways to use it. Design isn't particularly framerate or texture friendly, but you know I have a hard time totally resisting TNT arena maps. Call it a character flaw. Here's a screenshot. Oh yes there are also new graphics for all 6 characters, which explains why the map is over 600k. :P
     Well shoot, I have lots more to get through but no time, wrestling with the Voodoo3 NT drivers slowed me down somewhat—they run slow as molasses in the Outlaws menu screens. Argh. May have to start taking level screenshots in '95. :P Doh, didn't get any petition signatures added yet either. Oh well, more tomorrow or Saturday at the latest (I hope!).
 

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Sunday 8/1/99
 
The Outlaws Sequel Petition
     Yeah that's right, an Outlaws sequel. Lots of folks have wanted one, have tried to organize petitions and so forth in the past to try to persuade Lucasarts to make another Outlaws game. None of them got anywhere as far as we know, 'cause we never heard anything from Lucasarts.
     Well DrDeath2 wasn't letting this stop him from trying again. He posted far and wide trying to get people organized. Well he seems to have made an impression. There are indications that a large fan petition delivered early next year to the right people at Lucasarts may help their producers decide to make an Outlaws sequel. That sounds like a long time but is the earliest LEC would have time to look for new titles after their current glut of Star Wars related games. Most of the original Outlaws team is still at Lucasarts and getting this thing done is very possible. With your help.
     If you would like to see another Outlaws game from Lucasarts go sign in on the Outlaws Sequel Petition. The sooner you sign up (through a handy dandy little form which sends the info to me through email, all correctly formatted and ready for me to paste into the page) the higher your name will appear on the list when I start updating it. :) DrDeath2 has already gotten first dibs because he's the one who got this ball rolling. Let's keep it going, all the way into next year and the hands of the Lucasarts producers.
     Real names are more persuasive but you may use your player nickname if you need to. Feel free to send in a short comment as well but keep it clean or I won't post it. :P And don't stop with just you: you can get your friends and relatives on it too, as long as they really would like another Outlaws game (I'd like to discourage coercion here ;). Judging from the fact that nearly a dozen of you already filled it out before I posted that it was here (linked through my file page) I feel pretty sure that we're going to have a good turnout. ;) I figger my inbox will pretty much explode when I check it after I get back...
 
Off to Big Sky Country
     Yep, me an' Slack Jawed Pete are packin' up an' headin' off to Montana for a rare family reunion. Should be a blast as long as we survive Pete's idea of a first-night campout before arriving at the reunion proper. I expect I'll get eaten by a bear. :d
     By the time you read this we'll probably be on the road. I'll be back Thursday, hopefully with time for an update of some of the news that I'm sure will have accumulated in my inbox by then. :)
     Oo by the way the Voodoo3 is working out nicely so far. The V3 2000 defaults to 143 mHz but can run perfectly smoothly all the way up at 170 mHz, faster than the 166 mHz V3 3000 and darn close to the 183 mHz V3 3500. Not too shabby. So far I've seen about a 70% speed increase on average, though I still slow down in spots because my P2 333 can't always keep up. Oh darn. Nice to know my video card is pushing my system to its limits. Oh and yes it works perfectly in Outlaws, looks gorgeous with the "high quality" setting enabled.
     I'm leaving my hosted game (see the "Pale's Place" link in the left-hand column on this page) up on a large CTF map, haven't tried that yet so we'll see how it goes. I guess it'll be a record of some sort if the game is still running by the time I get back and I think I'll be a bit disappointed if you folks haven't managed to crash it by then. ;)
     Don't worry about missing a news fix, there are a bunch of sites doing regular updates these days. Check my link page and go visit some of those sites you haven't seen before. Heck, you won't even need sunscreen. :)
 

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Saturday 7/31/99
 
Outlaws Hit the Trenches
     Two new maps today, both with modified weapons for some real gritty gunfights.
     Truffle's maps OLTown sports yet another take on the popular "Concussion Rifle" idea, a huge, single-shot weapon that packs a propulsive punch. I like that he's used the gatling gun graphic for it, gives it an impressive feeling of size though you can still move while holding it. The level itself is a large CTF style setup with two sprawling bases, one being a heavily modified Sanctuary. Sanc and Truffle's buildings don't really match in terms of design style so the two sides feel quite a bit different from each other, which could be a good thing (you probably won't forget which base you're in in the heat of combat :P). Here's a shot of me straddling the fence in no man's land with my trust concussion rifle.
     If you don't like mixing in modified weapons with the standard Outlaws arsenal then how about a map with ALL new weapons? That's the idea behind Slaters Dog's latest creation, Guadalcanal, a WWII weapon total conversion. The new weapons have their own brand new (to Outlaws, at any rate) graphics and sounds and I must say they are extremely well done and a whole heck of a lot of fun to shoot off. The weapons are a Colt .45 semi-automatic pistol, Springfield 30-06 bolt-action rifle, a .45 Thompson sub-machinegun, hand grenades and a stop-and-fire .50 Browning machinegun. The guns feel great, heck you could make an entirely new game out of these babies! There's a lot to this so I'll let Slater tell it:
     I have another level here , was originally intended to be a WW2 conversion of OL , can all be done but the zip would have been rather beefy with the character nwx files in the LAB , so I just put some of the new weapons I made for it in a map I knocked up & left the characters out , which I haven't even started yet , lack of time & it 'aint worth the work involved really , the novelty is sure to wear thin pretty quickly ;)
     Had all kinds of ideas for a map , from a Normandy landing to a bombed out French village , but I really don't have much time on my hands anymore & without the characters it 'aint really worth it so this lil' bunkers style map does the trick . Myself & Raptor had a laugh a minute for two hours testing it out for the first time just now , seems ta play great , not bad I suppose since I only started on it last Saturday night , the weapons took about 2 months on & off I suppose . Played Voodoo Pix when I first made the Thompson at Abandoned all day , we just had Thompsons & the health & plates , was great fun smashin' winders n' stuff with em,
     Anyhow the guns are fun , I wanted to convert the TNT into grenades , so I asked Raptor just 2 weeks ago if he had any idea on making 3do's , he says , " hmm dunno Slater's , I'll look into it " 24 hours later I find a hangrenade 3do in my inbox ! Nothin' that guy can't work out . ya gotta see the Math in it , whew !
     Anyhow for the grenade to work the GGREN.3do file , as I named it , has to be in your OL dir along with the usuall level LAB & RCM files , unlike other new weapons weve seen in other maps these never jam , as I found the problem was a conflict with the LEC guns if you had a mod. weapon & picked another of the same up , the answer , start with no weapons at all , but don't worry , I hated the idea at first too , but there's no way around it , I 've made them fast generating & near all the start positions . Anyhow the readme says it all , please enjoy
     Well if you didn't already know it there's no denying it now, Raptor is a genius. His hand grenade model is perfect!
     You play with these weapons around a medium-sized sandbag bunker. The texturing and lighting is as you would expect from Slater absolutely top-notch, but you can tell he didn't have much time to spend on the design as the framerates looking across the bunker are on the low side, a result of the centralized layout with multiple walls to look over. Sort of a bummer though I don't think it'll stop me from playing the level at least once as the weapons look like an absolute blast.
     Now here's where I get nosy. I think it could be a great thing if someone were to get in touch with Slater and see about getting permission to use his weapons and use them to make the kind of map Slater would've made if he had the time. Well okay nobody can do it like he can but I could see some really fun WWII maps coming out of this. This is truly a great achievement by Slaters_dog. Oh man can't believe I almost forgot the screenshots, check these out: shot 1, shot 2, shot 3 and shot 4.
 
New Sites Sites Sites
     Even more new sites to dig on. The Jojo link came from Wildbill's, as did the news that the infamouse SyN posse has broken up after a very long reign as one of the top OL gangs around.
 
SIO Outlaws
The design is scattered and heavy on the multimedia, though if you HAVE to embed music I guess you'd do well to choose tunes like theirs. Lots of maps, game tips and tweaks and info on the gang.
Jojo's RifleShop
Attractive frames layout, easy to read analysis of Outlaws characters and weapons as well as tips on setting up your system and a lil' info on the AR posse. Java applet on the first page hurt my poor ol' Netscape 3. :P
Born To Kill
A bit of form over function, very attractive graphics but the info on the BTK gang is a bit hard to read because of the stylized text. Pretty much just a list of the posse members.

 
Your Lag is Showing ;)
     I run my "Pale's Place" game in a window so that I can also have a bandwidth meter onscreen at the same time. Watching the upload and download traffic as games play has been pretty educational. The upload traffic the game sends surprised me the most. For instance, when a player joins the host sends them a pretty big chunk of data, to catch them up on the game in progress I guess. This means that people joining during an ongoing game are the most likely cause of other players lagging up, although of course too many players in a game for your internet connection to handle will lag you out every time.
     The other interesting upload thing is that I can see when players are lagging so bad that they are losing packets. See, because my host doesn't do anything other than sit in the lobby there really isn't much upload traffic during the normal course of things aside from when players join as I just mentioned. But when players start losing data, or "dropping packets," the host and I'd think all the other players have to re-send that lost data. So players lagging badly shows up as sharp upload spikes in the dataflow, more spikes showing more people dropping more packets. Or at least that's my theory. Kind of soothing to watch the bandwidth meter tick along... ;)
 
Voodoo4 Later This Year
     Yep, lots of buzz going around about the Voodoo4 or whatever they're going to call it being slated to come out later this year, reports have ranged from October to Christmas time. Lots of links to various articles can be found on VoodooExtreme.
     Well. I knew that the next-gen graphics cards from both nVidia and 3dfx were going to be targetting the X-Mas rush but I didn't think as early as October (though that was only one report and probably a bit optimistic). Y'all know that I've been waiting for the Voodoo3 3500 to come out, even after 3dfx delayed it two months to stick in a TV tuner. :P Well the V4 announcement came on Thursday, and the V3s began to hit the street on Friday.
     So the 3500 would have a 2-4 month life-span. Pretty slim for a $250 card, esp. when I don't need a TV-tuner...
 
...And Overclock the **** Out of It!
     So here's what I'm going to do. Checking around a bit turned up that the much cheaper Voodoo3 2000 can be overclocked to almost as fast as a 3500, and fairly reliably at that (SharkyExtreme has a good V3 OC guide). So I ran out today and plunked down a little cash for a 2000, and as soon as I finish this update I'm gonna rip out my Banshee, throw in the 2000 and overclock it until it cries for Mommy. Perhaps I'm just taking out my frustration with today's short product cycles on an inanimate slab of silicon but it should be fun. ;D
     Note that I do NOT recommend overclocking if you value your graphic card investment, it can damage your card. But for my 2000 I say the heck with it, let's see what we can do. If it melts down I can always slap my Banshee back in and wait until a good Voodoo4 comes along (though I may have some trouble getting the Banshee back after I let Slack Jawed Pete borry it ;). Now hold still little card, this won't hurt a bit...
 

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Wednesday 7/28/99
 
Waddy Now 3dfx-Ready
     Bigdogch's huge "Waddy Gang" single-player adventure is now redone in a 3dfx-compatible version, Waddy Gang 3D. BigD tells me there are a couple very minor 3dfx glitches left that couldn't really be fixed, of course now that he has a Voodoo card he'll be able to avoid this sort of problem completely in the future. There's also a little glitch in software (DirectDraw) mode in this version so if you aren't using a Voodoo card you're better off with the previously released version of Waddy Gang. Make sense? Just to remind y'all of how gosh darn big and downright awesome this 10 level single-player bonanza is here's a shot from the first level. And that's jus' gettin' warmed up! Now I haven't had the time to play through the thing past level 2 yet but you kin bet yer britches I'll be blastin' away at it when I get some (hmm make that a whole lot of ;) free time. :)
 
Two Maps and a Site
     Dupe (aka Meegs) sent me a new map and his web page URL where I found a large Outlaws section and another map of his that I didn't have. Here goes:
     Gangsta is his latest map, featuring a small urban setting with three skyscrapers on a large street stocked with a lot of weapons. Construction is a bit on the big and square side, and I noticed a 3dfx "mirror" problem in the small sewer (?) area across the street, but this is an original setting for an Outlaws map, that's fer sure. Check out the screenshot.
     Wtf: A Space Adventure is a highly unusual single-player adventure in er space. Or a space station or something. Very weird, antigravity stuff, intangible walls, impromptu spacewalks and getting yer head caught in a antigrav lift are all in the order of the day here. Not for those who like to think of the universe as a tidy place. Check the screenshot. Also shows up as a multiplayer map for co-op action if you have the bandwidth for it.
     And yes there's his web site. The main thing is bigger but not Outlaws related so I've just linked to the Outlaws section:
 
The Outlaws Zone
Very funky site by Dupe (aka Meegs), mostly valuable as the home of his very funky Outlaws maps. Much weirdness now!

 
More on the "Outlaws Look Back"
     Tim Krupinski, th' guy from 3D Gaming.net who wrote the Look Back at Outlaws article earlier this week, wrote me a very thoughtful letter concerning the whole thing. I may have gone off a big about how it was a shame that the article referred to Outlaws in the past tense as if it were over and done with, but all-in-all it was an interesting read. It seems that Tim has gotten some feedback on the article, here's what he wrote:
     Wow! I must say that I had no idea the Outlaws community is still so big and going strong. Really cool, if I must say. The reason i'm emailing you is because I think there has been a mixup in how I was referring to Outlaws in my Look Back article. Look Back's are there for 3DGN writers to throw together a short article on a favorite game of theirs that they (the writers) used to play. While I had no idea the OL community was still so big, I didn't intend to insinuate that the game was dead and nobody played it anymore. It was just my thoughts on how the game was for me when I used to play it non-stop.
     With that out of the way, i've been looking at a lot of Outlaws sites lately, and as soon as I get all updated and stuff with the maps, patches, and other things, i'll be on some servers for you guys to put bullets in :)
     Well there you go, Tim's a convert already. I never did think he meant the article as a means to "bury" Outlaws or anything like that, and in fact the reason I found it interesting was because I think it reflects the view of the "mainstream" gamers who never really took Outlaws seriously as a real multiplayer contender when it came out. Tim, in fact, should be commended for taking a "look back" to see what he's been missing. :)
 
Gas and Higster's Sites
     Higster and Gas sent me their new site URLs:
 
Natural Born Killers
Higster's NBK posse page is a tad heavy on the multimedia but makes up for it with extensive tips on how to maneuver in Outlaws, going from the simple (running) to the advanced (strafing+ducking+shooting). Makes you want to grow a couple more fingers to hit all them keys at once like that.
The G-Files
Very slick green-on-black site by level man Gas. The place to go to find his maps and information on them as well.

 

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Tuesday 7/27/99
 
A Home Down Under
     Raptor finally tipped me off to the location of the OZ posse's wiley web page. Here you is:
 
The OZ Bushrangers Posse
The official home page of these lovable Australian Outlaws sports a warm earthy tone and lots of highly-accented info on the gang and its many members and even a very interesting essay on the infamous bushranger Ned Kelly, whose picture the OZs use in their logo.

 
News Blitz
     The new server setting seemed to work well so far, at least, Pale's Place didn't crash under a tidal wave of mass lagups. Yay! And that was hosting "Tenpaces," a darn popular map. :)
     Wildbill has come up with a neat new idea, he's got a new feature on his news page called "Headline News" with headline-style links to that latest bits of juicy gossip in the Outlaws web world. Dang handy I must say.
     bigdogch tells me that he's pretty much finished up the 3dfx-compatible version of his huge "Waddy Gang" single-player extravaganza. The Waddy boys are currently going to town makin' sure there aren't any kinks left and if all goes well the map should be out before you know it. :)
     I'm a bit put out b'cause I hafta go into work two hours early tomorrow. Just thought I'd complain a bit. Yeeargh. ;P
 

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Monday 7/26/99
 
A New Outlaws Webring
     Cowpoke is looking to start up a new Outlaws webring. Now most of you probably know about the original OL webring run by Roger. Roger isn't all that active in OL parts these days but his ring still is. Anyhow no real reason there couldn't be another one, here's what Cowpoke has to say:
    I have started a Webring for Outlaws. The purpose is to link all those interested in a circle of sites that will be clickable from each individual site that will randomly toss you to a site that is in the ring. I have revamped my webpage and the ring is now active. Those interested can obtain the code and graphic from me by emailing [removed].
    Or they can visit my new URL www.window.to/outlaws. The old one works as well, http://www.angelfire.com/pa2/outlaws.
    Future plans are to make an Outlaws Messaging system which I will call Outlaws Chatter. Again all it is is a Webring for messages between Outlaws Players rather than sites, working off your Email. This will be open to ALL Outlaws players. A forum for all interested in sharing ideas, Newbies News Station, General Chitchat etc... I am starting to take requests for those that wish to join this also by using the same contact email address.
     Well there you have it, another webring for those folks who like to browse in circles. :)
 
The "Place" Too Popular?
     Have had two instances the past two days where my "Pale's Place" Outlaws game host pretty much stopped responding and had to be shut down via CTRL-ALT-TAB. Yick. Now my theory as to why this is happening is as follows. We already know that OL sometimes doesn't handle things very well when players lag out, and will occassionally leave a player slot occupied even though the player lagged out. That's why I set my player limit at 16, 'cause I was getting up to 5 or 6 slots filled with bogus players after the server had been running all day. I think what's happening now is that too many folks are jumping on at once, I've seen as many as 12 in there recently at once. No modem connection can handle that much Outlaws goodness for long and so almost everyone lags up nearly simultaneously. My guess is that this "mass lagup" is really throwing the server for a loop, it doesn't have a clue as to what is going on and basically faints dead away. :P
     So to combat this I've lowered the player limit to 12. Hopefully that won't really make any difference to you the player... but instead of not being able to join because the server has been lag-spammed to death (as happened today) you may find that the game is temporarily full. I don't think that will happen too often but obviously I really need to avoid getting the server crashed, so that's that.
     Don't get me wrong, nothin' makes me happier than to see a bunch of Outlaws shootin' it out in ol' Pale's Place. This is just a step that needs to be taken fer th' sake of stability so it can run non-stop as intended. If you find that it's full jus' try again a lil' while later. :j
 

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Sunday 7/25/99
 
Looking Back(?) at Outlaws
     I always find it rather curious when gaming web sites talk about games in the past sense. Okay I can see talking about a game on an obsolete system as "was," like perhaps a C64 game or something (although I bet you there are still plenty of people playing games on C64s) but I must take issue with referring to PC games in the past tense. Where are we to suppose the game has gone off to? Is there some sort of time lock in the game that shuts it off after, say, a year? :P
     Oh well anyhow 3d Gaming Net has posted a Look Back at Outlaws article where one of their writers talks about how cool Outlaws "was" and so forth. He doesn't say a whole lot about multiplayer except to diss on the Zone briefly and to note that it "was" neat to choose different characters. I guess we can't choose different characters anymore? Well shoot now they tell me.
     So even though written in ignorance of the Outlaws community and on a relatively low-class gaming site, you might find it interesting to see what "mainstream" gamers "thought" of OL. Thanks to the Doominator and my buddy Ryan for pointing it out. :)
 
Marshall Adventure #2, the Second Time
     DrDeath2 has re-released his second single-player maps, Marshall Adventure #2. Lots of small errors fixed according to Doc. Fun single-player action, if you've played the first version well have a go again and see if you can spot what he's changed!
 
Other Sites Do Stuff
     Yes, lots of other Outlaws sites are umm doin' stuff lately an' lettin' me know.
     Like SilverZ has updated the Vodka 4 Ever site with photos of some of the V4E lowlifes. Of course I mean that in a nice way. Is that pink toilet paper? :P
     Gryphon dialed in to let me know that he's been on a summer love tour or something, and he switched ISPs, all of which is meant to explain why his infamous "Outlaws Surf Shack" sort of went offline a lil' while back. But he insists that the Shack will make its triumphant return someday, not "when it's done" but "when I get around to it :)." Cool.
     PeaceMaker gave me the URL for his "Texas Rangers" posse site:
 
TxR: Texas Rangers Gang
Modest site by PeaceMaker with member details, news and so forth. Still mostly under construction.

     And of course I need to get in a big thanks to all those who continue to help me out by sending me names and abbreviations of posses, current and inactive, to add to the posse page list. Thanks!
 

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Friday 7/23/99
 
Castle of Death
     Now if you saw that on a map, you probably wouldn't want to go there, would you? I mean, Castle of Fun, count me in, Castle of Laughs, I'm with ya, but th' death thing... oo. Well luckily in Outlaws you can just respawn after death so this won't really be a problem, and it might be fun. 'Cause PistolMomma (who just did "Fox") has come out with her second map, Castle of Death. I like the large scale of the place, big stony wall raise up into the shadows above your head to create this really big, cavernous feeling. Lighting is really well done on the big stairways so as you decend to the lower areas it gets darker, and darker... neat. The place is really screaming for some texture stitching, and can be tough to navigate—lots of large drops and stairs that take a lil' hop to get over. But you know it still has a certain FEEL of something to it. Oh check the screenshot.
 
The Update Dilemna
     If I'm home Friday nights it seems like I always have this dilmna, do I update tonight or just kick back an' mebbe update earlier on Saturday? Hmm oh well I elected to do it tonight. Who knows when I'll get caught up on email though... anyhow in other news:
     Wildbill has been updating his site a lot lately, and with more than just a swanky new logo. He's got tons of news and map and stuff that you'll enjoy (if not, that's your problem :P).
     Bill tells me that Lone Wolf has recently redone the James Gang site, lookin' good over there—well okay that moose may be a bit played out but oh well. Speakin' of site updates Mallard has been updatin' a lot lately despite the summer weather, he's also startin' up a new, rather high-concept gang called "The" although it's not really a posse... well see his page, sounds interesting.
     Speakin' of new posses, Simon sent word that Mental, who just recently shed his Saintly stripes, has started up a new posse, the "Zz" gang, and has recruited an amazing bunch of top Outlaws including three I know as deadly as they come: Vader, Zeus and Wildarms. Well the others are probably deadly too, I jus' haven't met 'em myself. :P Vader said that he doesn't think he and Zeus will be quite as dominant as they once were as their hardware is falling behind the times but ya know, I wouldn't count on that makin' much difference fer all intents and purposes.
     Oo fergot this a couple days ago but Red Dragon has updated his site with a bit of a new look and especially some info on Marshal Law, trying to straighten out some folks who seem to be under the impression that ML includes no Marys or gats or whatever.
     So two posses with no-names in one day, must be a record or somethin'.
 
Pale's Place is on the Left
     Some folks seem to have been havin' some trouble findin' my server info... well I did move the page earlier this week but the link is still, and always will be, on this very page below the main menu on the left there. See? Ooo. Yep mebbe some folks didn't think it would last but I'm still runnin' my Outlaws game 24-hours a day. If all goes as planned I'll be hostin' up some recent maps that I want to try out tomorrow and/or Sunday, feel free to stop on by sometime. :)
     Man, do I have dorky banner ads lately or what? Gah. That nose one is really beginning to irritate me. ;P
 

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Thursday 7/22/99
 
Cabin Fever
     Outlaw sent along the latest level from him and MikeDaKid. Palerider's Cabin is based on the real life cabin of their fellow Death Rider Palerider. At first glance it looks like a really big level with this two-story cabin at the top of a big slope with a lake below but then you realize that you can't go wandering off into the wilderness and it's actually a pretty tiny map, just the cabin and the small flat plateau around it.
     But of course classic maps have been made from less and this is a very well done cabin, though that crate of TNT in the fireplace makes me a touch nervous. ;) Anyhow if yer idea of fun is bein' cooped up in a cabin with folks dyin' ta shoot yer eyes out then this is the map you have been waitin' for! Here's a screenshot.
 
Posse Shenanigans
     Dicky let me know that he's pretty much retiring from Outlaws and his "Saints" posse is effectively disbanding. Well nuts, Dicky's one of the greats. Good luck to ya Dicky! Anyhow his Saints site is goin' down soon, check it while you can right here.
     Turned out KAP stood fer "Kick Ass Posse." Ahh yah that was it, thanks to Hoss and Quigs fer that reminder. Hoss still had KAP_Tribal's page URL, used to be a very popular Outlaws map site. Tribal's kind of into other games these days though he's still got some Outlaws stuff lingering around, you can go visit his site here. Oh gee come to think of it I still have Tribal's Outlaws link on my link list too. Ah memory.
     An' now I see that Wildcat's site is back up, with his big lists of posses though the site hasn't been updated all year. So I'm kind of tempted to just go copy all his posse listings onto my posse page... doh... must... resist... anyhow I'm still lookin' to get more posses on my list so remember to email me any that you remember and don't see on my page!
     Huju sent me the listing fer his TNT posse, as well as the URL fer their site which I didn't have:
 
TNT's Place
A site made almost entirely in Macromedia Flash, doesn't work in Netscape. In Internet Explorer you get an extremely flashy posse site but, being all flash, it's a bit hard to navigate and a rather scanty on in-depth data. But groove to that music, baby!

     Oh man this has been a crazy week. 3 and a half days behind on replying to my emails now. Oh this is gonna suck...
 

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Wednesday 7/21/99
 
Newso Compacto
     Gosh. Didn't get much non-posse related stuff today so let me run through that first. Let's see here... DrDeath2 wants folks to email Lucasarts at store@lucasarts.com and petition them to make an Outlaws sequel. He says he's already mailed and got a response saying "Check the Website for Upcoming releases. And We Can Not give out info on future releases" which isn't too surprising. Anyhow his idea is that if they get a lot of OL2 requests there they'll mebbe give some serious thought to the matter. DrD2 added that one reason he'd like a sequel is that he's afraid that many Outlaws players will gradually wander away to newer, shinier games. Well ya know a year or so ago I was worried that was going to happen. Now I ain't worried. Heck it's two years since the game came out and you can go on the Zone and find over 100 people there sometimes, not to mention cowpokes in Kali, IRC and who knows where else. Outlaws remains popular, heck even seems to have gained popularity in the last 6 months, because it is a great game and people enjoy playing it.
     Ah yes the other news items were that Simon has updated his site with a files page and a maps page, and he's only really just getting started. I like reading his stuff because it's very different, to say the least. And heck while I'm at it I'll just mention that Outlaw has been puttin' in a lot of work in daily news updates at www.deathriders.org, mostly DR posse related stuff (there's a tourney an' stuff comin' up) but anyway a good place to get a regular OL news fix. :)
 
Out-Fox-ed
     Doh here I thought I was in the clear as far as news went when Hoss goes an' puts up a new map at OGB Headquarters. Pistolmomma's Fox Seems like a small map at first but then you find tunnels and secret areas all over the place and next thing you know it's a pretty big level. Sort of hard to navigate, though it does have an interesting night-time theme to it. Got a screenshot of it.
 
The Eye Has It
     Whoa okay my inbox is going crazy, Karrde just dropped in with a map he's been working on for quite some time, The Eye. Not to be confused with the old Eye arena map, this sucker weighs in at 900K but it is chock fully of new sights and sounds. What for? Well as you may have guessed, "The Eye" takes place in the center of a tornado. Yah. Here you are stuck in a low ranch house in the middle of a raging maelstrom of death, liable to be (literally) plucked up and flung about like a ping-pong ball by the mad elements. Just look at what's happened to a few of the cows... Good thing the place has a spacious storm shelter underneath. Of course, you may have to fight off other folks who want to use it. :P
     Darn neat level and tremendously original. Just check out the smoke from the chimney (smoke signals courtesy of GoJo I believe). The interior of the house is tremendously detailed down to careful renderings of kitchen, bedrooms, bathroom and living room, among other areas. But the thing this map really gets spot-on is just the feeling of being in the middle of a huge tempest with things blowing around and the rushing wind in your ears and this weird sort of twilight all around. Cool stuff indeed. Got a shot of the living room and outdoors. Don't fergit yer windbreaker in this one. Oh yah and because of the unique nature of this level you are well advised to peruse the readme before playing. Oh yah and (again hehe) Karrde has updated his web site too.
 
Posses a Plenty
     Got some posse name and abbreviation emails so I've gone ahead and started up the new posse page thing. I think for now I'm just going to add in ones that people send me. 'Course I could dig up more with some research (the OGBs also have a good posse directory, didn't mention that one yesterday) but heck it's nice to get mail from people, and research is boring. So if you want yer posse or ex-posses listed, jus' send along a lil' email with "Posse" as the subject. Actually I'm especially looking for old posse stuff. For instance, what in heck did "KAP" stand for?
     Thanks to all those who have mailed in, I'm now officially 3 days behind on my email. Argh. :P Think I'll leave the current Pale's Place map up for another day, it darn well deserves it if ya ask me.
 

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Tuesday 7/20/99
 
The Big Posse Roundup
     I mentioned a couple days ago that I had plans for my posse page but that I would need help from a lot of folks. Here's the deal. I long ago gave up trying to stay current with posse memberships and such, just impossible fer someone like me who doesn't get into the Zone too often (that seems to be where most posses are born and perhaps where they die). So, what to do with the page? Well for a long time Wildcat had a great site that among many other things had a huge list of all the posse names and abbreviations. That's what I wanted to do on my page but there would have been no point with him doin' it better (he also listed posse members, somethin' I wouldn't have been able to do at all).
     Well yesterday I noticed that his site hadn't been updated since December. And today it seems to be gone entirely, it was here. Quite a bummer, he had a huge collection of info there. :(
     Anyhow, that leaves me something to do with my own posse page. I know that there are a couple sites that list posses and such (Hagen's fine site, for instance—see below) but my list will be a little different: just a list of posse abbreviations and full names so that you can look and find the name of any funny prefix you see someone sporting. I'm not going to list members or anything else, just changes too much to keep up with. I'm also going to list posses that aren't around any longer b'cause they should be remembered and folks should avoid taking prefixes that have been used before.
     So what I need is for you folks to send me posse abbreviations and full names. Obviously I know some, but I want to start this out right. I would prefer it if you only send in the abbreviation and name of the posse to which you belong and/or to which you have belonged, if the posse is no longer active. Try to put "posse" or something in the email title, that'll make it easier fer me ta pick 'em out—I'd be most obliged if you could get the posse abbreviation and name in the title too, come to think of it. :)
     So I hope you folks kin help me out here, I want to have a good list. Old posse info will be especially valuable if you kin recollect some of those gangs that aren't around no more, we can have somewhere to remember them by.
 
Vader and Zeus are Dashed
     Old master Outlaw Vader wrote me the other day. Seems that his equally deadly partner Zeus recently returned to the Zone and discovered that the Zone must recycle member names if they are not used for some time because some varmits are going by their old nicks, "CAN_ZEUS" and "CAN_VADER." Both Vader and Zeus now use nicks with a dash at the end (ie "CAN_Zeus_") so if you see non-dashed Zeus and Vaders, you've found frauds.
     This is a bit funny to me, I mean what two guys would be the HARDEST to imitate? I can't imagine any two-bit imposters even beginning to live up to the level of play that Zeus and Vader achieved. So if you find non-dashed Zeus and Vaders, and yer smackin' 'em down, you kin be SURE they aren't the real deals. :P
 
Hagen Akimbo
     Hagen has been hard at work lately on both his excellent Aussie Outlaws Site and on some tantilizing and ingenious ways to make your Outlaws lives even more exciting. And he wants your feedback, for instance, on things like this two simultaneous pistols weapon mod. He's got more great stuff in the big beefy down-under updates he's been makin' on his site, like a shot of what looks like a character modified to ride a—hmm well you jus' better head on over there an' check things out fer yerself!
 
The Longwar Continues, and Continues, and...
     No actually it stops there. Gas came out with two quick updated versions of his "Longwar Continues" map which just came out err I think yesterday. ;) Here's the latest: The Longwar Continues v1.2. Looks like he fixed some problem with things falling through a bridge and a little texture glitch, should be darn near perfect now I recon. :P
 
Voodoo3 for $69
     Whoops! When I posted yesterday that salmoides told me you kin find Voodoo3 2000 cards for just $99, I didn't catch that that's the price BEFORE the new $30 rebate. So WITH rebate that means you can scrounge up a Voodoo3 2000 for just $69 (at the Best Buys in Northern California, anyhow). Now if that ain't a bargain I dunno what is, hopefully this means that the V3 3500s will be a bit less pricey when they come out, I'm not really extremely looking forward to shelling out $250 for one. :P
 
Well Gee
     Looks like I made it through the news and it's only a little past when I should have been asleep already. ":) Well I guess I'll now be about two days behind on my emails, doh. Oh yah Doominator has updated his various Outlaws-inspired MIDI tunes, check 'em out at his mp3 page www.lancelot.amp3.net.
     Gee it was kind of hot today, think I'll set up Pale's Place to host a nice cool map for tomorrow. :)
 
Pale Meets a Mole
     Okay I can't finish up without telling this story. At lunch on this fine sunny day I zipped out to the park enjoy the weather. This is a sort of forest-primeval type park, you know a spot that's never been developed and they didn't do much more with it than run some trails through and plop down a "Park" sign. :)
     So here I am trundling down this path towards the stream in the lower area of the park when I see these black ruts in the soft earth on the side of the path. I keep going but then I see one of the ruts kind of ripple. Stopped now I peer down and see this little tiny dark grey, velvet furred creature snuffling around in it, can't be more'n 4 inches long... well mebbe 5 counting white furless tail and snout.
     This little roly-poly chap has no visible facial features other than the snout which he waves this way and that as he snuffs through the loosened dirt. Instead of normal front legs he's got two big white claw-tipped paddles that would seem to branch off the sides of his head except he doesn't really have much of a head to speak of, his body just sort of tapers from soft midsection to that delicate little snout.
     It's a mole! Never saw one real life and close up like that, not to mention one so small. He didn't seem aware of me at all even when I whistled, walked back and forth, leaned over him and eventually picked a sticky little root off his back. Then again he was pretty busy; he spent almost my whole lunchtime rooting up the patch of thick green moss on the side of the trail. The neighboring worms didn't like that, pink crawlers could be seen scattering from his blind burrowing in every direction. One big worm (seven inches or so) got a bit muddled and ended up coming right back at the mole and running right into his rump. The mole didn't seem to notice but the worm quickly thought better of it and squiggled away along a perpendicular path. I'm not sure what the mole was looking for in this big excavation but a few times he would seem to stop and knaw on something, maybe roots. Often he would be completely hidden by loosened moss clods and I could just see the shaking of the spongy pile as he rooted around below.
     His paws seemed perfectly suited to burrowing. He would just sort of squirm himself along with his body and long hind feet until his nose found a likely spot where he would gather himself, brace his feet and shove his nose as far as he could into the earth. Held there his shovel-like front feet came into play, scooping the earth away to the sides of his head in strong short strokes. What a dynamo! At times he would stop and rest, sitting there twitching his snout, his whole rounded body and short grey fur rippling with his breathing.
     Eventually, having thoroughly scattered the moss and worms he retired, or rolled, a bit down off the trailbank and into the undergrowth where I could see him curl up into a little black ball. He squirmed around for a little while in his new nest but eventually quieted down for a nap and so I left him. On the way out of the park, I kicked a squirrel. Kidding! Anyway, I thought the mole was pretty cool.
 

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Monday 7/19/99
 
Three New Maps
     Oo gotta make this quick, up late seeing "American Pie" with Slack-Jawed Pete. Okay flick I guess, very cheesy but some amusing parts to it... though I was a tad disappointed that the exchange student got sent back home right after her big introductory scene. :p Was kind of flattered to get carded buying a ticket too... I jus' look too darn clean an' wholesome, I guess, Pete was laughing his a$$ off. :P
     Back on topic. Gas sent in his followup to a popular teamplay type map, called fittingly enough The Longwar Continues. Very large and complex CTF map with many, did I say many paths between between the two bases. This thing is so hardcore CTF/Teams that deathmatch isn't even an option, whew! Visually striking with a different style for each fort and very high framerates throughout. If you likum big team maps, consider this chowtime. Took two shots: one and two.
     Flopur sent in a map that he says he started nearly half a year ago but only went in and finished up just recently, name of Muddy Ditches. Well I for one am glad he dug it out, very striking arena-style map, square 4-sided/fort canyon with a large pyramidal thingy in the middle. Hmm mebbe you jus' better see the screenshot. Framerates are higher than you would think considering all the fenestration. Interesting one.
     Mullyvan sent in his very first map called Outpost. Pretty good job for a first time map, though some object placement is a bit clumpy and I'm not sure about the decision to include some AI characters, but then again you can always kill them off so they won't take up bandwidth. :P Here's a shot, don't fall in that there pit...
     Oh yes extra bonus today, DrDeath2 passed along a tip for his "Vulture Canyon" map released yesterday. You can type "knife.wav" to hear a Clint Eastwood quote appropriate for when faced by a knife-wielding opponent. He also mentioned that, having played in it yesterday, he now feels pretty good about having made it. Ahh, Outlaws as therapy. :)
 
Simon Strikes Again
     Simon just recently closed down his "Simon & Garfunkel" Outlaws site but I guess once yer bit hard by th' webmaster bug it stays with ya, 'cause he's got a new site now:
 
Simon's Outlaws Place
Fast, readable design with good use of fonts. Not much there at the moment besides a tip or two and Simon's usual cheerful bad grammar but knowing Simon he's got a good deal of stuff up his sleeve.

 
Voodoo3s Dirt Cheap
     Perhaps to ready the market fer th' soon to be released Voodoo 3 3500, or somethin', 3dfx just announced a $30 rebate coupon for their Voodoo 3 2000 and 3000 cards. Needless to say these cards both run Outlaws like greased lightnin' (or so I hear, and they should) an' now with this coupon you kin pick up a V3 2000 fer 'round $99. Whoa! Thanks to salmoides fer th' tip and the link to the 3dfx Voodoo3 coupon page.
     Ahh Tuesday coming up, usually worse for me than Monday because then I've had TWO nights of not enough sleep. ;) Har. Oh as soon as I get a lil' more time I've got plans fer th' posse page finally (it's been sort of stagnating fer a long time now) that I'm gonna need a lot of folks ta help me out with, so stay tuned (and thanks to Barefoot for inadvertently providing the inspiration :). Oh dear, looks like I'm goin'ta be behind on my email fer a day or two again...
 

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Sunday 7/18/99
 
New Maps and Stuff
     I guess you know it's your lucky night when you think you have a flush and then realize that you didn't but it's okay because everyone else already folded. :)
     Barefoot sent me his second map, Homeland. Big wide valley map, I like the texturing here—check the rim around the top of one of those low buildings, for instance. Framerates are a bit lower than you would expect mainly because of a big sinkhole at one end of the map—it's a nice lookin' hole though. Here's a shot.
     DrDeath2 has a new map for us, Vulture Canyon. Doc himself seems ta think it's okay but nothin' special. I dunno, looks like a pretty good CTF-style map in sandy canyons. Well put together. Watch out fer them buzzards! Of course there's a screenshot.
 
PaleServ is Dead! Long Live "Pale's Place!"
     Well I got tired of the name of my "server" so I done changed it to the cozier "Pale's Place." Woohoo. Played a good deal on it in the last couple of days, checkin' out new maps and whut-not. I even managed to blow up the host in the lobby (seemed everyone else was able to do it, finally got lucky myself :). Whee. It's been a lot more popular than I figgered it'd be, seems like there are folks there most any time of day. Heck even Slack-Jawed Pete likes it, said when he was on it today with me and 4 other players (plus the host) he didn't have a scratch of lag which is pretty impressive considering the quality of his 33.6 connection (more like 31.4 or somethin', you know how that is). Of course he does live just a few miles from me so that could help. :P
     Oh yah a couple people seem to have missed why I set it to 16 players. No, I don't except people to be able to handle 16 player games on their modems. It's just that there's this bug in Outlaws where if you leave the game hosted for a long time and people come in and get disconnected unexpectedly the host doesn't always free up a player slot when it removes their name from the list. For instance when I had it at 9 players I checked it once and 6 of those slots were "filled" by phantom players. Gack. So far it looks like 16 openings should be able to handle play just fine for a day or two of heavy traffic though if I get a chance I reset the thing a couple times a day.
 
Cowpoke's Site
     Cowpoke just finished up a new site, here it is:
 
Cowpoke's Outlaws Page
Nice graphics may take a lil' while to download. Cheats, taunts, links and maps in an attractive layout.

 
Notorious Notoriety
     Notorious sent me a mail sayin' that there's somebody goin' around posin' as him, signin' guestbooks an' generally causin' a stir. Well sir from what I know of Notorious he wouldn't stoop to such tomfoolery. Remember that anyone can sign their name on a guestbook, message board or email. Heck the mail I got COULD have come from fake Notorious but then again why would he warn me of himself? ;) Anyway it was a nice mail and sounded like the real deal, so there you go. And now I've confused myself yet again. 8P
 

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Friday 7/16/99
 
Crosshairs from PlasticSquirrel
     Hmm now this is tricky... PlasticSquirrel sent me some nice custom crosshairs he's made. Now I don't want to become a huge crosshair repository—gee that'd be an interesting basis for web site though—so I'm just going to post these in my ftp site's "temp" folder where they'll lurk for a week or so, grab 'em soon if ya want 'em. There are two: Regular and Winchester. He also made .gif versions so you can preview 'em: Reg prev and Win prev. If yer searchin' fer some nice 'hairs you might find these fit th' bill. Remember that because they are single-pixel width they will get blurred in 512x384, so only get if yer gonna be running in 640x480.
 
Return of the Dragon, OldStyle ML
     RedDragon just let me knowthat he and his veteran HSS posse cohorts are back in action in Outlaws after a long stint in Ultima Online. Cool to have the boys back, in the old days they were the power to reckon with in Kali. :)
     'Course Red always has somethin' on his mind, currently it's returning to what he sez were the original Marshall Law rules. I'll just copy what he wrote:
     I know I've only been back for a few weeks but I really feel that this issue of Marshal Law needs to be straightened out once and for all. Seems alot of players feel that Marshal Law restricts the use of the following objects:
  1. Sawed Off Shotgun
  2. Invisibility Cream
  3. Badge
  4. Gatling Gun
     Well I have news for them. I've had and always will have the 1st rules for ML ever made for Outlaws back when the game was 1st released. The site that posted these rules went down long ago but I managed to save the website and I now include it at my website so all can see. I have to make a new link to it since my ladder rules no longer exist but the page can still be viewed by typing in the following URL: http://users.erols.com/wesbarthlow/mlaw.html . As you will see these rules state that only 2 of those 4 items are banned and a 3rd can or cannot be agreed upon by the duelers while in the lobby.
     Well this could cause a big ruckus, I guess. I confess that I remember seeing that page (SinnKatt's, I think it was) a long time ago but I'll be dog if I don't recollect that the Sawed-Off wasn't prohibited in Marshall Law rules. I think what happened was that I came into the OL multiplayer scene four or five months after the game came out and by that time folks had got used to banning the use of the sawed-off in ML games. Personally I'd much rather get shot by someone with Invisibility Cream than with a Sawed-Off... :P
     But that's really neither here nor there. People will play what they want to play. I hate badges, but I like the cream in matches that are just for fun (those are the only kind I play I suppose ;). Sawed-off in the hands of someone bent on racking up a high score gets to be a bit of a downer, if you ask me—the damage that thing does is just way too high.
     Fortunately everyone has their own opinions and also fortunately we have enough multiplayer maps that people can restrict items based on what is in (or NOT in) a map rather than by trying to make rules and have people stick to them, which is never easy.
     Heh I guess I could confuse things further by getting into really picky semantics. Is it "Marshall" or "Marshal?" Current usage is generally Marshal, while the "original" rules as reposted by Red use Marshall. So mebbe Marshal came along after Marshall, adding the prohibition on the sawed-off? [here's a hint: I pulled that out of my @$$] Har. ;) The important thing is that it's more stuff for stick-in-the-mud's to argue about. Me, I just don't sweat it much if someone keeps using "prohibited" stuff on me. They're being cheap, we both know it. Play or leave. What's there to argue about?
 
Denim and Dynamite
     sshep sent me a new map of his named Blue Jeans. A small DM map in a deep canyon, got a nice river, outhouse, tall washhouse and a lil' cabin ta sleep in. Looks like a darn fun map, I like the series of tough jumps up to the top of the canyon—perfect place to chuck TNT down on folks' heads. ;D Only thing missin' is texture stitching, dogggonit. Think I'll hafta try this one out anyhow. Here's a nice clean screen (shot, that is).
     Actually I have a bunch of recent maps to catch up on, mebbe I'll be hostin' some on PaleServ this weekend. :)
 
Here, There nor Anywhere
     DrDeath2 has a couple sneak peaks of a level he's making, to be called "Vulture Canyon," over in the news section of his web site. Looks nifty except oh no, more unstitched textures. Well this is still work-in-progress, I'm sure he'll have it all smoothed out when it's released. ;)
     Krueger pointed me to the second Quake 2 "Western" mod that I've seen, Gunslinger. Use Old West weapons in Quake 2 and all that, ooo double pistols. It's no Outlaws of course but perhaps a way to easy your Quake-addicted friends into it?
     SilverZ has done more updating to his always edgy Vodka 4 Ever gang site. Seems these crazy Outlawsaholics are now branching out into art and French err "existentialist" poetry. Yeeow.
 

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Wednesday 7/14/99
 
I Need a "Character Manager" Utility
     We've got the excellent Level Manager and Configuration Manager Utilities from Raptor, Karefree and Cia_Bpi but it's becoming more and more evident to me that in these days of mass level and character file editing we really could use a "Character Manager" utility.
     Why. Well you know that LawMakers can switch what the characters look like in specific maps by putting .nwx files in the map datafile (.lab) that replace the standard James, Mary, Doc etc character sprite files. The problem is that these .nwx files take up a heck of a lot of room. We've been getting more and more maps that weigh in the hundreds of Kilobytes and are starting to see multi-megabyte maps. Nobody is going to have the server space to distribute these maps or the patience to download them all, especially if all they are doing is taking an old map and swapping some different character files in just for the sake of a little variety.
     So here's what I propose, and I think as utilities go it would be fairly simple (then again what do I know from programming :p). First of all we get a standard collection of all the publicly available character files, optimized and individually named: for instance all the Main Game baddies that people may want to use in multiplayer. You download only the characters you want to use, and only once. You put them in a directory in your Outlaws folder, let's call it "chars." Here's where the utility would come in.
     It would just be a little program to automate renaming character files and swapping them into the Outlaws directory to over-rule the default characters. Say you wanted to use Dynamite Dick in place of Sanchez: you indicate your preference in the utility and it goes and copies the dynadick.nwx from your chars directory into the Outlaws directory, renaming it to sanchez.nwx. Bingo, it's that simple.
     I can see wanting a couple bells and whistles. The first would be giving the utility the ability to show a cell from the .nwx files so that you could tell at a glance which character was in which .nwx file (ie a thumbnail browser). The second would be a bit more optional but also handy: the ability to process a script written into a level by a LawMaker to automatically set up your characters as the LawMaker intends them to appear in their level. This could be done by adding a new section to the level's .rcm file perhaps, or in a completely separate text file if need be. Anyway so you would just select "load script," point the utility's load dialogue to your Outlaws directory and pick the script file you want to use. The script would just be something like:
James=bobby.nwx
DrDeath=ralph.nwx
Mary=cletus.nwx
Bob=chicken.nwx
Sanchez=pepper.nwx
TwoFeathers=twiggy.nwx
     So a LawMaker could still set custom characters for their level without having to bloat the level file itself. People would be free to swap and mix characters as they liked or to use a level's script to set the characters as the map author envisioned them. More freedom, less downloading. Please some humanitarian soul make this utility!
 
New Sites
     Two new sites for today. Wildbill had a link up to a new posse site:
 
TFOKs Page
"The Fanatic Outlaws Killers'" site has generally nice layout but goes way overboard on the high-bandwidth multimedia, particularly at the site entrance. But the really unforgivable thing they do is stealing map links from Outlaws Gang Busters. Map rustlers, pure and simple. ;P

     Hmm whoops can't seem to access the other site just now, that'll have to wait I guess. By the way does anyone know if Gryphon has moved his Outlaws Surf Shack somewhere or is it just gone for good? Hope not, I like the darn thing.
 
PaleServ Has No Rules
     Hmm seems I have a couple more little things to clear up about PaleServ. I hope this will nip bickering in the bud:
     There are no rules on my server. Thus cheating is impossible unless somebody has a hacked version of the game, something I have never seen and do not expect to see. Maps have their own rules depending on what is in them, and a host can enable or disable cheat codes. But there is no way in which a player can choose to "cheat" on their own. "Bobbing" in water or using a sawed-off shotgun is not cheating. It is lame, but it is not cheating. There is no cheating. I do not want to see any accusations of cheating, because it is just not possible.
     Nobody on PaleServ has or needs special dispensation or status. You do not have to ask permission of anyone to join the game. There is nobody there with some kind of special rank that gives them the right to tell others what to do, or to act like a jerk. The only reason I would boot somebody (aside from an undeniable hack job, which I have yet to see) is if they insisted on continuing to disrespect other players. And I think that's all I have to say about that.
 

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Tuesday 7/13/99
 
Hurry Hurry Hurry
     Shoot it's late. Okay. I goofed with the joystick thing yesterday, it was a Wingman Interceptor, not a Wingman Warrior. Doh. Picked up a new map, Crazyvil, at OGB. Not much to it, sort of angular flat buildings/canyon type of thing, but the subtle use of lighting indoors is very well done as you can see in this shot. Just looks "right."
     Err what else. I'm concerned that people might be making remixed levels with different multiplayer characters just for the heck of it and expecting them to get posted on Outlaws web sites. Well speaking for myself I can only post so many multiple-MB maps before I start using up way more server space than I would like to pay for right now. I don't mind large maps, as long as they bring something original and compelling to the table—and as long as the author does everything they can to reduce the file size as much as possible. I should think most players would get a bit tired of downloading huge modified levels as well... or maybe that's just wishful thinking on my part.
     The PaleServ thing (see down page if you've missed news for a couple days) seems to be going well. Got a color monitor so I can operate the darn thing without risking my neck swapping cables constantly—$30 for a used Hewlett Packard 14" that just turned 10 years old last month. Works great though. :P I set the player number up to 16 b'cause there seems to be this thing OL has with not clearing spaces when players leave sometimes—I think it could be when they lag out or something. Anyhow there should be more room in there now. :) Oh and if you pop in there and find it empty, you should know that your chances of finding someone to play with really skyrocket if you just wait in there fer a couple minutes—I mean I can sit here and see people log on, say "dang there's nobody here" and leave, and another person comes by a minute or so later and does the same... doh.
    I've had a few people ask about Tag or KFC games—not sure that would really work too well with a server that stays hosting the same match for a long time, the scoring could get screwed up by somebody just idling in the server by themselves, and I have this nagging suspicion that KFC and Tag can get screwed up a bit by lag or something in long games. Not saying I won't ever do it, but probably not very often.
 

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Monday 7/12/99
 
PaleServ Proves Popular
     Don't mean that in a self-serving way (heh sorry can't resist a bad pun :p) but for the first 24 hours at least my little "PaleServ" hosted game was far more popular than I'd anticipated. Seemed like there were two or three or four people on every time I looked at it. In fact I think at one point last night it was full up, then I accidentally jogged the power cord while switching the monitor over and disconnected everyone. Doh!
     Well I got a better power cord now but no luck on the monitor adapter. Guess Win9x just doesn't do well with monochrome monitors. Poo, looks like I'll be shelling out some dough fer a used lil' color monitor tomorrow, if I kin find one.
     A couple etiquette notes might be appropriate here. Requesting your own map is so uncouth—at least make the effort of getting other people to request it for you. ;) Players that I see being intentionally mean to others stand a good chance of getting a big boot. Hopefully I'll never have to do that. :P
     Turns out that my first map choice, "Space Cowboys," has so genuine problems in software mode. Never saw the old "hall of mirrors" in software rendering before, ack! Thanks to all who pointed that out. Well shoot... anyhow the current map is on oldy-but-goody, one we used to play ALL the time back in Ye Olde Dayse, and one of Templar's first classics. As always, the link to all the PaleServ stuff is in the left margin of this page, or you can go the long way through the "domain" section of the site. :P
 
New Map Stuff
     SwissChez sent me his new map, WWWest2 This is a very ambitious map with a ton of detail and interactive elements. Unfortunately these tend to come at the expense of framerate and ease of use... Lots of neat stuff but I think too much detail in the center as framerates dip quite low indeed. And something kept shooting me, mebbe it was the cows. A map for the adventuresome, I suppose. Here's a shot.
     Brandon sent me his very first map, Battle. Had to rename the file a bit as it took the same filename as "Battle Creek." :P Well it's his first map, would look pretty good I think but it's immediately apparent that he doesn't have a 3dfx card as the ground in this large town valley has severe seethrough problems in Glide mode. Doh. What I could see of the texturing looked pretty nice. Might be one to check out if you and your buds don't have Voodoo cards.
     Gas' "Longwar" has proven so popular he's working on a sequel to be called "The Longwar Continues." How about "The Longer War?" ;) Anyway it's going to have the same cowboys vs indians theme, but in a wintery setting. Woo.
 
Banshee, Voodoo3 and Joystick Stuff
     Karrde had quite a bit of good info today. He's working on a very promising map and getting some help from the veteran Templar, look forward to seeing that in a couple weeks. But the immediate news is that Creative Labs has new drivers for their Blaster Banshee cards that support higher-resolution textures. Okay not Outlaws-related really but the site is here.
     Seems that Karrde found that a friend's trouble with Outlaws "stuttering" and jerking a bit every few seconds stemmed from the fellow's Logitech Wingman Warrior joystick drivers. Disabling the drivers through the system tray icon fixed the trouble. I'd also add that unless you use a joystick, be sure you've got joysticks disabled in the Outlaws options—saves system resources. :)
     Outlaw was on PaleServ briefly before I had to take it down to mess with the monitor adapter (that didn't work :p). He mentioned he's got a page on his site where you can get a Voodoo3 Overclocker that not only can ramp your V3 speed up (like it needs it :p) but it can do other stuff like turn off vysnc and good stuff like that. Actually I think the latest version is always available at VoodooExtreme (could be a diff V3 util I guess) but Outlaw has instructions and diagrams for how to use it, too. If you've got a Voodoo3, check it out.
     Oops, looks like the rest of the news and getting caught up on mail will have to wait on me gettin' some sleep. Later!
 

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Sunday 7/11/99
 
PaleServ: Hosting Outlaws Around the Clock
     Remember when I mentioned a long while back that I wanted to set up a second system here to just host Outlaws matches all the time over my DSL connection? Well the hardware guys at work finally had their sale and I picked up an old Gateway 2000 Pentium 120 system, ran out and bought 100Mbps networking gear and now th' lil' guy, dubbed "PaleServ," is networked onto my DSL connection and all set to host Outlaws matches 24 hours, 7 days a week. Since PaleServ is just sitting in the game lobby with sound disabled the P120 should have more than enough juice to host smooth games and of course y'all are invited to drop in and try to blow him up with a lucky stick of TNT lobbed into the invisible lobby area. :)
     You can always get the latest IP address (shouldn't change at all really but it is possible) and the currently hosted map on the PaleServ page in the "domain" section of this site—you can also just follow the link in the left margin of this page. More details on that page including how to request maps to be hosted, etc. Whee! This is obviously not meant to replace Kali, IRC or the Zone, just one more option and a place you can always find a fast host connection and a fun map.
     I still need an adapter to connect the little monochrome monitor I picked up so it's a bit of a pain for me to switch over to the server right now, hopefully I'll get my hands on an adapter on Monday. But PaleServ is totally up and running; I picked ay-suc's Space Cowboys to start off the action 'cause that's just the most fun I've had in a map in recent memory. Anyway there 'tis, all yours, feel free to take advantage of PaleServ all you like. =)
 
Levelicious
     Yeas new maps keep coming in, will they prove fun enough for PaleServ to host? Beats me!
     MikeDaKid has been a busy guy lately, he sent me his latest new map Liltown. A nice small town just built for a furious shootin' fest, I like the somewhat arena-style design with a bridge crossing over the middle. Quite a few items packed in here, mebbe a bit too many for a real "hardcore" type game but you certainly won't find resource management getting in the way of your killin'. ;) Nice looking, textures could use a bit of stitchwork but oh well. Check the screenshot.
     Wildbill has really been doing a great job with updating his site lately. I got 3 new maps on my trip there yesterday. :) It seems Wizard has made a new map "A Cabin" with two versions, one with modified weapons and one without. A low-slung, wide-flung CTF map with multiple foresty routes between two cabins, pretty well put together by and large. As for the weapons you got "IM Mines" replacing normal TNT. These babies make a loud ticking sound once armed and explode in a VERY large cartoon-style explosion (Wildbill has a good screenshot of it). Of course since Sanchez starts off with a sombrero-full of these babies he's going to be rather more dangerous than normal in this map. ;) The other is an "Assault Gun" (or something like that), basically a shotgun with the ammo feed of a gatling gun and a REALLY accurate shot (screenshot). The two mods are pretty high powered and will dominate the game which is why I guess he made a version you can play without them. Ah the power of choice. The third map was SkySpar, a small map with the memorable catch that it floats in a boundless sky. Two buildings nestle on separate little dirt islands with a couple floating stepping stones in between. Precarious, to say the least. But I like the premise and the simple yet strong design, not to mention the insanely high framerates. Check the vertigo-inducing screenshot. Woo.
 
V3/Banshee Tip
     Badger just upgraded from a Banshee to a Voodoo3 card an' was a bit unhappy to find "hall of mirrors" graphical glitches everywhere. The problem? He still had the glide2x.dll Banshee driver file from my video configuration page in his Outlaws directory. Ditching the old driver solved the trouble.
     I should point out that Banshee users are better off getting the latest 3dfx reference drivers than they are using that old glide2x.dll. While both fix the graphical glitches seen running Outlaws with all other Banshee drivers, the 3dfx reference drivers are much more recent and probably just better in general. Of course if you have a Voodoo3 card now be sure to delete all the old Banshee files in any event.
 
Preview Movie Going, Going...
     I'm gonna be taking that 25 MB (19.8 zipped) Outlaws preview movie down tomorrow night so get it now if you still want it. Check the post in the 7/7/99 vittles down the page for more on just what it's all about. As of yesterday it had 51 downloads; 51 x 20 MB = a good gigabyte of data transfer off of my ftp site over a 3 day span. ;) Anyway I gotta take it off 'cause it just takes up a heck of a lot of server space for such a relatively useless file. If you'd like to put it on your own web server please feel free!
 

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Thursday 7/8/99
 
Hagen's New Site
     Saw over at Wildbill's that Hagen has a new site up. It ain't completely finished yet but why let that stop you?
 
The Aussie Outlaws Site
A funky site with a bold design by Hagen. A choice selection of maps to download, a guide to current Outlaws posses and a dash of positive attitude make this a fun and informative site.

 
Just Say No to Sanctuary?
     Nancy Reaga—oh wait no, it was Fallsdown stopped by my inbox with an interesting proposal. Has its time come? Read:
     With the proliferation of new maps coming out everyday. With the Lawmakers pushing the boundries of the art. Creating better and better maps. It's time for a revolutionary idea. Retiring maps. I feel the time has come to put Sanctuary to rest forever. Repair and someothers too while we are at it. I don't feel this would be a long list of maps to be retired as that would deminish the glory of being the first maps retired. An honor indeed. These would be our elder statesman maps. Only hauled out of retirement for holidays and the occasional tournament. They can stand up and make a short speech about the old days of Outlaws and then fade away for another year.
     Quite frankly I'm bored to tears with Sanc. I dread the words "warm up game on 12 Sanc." Or "Repair deathmatch on 2". I'm calling on the good people of Outlaws to rise and to put these maps to rest once and for all. Friends don't let friends play Sanc. Perhaps a vote could be taken to choose a new map that can be beaten to death over and over and over again until all the challenge and fun is wrung from it like a big wet floor mop.
     I believe that once some of these Sancoholics get out into the sun and space of a new map they will find new challenges and that their game skills will improve and well as their strategic skills. This will reintroduce thinking into a game rather the rote simplicity of Sanc.
     I know this may not a popular stance at first. But soon the revolution will gain momentum and we will be on our way to a Sanctuaryless Outlaws. Future generations will thank us for it.
     So rise up people and do as I do and just say no to Sanc. You'll feel better for it.
     Tho wha da yoo... oh sorry, my tongue got lodged firmly in my cheek there. Hmm lemme go get a glass of water, that large dose of salt made me pretty thirsty. *AHH* Okay well this is something of a radical proposal by Falls though many ways I can see his point. I think it has a lot to do with the fact that the Zone doesn't support file transfers, but in any case I do see a great many games played on the old LEC maps in the Zone whereas in IRC or Kali you hardly ever do as folks quickly hand around the custom maps that they like.
     That's not to say that I think the old maps suck—well okay Thud Tower sucks, but everybody knows that—but variety is a good thing. Now as y'all know I don't actually get around to playing too often these days and when I do I've always got a bunch of news maps that I want to give a good shake-down. So hmm I can't really recall the last match I played in Sanctuary.
     Then again whenever Slack-Jawed Pete drops by to take advantage of my DSL connection he just jumps right into the Zone and plays whatever game he can get into and for him having to take the time to find a map, extract it to the Outlaws dir and then go rejoin the game is a long process that just gets in the way of shooting. But in my view there's a downside to that approach, the last time he was here he ended up in a long and futile CTF game in Simms at Night, finally leaving in the wee hours of the morning dazed, squinty-eyed and a right bit frustrated.
     On the flip side of that, the last game I played was one I hosted in Jalepeno, a map I'd never played a real game in before, and I had a real blast. The square fort layout with low buildings around the edges left a large central area just perfect for tossing TNT into—I got a couple dozen easy kills that way before everybody learned to spend more time indoors. Dang. :P Anyway the point is that it was a new map, fun to learn and exciting to play. If folks take the time to branch out a bit they can't help but find tons of great add-on maps that, for me, really spice the game up.
 
New Composition by the Doominator
     Ye olde Doominator, who these days goes by the handle "CHAN Lancelot," has put together a great new Outlaws-esque MIDI composition. I think he's starting to get his own personal feel for the Ennio Morricone style of spaghetti western epic music and you can really hear it in his latest, "Chow Mien Western." He's always had an Eastern flavor to his work and in this one it blends and adds to the usual "spaghetti" ingredients of whistling, drums and vocals to build an exciting melody all his own. The warbling whistle of the first part leads into some great synthesized vocal and drum sections with surprisingly solid harmony. If you like the Outlaws music I think you'll enjoy it, you'll find it at the top of his second page at amp3.net.
 

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Wednesday 7/7/99
 
March 1997 PC Games Outlaws Preview Movie and Article
     This literally fell into my lap today. Some of the guys cleaning out a vacated office at work found a pile of old "PC Games" magazines in plastic shrink-wrap, complete with cover CDs. They didn't have anything to do with them so they came by my department and threw them at us. So this March 1997 PC Games hits me. At first I took it for PC Gamer, looked a lot like it. Anyhow what made me stop while in the motion of turning to dump it in the garbage was "Outlaws" in large letters on the cover. Whoa.
     So inside there's a two page preview of the game, accompanied by a 25 MB preview movie on the issue's CD. The movie is actually a larger version of the 10 MB outlaws.avi you can find on Lucasart's Outlaws site (or straight off their ftp right here). Anyhow the magazine version is just a bit less than twice the resolution and you can see things a lot better. Nothing earth-shattering, but some interesting gameplay shots of early pistol and character art (particularly the guy who tumbles off a rooftop when shot) as well as nice WANTED poster mug shots of the various badguys. So I done uploaded the big movie, zipped down to 19.8 MB, to my own ftp site. I'm only gonna leave it up fer mebbe a week or so since it's taking more server room than I'm normally paying for so go ahead and grab it if you want it, a nice piece of Outlaws kitsch to clutter up you hard-drive with. Here's the link: preview.zip (19.8 MB).
     I ran the preview article through my scanner and OCR program and thus present it whole below. It was accompanied by a good number of DirectDraw mode screenshots—ahh those innocent days before the Voodoo card took the PC industry by storm. Pretty well written on the whole and has a couple tidbits of info that I sure didn't know about: look for a clue on how the "Secret Document" game was going to work before it was apparently cut and for a shocker on Dr. Death's particular area of medical expertise. ;)
     From "PC Games" magazine, March 1997 issue, pages 43-44:
 
Getting harder to tell first-person shooters apart? Well, Outlaws is one you won't mistake for anything else. See how this wild romp through the Wild West brings style, sustance, and story to the action genre.
 
Outlaws: the Spaghetti Western Revisisted
By Daniel Morris
 
     A loner stands at the gate of a dusty Gold Rush town. His coat flaps around him in the whipping desert wind, his features hidden in the shadow cast by the brim of his hat. He is a stranger, an outsider...a hero.
     Sound familiar? It's the setup of lust about every Hollywood western ever made. And it's the image that inspired LucasArts' Outlaws, a first-person ode to the legends of the West and the unique brand of cinematic masterpieces they gave us.
     "We pride ourselves on supplying a good story with this game," says project leader Daron Stinnett. "We're giving players the opportunity to play a Clint Eastwood-type character in a spaghetti western....We're bringing that fantasy to life."
     With a tip of the cowboy hat to Clint, the Duke, and Sergio Leone, LucasArts has infused the increasingly uninspired world of first-person action with new life. The idea behind Outlaws is not merely to provide gamers with yet another cookie-cut forum for carnage. The idea is to give them a fully realized Old West environment full of crafty enemies who are interested in their own seli-preservation-along with laying you out under an ox skull.
     You star as James Anderson, an ex-marshal set on erasing the dark forces corrupting the town of Sanctuary. The action will take you from the town itself to surrounding canyons, sawmills, a ride aboard a moving train, and finally, to the ranch hideout of archvillain "Gentleman" Bob Graham, a ruthless railroad baron whose henchmen hold the town hostage. More importantly, this bastard has murdered your wife and kidnapped your daughter.
     Speaking of dark forces, it's the Dark Forces engine that powers Outlaws, along with the INSANE engine that fueled Rebel Assault II. Those of you who saw your way to victory as a lone Rebel taking on a whole Death Star figured out pretty quickly that stealth and wiles were necessary components to success. Outlaws is no different: It will require a "headsy" player who can take advantage of cover, use structures and walls defensively and sneak around undetected to get the drop on bad guys. In short, it's striving to be the thinking man's action game.
     "Outlaws makes you think about how to take guys out," says programmer Stephen Shaw. "The whole point is to get away from the Doom style of play.
     That means such dishonorable things as sniping will be part and parcel of success. One tactic you'll want to perfect is finding a second-story window with a strategic view of a street and busting out the window to create a sniper position. Rifles and telescopic sights make snipers a deadly reality in the streets of Outlaws. Similarly, if you're able to sneak up on an unsuspecting enemy, you should feel no compunction about shooting him in the back. After all, he'd do it to you.
     Enemies are smarter than they were in Dark Forces. They will hide. They will sneak up on you. They will use whatever cover they can find. They fight dirty. This isn't to say that things won't dissolve into all-out, lead-flinging chaos from time to time: There will be plenty to sweat over. But the shootouts in Outlaws are intended to be just that--shootouts, between individuals concerned with keeping their skins. With very limited ammunition (you're using 1800s technology, after all), it'll be important to make your shots count.
     The violence will be golden, however. Shooting a villain in front of a window could make the unfortunate soul go flying backward through it. Shotguns, rifles, and even a Gatling gun can add fearsome firepower. And if it's hectic you want, it's hectic you get when the action shifts indoors. With plenty of places to play hide-and-seek, you never know if some mangy varmint is crouching behind a bar or bookcase.
     Unlike Dark Forces, Outlaws was designed from the ground up with multiplayer and network support in mind. Deathmatches will reward the smart and punish the obvious-and will certainly fuel the debate between "sniping" players and the guts-and-glory types who detest them. (For more on this controversial practice, see this month's Face-off.)
     Rather than set up Outlaws as a fairly standard "whoever gets the biggest gun first wins type of deathmatch, its designers have taken care to make the environments as elaborate and tricky as possible, allowing for plenty of innovation and underhandedness in the heat of battle. To triumph in multiplayer combat, tight nerves will get you farther than a tight trigger finger. With ammo and medical bags very hard to come by, you'll need an extra step to best your opponents.
     For those desiring a little more variety than straight-up deathmatching, LucasArts has added twists like Capture-the-Flag (played by two teams from opposing forts) and a game called Secret Document, wherein one team seeks to safely escort a character bearing a secret document across town while the other team looks to assassinate him.
     In keeping with the finest traditions of Leone westerns, the villains are equal parts bad and ugly. Along with the dapper kingpin Gentleman Bob, James will cross paths with such nefarious characters as the stogie-chomping madam Bloody Mary and the malevolent dentist Dr. Death. There are 12 villains in all, and each employs a gang of shiftyeyed scoundrels to put you six feet underground.
     With ambitions set on a high-horse opera, LucasArts has added a breathtaking cinematic element to Outlaws. Hand-drawn animation for wards the plot as James works his way closer to Gentleman Bob. Each scene is played out in the stylistically operatic filmmaking style of Sergio Leone epics, full of sweep and flair--the game as mythical Greek drama and morality play. James appears as the living incarnation of Vengeance, eager to take on Hell itself if it means exacting retribution on those who wronged him.
     This is one first-person shooter that won't lack for personality. With fleshed-out villains, immersive environments, dazzling cinematics, and an emphasis on smart gunfighting, Outlaws looks to be a big step forward in the evolution of the first-person action genre, and well worth a fistful of dollars.

 
     A dentist?!? Yee-ouch.
     Ooo just a quick note, BigDog seems to have a very generous benefactor somewhere nearby. The author of the amazing Waddy Gang single-player adventure just found a Voodoo3 sitting on his doorstep. He's already begun fixing the various 3dfx troubles in his epic add-on so all those with Voodoo cards should be able to play through in nice smooth Glide mode pretty soon—if you've got what it takes to make it, of course. Woohoo!
 

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Tuesday 7/6/99
 
New XGl200, Outlaws and the TNT
     salmoides sent me more good news for TNT users, having to do with that new version of the XGl200 Glide Wrapper that I posted yesterday:
     Just wanted to let you know how the wrapper worked with my STB Velocity 4400 Riva TNT. I got a boost of 15 fps in 512x384 setting for 75 fps. The fps for 640x480 remained the same at 85 fps. One note worthy change in my performance came from downloading the most recent drivers for the TNT chip from http://www.nvidia.com. These new drivers allow a few of the glitches with the wrapper to go away such as water not being translucent. Before not only could I not see under water but if I dove in my screen went black till I surfaced. Another glitch fixed was the wide black boarder around some windows has now disappeared.
     Woohoo! Not enough to make me get a TNT instead of a Voodoo3, mind you, but this means more people than ever will be able to enjoy Outlaws in all its hardware-accelerated glory.
 
A Fistful of Server Stats
     Well it's a slow news day so here's somethin' ta keep ya busy: my ftp server file and map stats generated from my ftp log files beginning on March 16th and going through today. In all that time there've been 4,434 megabytes of data pulled off ftp.paleface.net, the busiest day being just yesterday in fact with 184,723 kbytes pulled being pulled down in 3150 files. Whee! Keep up the good work folks, we'll bust the server yet!
#reqs: %bytes:       last date: file
-----: ------: ---------------: ----
  534:  0.32%:  6/Jul/99 20:38: ftp.paleface.net/maps/longwar.zip
  487:  0.35%:  6/Jul/99 18:42: ftp.paleface.net/maps/olmexico.zip
  482:  5.43%:  6/Jul/99 14:38: ftp.paleface.net/maps/oz_hotel.zip
  468:  0.21%:  6/Jul/99 19:23: ftp.paleface.net/maps/sniper.zip
  440:  0.12%:  6/Jul/99 19:55: ftp.paleface.net/maps/1872.zip
  437:  0.09%:  6/Jul/99 22:48: ftp.paleface.net/maps/mud.zip
  410:  1.22%:  6/Jul/99 19:46: ftp.paleface.net/maps/bourbon.zip
  335:  0.58%:  6/Jul/99 15:16: ftp.paleface.net/files/poosfont.zip
  334:  0.75%:  6/Jul/99 19:27: ftp.paleface.net/maps/arizona.zip
  327:  2.33%:  6/Jul/99 14:38: ftp.paleface.net/maps/pearl.zip
  321:  0.50%:  6/Jul/99 14:50: ftp.paleface.net/maps/jalapeno.zip
  304:  0.12%:  6/Jul/99 19:25: ftp.paleface.net/maps/alcatraz.zip
  301:  4.41%:  6/Jul/99 17:12: ftp.paleface.net/maps/pinball.zip
  293:  0.03%:  6/Jul/99 16:32: ftp.paleface.net/files/cheats.txt
  271:  0.68%:  6/Jul/99 20:47: ftp.paleface.net/maps/stone.zip
  263:  0.47%:  6/Jul/99 13:18: ftp.paleface.net/maps/blazings.zip
  254:  0.19%:  6/Jul/99 17:09: ftp.paleface.net/maps/abfarm.zip
  253:  0.08%:  6/Jul/99 21:51: ftp.paleface.net/files/taunts.txt
  237:  0.77%:  6/Jul/99 19:26: ftp.paleface.net/maps/apache.zip
  224:  0.07%:  6/Jul/99 17:54: ftp.paleface.net/maps/egypt.zip
  222:  0.49%:  6/Jul/99 13:12: ftp.paleface.net/maps/arizonas.zip
  222:  0.22%:  6/Jul/99 14:24: ftp.paleface.net/maps/hoth.zip
  219:  0.08%:  6/Jul/99 14:23: ftp.paleface.net/maps/hidive.zip
  218:  0.08%:  6/Jul/99 15:33: ftp.paleface.net/maps/aband.zip
  218:  0.12%:  6/Jul/99 14:26: ftp.paleface.net/maps/law_tower.zip
  216:  0.09%:  6/Jul/99 16:47: ftp.paleface.net/maps/helltown.zip
  215:  1.55%:  6/Jul/99 23:59: ftp.paleface.net/maps/bsnort1s.zip
  202:  0.10%:  6/Jul/99 19:23: ftp.paleface.net/maps/aband2s.zip
  197:  0.06%:  6/Jul/99 15:53: ftp.paleface.net/maps/okcorral.zip
  188:  0.20%:  6/Jul/99 13:39: ftp.paleface.net/maps/dixie.zip
  188:  0.17%:  6/Jul/99 14:26: ftp.paleface.net/maps/klondike10.zip
  188:  0.15%:  6/Jul/99 15:19: ftp.paleface.net/maps/wintersanc.zip
  185:  0.07%:  6/Jul/99 15:33: ftp.paleface.net/maps/aces.zip
  179:  0.06%:  6/Jul/99 20:09: ftp.paleface.net/maps/ambush.zip
  179:  0.21%:  6/Jul/99 15:33: ftp.paleface.net/maps/2barn1s.zip
  178:  0.14%:  6/Jul/99 13:37: ftp.paleface.net/maps/deadcow10.zip
  176:  0.07%:  6/Jul/99 14:58: ftp.paleface.net/maps/paintbll.zip
  176:  0.20%:  6/Jul/99 17:30: ftp.paleface.net/maps/sanct_2_2.zip
  173:  0.17%:  6/Jul/99 17:29: ftp.paleface.net/maps/sanct_2.zip
  171:  1.93%:  6/Jul/99 13:14: ftp.paleface.net/maps/badguys.zip
  168:  0.06%:  6/Jul/99 15:32: ftp.paleface.net/maps/1st_game.zip
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   54:  0.05%:  6/Jul/99 15:13: ftp.paleface.net/maps/wacky.zip
   54:       :  6/Jul/99 19:26: ftp.paleface.net/maps/bermuda.txt
   54:  0.31%:  5/Jul/99 11:41: ftp.paleface.net/files/3key.zip
   54:  0.03%:  6/Jul/99 15:03: ftp.paleface.net/maps/sunka.zip
   53:  0.02%:  6/Jul/99 14:45: ftp.paleface.net/maps/rawhide.zip
   53:  0.04%:  6/Jul/99 14:42: ftp.paleface.net/maps/priest.zip
   53:  0.02%:  6/Jul/99 14:28: ftp.paleface.net/maps/milpris.zip
   53:  0.03%:  6/Jul/99 14:34: ftp.paleface.net/maps/nest.zip
   53:  0.04%:  6/Jul/99 15:09: ftp.paleface.net/maps/trdpost.zip
   53:  0.02%:  6/Jul/99 14:42: ftp.paleface.net/maps/pr1.1.zip
   53:  0.04%:  6/Jul/99 15:10: ftp.paleface.net/maps/trdpost3.zip
   53:  0.01%:  6/Jul/99 15:03: ftp.paleface.net/maps/strobe.zip
   53:  0.01%:  5/Jul/99 01:16: ftp.paleface.net/files/ntps2rate.zip
   53:  0.01%:  6/Jul/99 14:43: ftp.paleface.net/maps/qot.zip
   53:  0.04%:  6/Jul/99 14:28: ftp.paleface.net/maps/mill.zip
   53:  0.01%:  6/Jul/99 15:07: ftp.paleface.net/maps/thunranc10.zip
   53:  0.01%:  6/Jul/99 15:11: ftp.paleface.net/maps/twitts3d.zip
   53:  0.04%:  6/Jul/99 15:15: ftp.paleface.net/maps/westside.zip
   53:  0.02%:  6/Jul/99 14:45: ftp.paleface.net/maps/reddog2.zip
   53:  0.06%:  6/Jul/99 14:41: ftp.paleface.net/maps/pndrsa1s.zip
   53:  0.03%:  6/Jul/99 14:32: ftp.paleface.net/maps/mtown20.zip
   53:  0.03%:  6/Jul/99 14:42: ftp.paleface.net/maps/ptricks.zip
   53:  0.04%:  6/Jul/99 15:14: ftp.paleface.net/maps/wanted10.zip
   52:  0.03%:  6/Jul/99 14:46: ftp.paleface.net/maps/redfores.zip
   52:  0.03%:  6/Jul/99 15:12: ftp.paleface.net/maps/twohouse.zip
   52:  0.04%:  6/Jul/99 15:14: ftp.paleface.net/maps/wanted2.zip
   52:  0.01%:  6/Jul/99 18:41: ftp.paleface.net/maps/outdoors.zip
   52:  0.01%:  6/Jul/99 14:37: ftp.paleface.net/maps/outkast.zip
   52:  0.02%:  6/Jul/99 14:56: ftp.paleface.net/maps/silva2.zip
   52:  0.02%:  6/Jul/99 14:26: ftp.paleface.net/maps/lcdw10s.zip
   52:  0.01%:  6/Jul/99 15:00: ftp.paleface.net/maps/stand10s.zip
   52:  0.01%:  6/Jul/99 15:09: ftp.paleface.net/maps/toxic.zip
   52:  0.05%:  6/Jul/99 15:10: ftp.paleface.net/maps/trencho.zip
   52:  0.02%:  6/Jul/99 14:31: ftp.paleface.net/maps/mpcliff11.zip
   52:  0.03%:  6/Jul/99 14:56: ftp.paleface.net/maps/silo9s.zip
   52:       :  6/Jul/99 13:24: ftp.paleface.net/maps/cactus.txt
   52:  0.02%:  6/Jul/99 14:24: ftp.paleface.net/maps/hside.zip
   52:  0.03%:  6/Jul/99 15:13: ftp.paleface.net/maps/wacstead.zip
   52:  0.01%:  6/Jul/99 14:48: ftp.paleface.net/maps/roped.zip
   52:  0.02%:  6/Jul/99 14:29: ftp.paleface.net/maps/mines1.zip
   52:  0.01%:  6/Jul/99 15:07: ftp.paleface.net/maps/thepoint.zip
   52:  0.02%:  6/Jul/99 15:20: ftp.paleface.net/maps/wiper.zip
   52:  0.03%:  6/Jul/99 15:04: ftp.paleface.net/maps/survival.zip
   52:  0.04%:  6/Jul/99 14:28: ftp.paleface.net/maps/mill3.zip
   52:  0.03%:  6/Jul/99 14:46: ftp.paleface.net/maps/return2.zip
   52:  0.02%:  6/Jul/99 14:36: ftp.paleface.net/maps/oppower1.zip
   51:  0.03%:  6/Jul/99 14:28: ftp.paleface.net/maps/mill2.zip
   51:  0.03%:  6/Jul/99 15:02: ftp.paleface.net/maps/storage.zip
   51:  0.02%:  6/Jul/99 15:12: ftp.paleface.net/maps/under10s.zip
   51:  0.02%:  6/Jul/99 15:00: ftp.paleface.net/maps/sticks.zip
   51:       :  6/Jul/99 13:12: ftp.paleface.net/maps/badboys.txt
   51:       :  5/Jul/99 01:15: ftp.paleface.net/files/ducm102b.txt
   51:  0.02%:  6/Jul/99 14:49: ftp.paleface.net/maps/rscnyn20.zip
   51:  0.01%:  6/Jul/99 14:26: ftp.paleface.net/maps/loa.zip
   51:  0.01%:  6/Jul/99 15:04: ftp.paleface.net/maps/t_camp.zip
   51:  0.02%:  6/Jul/99 14:51: ftp.paleface.net/maps/schval2.zip
   51:  0.02%:  6/Jul/99 14:26: ftp.paleface.net/maps/lilflash.zip
   51:  0.03%:  6/Jul/99 15:06: ftp.paleface.net/maps/test1.zip
   51:  0.04%:  6/Jul/99 14:32: ftp.paleface.net/maps/mtown.zip
   51:  0.06%:  6/Jul/99 14:45: ftp.paleface.net/maps/ravineml.zip
   51:       :  6/Jul/99 23:24: ftp.paleface.net/maps/outlaws_square_v25.txt
   51:       :  6/Jul/99 13:39: ftp.paleface.net/maps/dixie.txt
   50:  0.02%:  6/Jul/99 14:45: ftp.paleface.net/maps/reckless.zip
   50:  0.03%:  6/Jul/99 14:46: ftp.paleface.net/maps/returnsh.zip
   50:  0.05%:  6/Jul/99 14:43: ftp.paleface.net/maps/quaint50s.zip
   50:  0.02%:  6/Jul/99 13:40: ftp.paleface.net/maps/dogwoods.zip
   50:  0.04%:  6/Jul/99 15:10: ftp.paleface.net/maps/trdpost2.zip
   50:  0.08%:  6/Jul/99 13:43: ftp.paleface.net/maps/eng_vill.exe
   50:  0.02%:  6/Jul/99 14:46: ftp.paleface.net/maps/redstead.zip
   50:  0.01%:  6/Jul/99 20:56: ftp.paleface.net/files/uotrace.txt
   50:  0.02%:  6/Jul/99 14:45: ftp.paleface.net/maps/reckless2.zip
   50:  0.01%:  6/Jul/99 15:17: ftp.paleface.net/maps/whooper.zip
   50:  0.02%:  6/Jul/99 14:56: ftp.paleface.net/maps/silva.zip
   50:  0.02%:  6/Jul/99 14:57: ftp.paleface.net/maps/small10.zip
   50:       :  6/Jul/99 13:15: ftp.paleface.net/maps/bbpub20.txt
   50:  0.03%:  6/Jul/99 14:59: ftp.paleface.net/maps/spid1s.zip
   50:  0.01%:  6/Jul/99 14:26: ftp.paleface.net/maps/landbok2.zip
   50:       :  6/Jul/99 15:04: ftp.paleface.net/maps/tacosaga.txt

     Umm okay so I cut it off at 50 downloads to save space. The percentage for each one, btw, is the amount of my total data transfer that file has taken up. :P
 

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