Who here has picked up SNK Arcade Classics for PSP? I've been looking for awhile now and can't even find it in store. It was proposed to me that it may not be distributed in Canada, but I find that answer unlikely. (n/t) (Darius) (15:21:36 05/11/08 EST)
Oh man, how could I have ever forgotten how amazingly fun AC: Wild World is? Come on guys, clean up those villages and start working for those bells! Or just run around and enjoy all the random shit happening in your place. Either way, GO! (n/t) (Mental) (16:47:34 05/08/08 EST)
What a coincidence! I juts played Wild World for the first time in ages yesterday. However, I decided that it was pretty dumb and didn't need to remain on my flash card anymore. I don't know if my tastes in games have just changed since I first heard about Animal Crossing or if it was always just way cooler in my head than in reality or what, but the Animal Crossing concept has been a big disappointment to me after looking forward to playing it for so long without having the opportunity. (n/t) (Sweater Fish Deluxe) (17:50:18 05/08/08 EST)
...So how long did you play it? (n/t) (NeoGutsman) (01:31:03 05/09/08 EST)
I guess it really does come down to a matter of taste, but I think I know what Guts is trying to say. It's a game I like to play alongside my other games. Turning it on for a while to earn some money, talk to some animals, check on the environment a little, and then turn it off again. Fun, short bursts of playtime. Awesome that way! Also, and this is more of a question than an accusation, don't you ever get tired of commercial games on flashcarts? The reason I stopped using my R4 for commercial games, is because I couldnt enjoy the games anymore. If one wasnt fun enough, I would just go to the next. I never gave a game the chance to get to the "fun" point. Now that Im buying them again, I actually bite through the sometimes boring start, and enjoy the next 20-30 hrs much more. Just my 2 cents. (n/t) (Mental) (10:26:34 05/09/08 EST)
i've had this conversation with others before, and i agree. paying for and actually owning something is incentive to actually give the game a chance and, more often than not, actually see what it has to offer. i've burned a few ps2 games, ones that left great first impressions, but have never booted up more than 5 times max. (n/t) (twelvestep) (14:34:40 05/09/08 EST)
Yeah, that's how I've played Animal Crossing whenever I've tried it. Just short bursts. I never would have thought of playing it any other way, not so much because I'm playing on a flash cart, but because that's just how I've always played games since long before I ever had a flash cart or even a DS. I think you and I just play different types of games. The concept of putting 20-30 hours into a game, finishing it, then forgetting about it and moving on to another game has always been totally alien to me and my tastes in games. Every once in a very long while, a game like that catches my interest and I do it, but I could count the number of times in all my history of playing video games on one hand (actually, two). I just don't dig that mindset of gaming or the types of gameplay concepts that lend themselves to it. I guess I'm a bit of an anachronism because I still play games exactly the same way I did 25 years ago on the Atari 2600 and for the most part exactly the same type of games, too. My favorite games on the DS are things like Yoshi's Touch & Go, Geometry Wars, Metroid Prime Pinball and New Super Mario Bros. These are all games that are instantly fun and also infinitely fun. They play exactly the same after 20 minutes as they do after 20 hours or after 2000 hours. When you play games like that, you never know what game you'll want to play, so a flash cart is a necessary accessory for me if I want my DS to actually be portable. I think people who play games the way you do, more often than not pretty much know what game they'll want to play for the next day or two so that's not a problem for them. Plus, my preferences also lead me more towards homebrew and emulated games than the majority of the games coming out on the DS anyway, which are additional reasons for needing a flash card. I never would have bought a DS if there weren't flash cards available because the system would be nearly worthless to me without one. (n/t) (Sweater Fish Deluxe) (16:46:54 05/09/08 EST)
Sorry dude, mine is long gone. (n/t) (Darius) (22:08:55 05/10/08 EST)
I never found it very fun - somewhat compelling, but fun wouldn't be the word I'd used. It appealed to some of my collecting nature, but ultimately it had no lasting appeal for me. I don't like a game that gets mad at me for not playing. (n/t) (exodus) (13:34:59 05/11/08 EST)
Have any of you tried R-Type Command? Good? Bad? I tried the demo but it seemed rather... "eh". I don't know! I love R-Type games but I don't know if I love tactics. Also: SSSSSSSHMMMMUUUUUUUPPPPSSSSSSS! (n/t) (Jeurja) (19:33:33 05/07/08 EST)
MLB Power Pros 2008 (Wii and DS!!!) announced for October 8, 2008 release (US). Woo! (n/t) (NeoGutsman) (16:30:06 05/07/08 EST)
Man, what's this world coming to? InsertCredit is actually getting frequent updated, and there's an article about the CFC2 translation at GameSetWatch.com (link inside). (Flavor) (22:18:34 05/04/08 EST)
Kotaku just made my day; Earthbound is coming to the VC! Id rather have mother3 but this is better than nothing i guess. (n/t) (Mental) (14:19:12 05/02/08 EST)
Tecmo Bowl: Kickoff just announced for the DS! No other details other than a later 2008 release. Holy crap, I hope they nail this one. The SNES ones were poo, but the NES ones and the Genesis one were just ace. (n/t) (NeoGutsman) (14:41:58 05/01/08 EST)
Rad R-Type Command preorder freebie: (NeoGutsman) (20:21:38 04/30/08 EST)
Damnit! PSP gets SNK Classic Arcade Vol 1!!! Art of Fighting Baseball Stars 2 Burning Fight Fatal Fury KOF 94 King of the Monsters Last Resort Magician Lord Metal Slug Neo Turf Masters Samurai Shodown Sengoku Shock Troopers Super Sidekicks 3 Top Hunter World Heroes (Comic-Kaze) (12:19:34 04/28/08 EST)
Quickie: Nanostray 2 is incredibly blah. Yawn. (n/t) (NeoGutsman) (05:08:12 04/28/08 EST)
Tip - control it with the stylus, much better game (n/t) (Comic-Kaze) (06:01:29 04/28/08 EST)
Whoever it is at Shin'En that actually designs the gameplay is totally incompetant. Every single Shin'En game I've played has been nothing but "blah." Of course that's true for many developers, but in the case of Shin'En it's really disappointing since the art direction in their games is so excellent. Well, I still haven't tried Miss Spider's Harvest Time Hop & Fly. (n/t) (Sweater Fish Deluxe) (12:22:22 04/28/08 EST)
You nailed my sentiment, man. On a technical level, Nanostray is gorgeous and runs so smoothly. It's just a friggin' crying shame that the gameplay itself is so... pedestrian. I have Sega Genesis shooters that are far and away better than this game. That's not a dig on the Genesis, just that it's disappointing that with all the good shooters out there that indirectly inspired Nanostray 2, Shin'en failed to learn anything worth applying to make it fun. I mean, I totally thought "damn, this engine is sweet, and if they made it lean closer to Thunderforce V or something similar it'd be fine". But no, you are stuck with boring secondary weapons, dull primary weapons (which you can adjust the angles of prior to a level, but it just seems lame here), and... lots of yawn. I guess I'm just annoyed by this entire 'series'. Not even diamonds in the rough :P (n/t) (NeoGutsman) (18:13:37 04/28/08 EST)
Heh, I recently got a job where I do almost nothing at all for the entire day so I've been getting back into the GB Micro, and as of last night, Iridion 2. I gave up on it when I first got it because...well...I hate carying around a pen and paper to write down my password, honestly. Of course is the game were more compelling I wouldn't mind it. As Fish said, its a gorgeous game with fantastic music, but every level plays exactly the same. It has way more levels than a shooter usually does, but they are all the same. Its really too bad. (n/t) (SignOfZeta) (13:35:07 04/28/08 EST)
It's all right in and of itself, but yeah, nothing too special. Gorgeous as hell, though. (n/t) (Jeurja) (20:50:42 04/28/08 EST)
Great Kujawa interview. "Because there have been two quite excellent shooting games on Xbox Live Arcade..." how long before Ikaruga was the interview done, anyway? Was surprised that he mentioned taking screenshots of Ikaruga patterns -- does that happen much in the shooter industry? (n/t) (yoodaa) (20:18:15 04/23/08 EST)
What's this I hear about XBLA Ikaruga having changed enemy patterns and such? (n/t) (NeoGutsman) (23:16:49 04/23/08 EST)
The third stage boss is different; I think he rotates the opposite way, and he seems to shoot upwards towards you (maybe he didn't at all, or maybe it does so moreso or earlier now, but I've died to that a lot). The more legitimate complaint is from TOP players in section 4-2 where the special doesn't properly hone to keep the chain maxed out. Also, people like to bitch. (n/t) (Perdew) (02:11:51 04/24/08 EST)
Is there some reason they changed it, or is it just one of those accidental fuck-ups that happens with things get ported? I can see people that do insane chains being pissed that the game is just different for no reason and its fucking up their chain. What I find surprising is that anyone who is that good at Ikaruga is playing the 360 version thoroughly enough to discover this. (n/t) (SignOfZeta) (02:51:27 04/24/08 EST)
Surprising? Why? The super hardcores are exactly the ones who have 360s in Japan. (n/t) (substance J) (04:07:05 04/24/08 EST)
I wonder why that is. I mean, the hardcore shooters and really "out there" games are always on the least popular system in Japan. I mean, they make sense when they're on DS, but DC? Xbox360? Not so much. It's probably just a hold over from the camaraderie the hardcore felt from the Saturn era, or something, I guess. (n/t) (aerisdead) (08:58:36 04/24/08 EST)
Yeah but if they already know Ikaruga forwards and backwards doesn't that pretty much guarantee they own the DC one? If so, why would they buy the 360 one? They can't all be like Jeurja. (n/t) (SignOfZeta) (14:55:39 04/24/08 EST)
Is that feigned naivety? There are the leaderboards, that would be the most obvious appeal to those people. Also online 2 player. It's not like its unheard of to buy a port or remake of a game, especially if it's $10. (n/t) (substance J) (15:05:22 04/24/08 EST)
Right on the nail. Plus, maybe those Japanese gamers are interested in having a version that looks great on their HD sets. In addition, there is the convenience factor of having it on the 360 hard drive. But most of all, like j mentioned, leaderboards would definitely appeal to the hardcore who know the game forwards and backwards. (n/t) (Jeurja) (15:42:04 04/24/08 EST)
True dat. I think that's the best part of XBLA in that online multiplayer has been retro'd into some games (TMNT), achievements, and certainly rankings available for players. For a shooter like this, I think that's totally invaluable. Like, it's a totally awesome way of showing you got whatever score in a shooter. For me, I'd love for Radiant Silvergun or whatever other shooters out there keep long-terms stats to come to XBLA. Longest chain, accuracy, etc. How cool would that be? (n/t) (NeoGutsman) (15:47:02 04/24/08 EST)
Yeah, I guess $10 is pretty trivial. I'd probably do it. I'm just worried that you people are all just being tools like those guys that traded in DC collections for a PS2 and a copy of Crazy Taxy and a 2K sports football game. (n/t) (SignOfZeta) (11:58:59 04/25/08 EST)
I wonder if you would say this if the game had come out on WiiWare. (n/t) (exodus) (15:31:46 04/24/08 EST)
Nice dig! (n/t) (Jeurja) (15:36:49 04/24/08 EST)
Yo. Online rankings where you can download their replays. I'm going to assume the top players are the kind of people who like to wag their dicks around, anyway. (n/t) (Perdew) (17:55:29 04/25/08 EST)
it was done about a month and a half ago I guess? (n/t) (exodus) (13:02:13 04/24/08 EST)
I still have no idea what this thread is about. (n/t) (substance J) (21:11:49 04/27/08 EST)
test (n/t) (NeoGutsman) (16:32:57 04/22/08 EST)
Wow, it still exists! (n/t) (oepshieps) (15:41:51 04/20/08 EST)
quickstyle about Rondo of Swords (exodus) (17:07:30 04/17/08 EST)
I read in a review of the Japanese version that you could actually quit out of a scenario but keep the experience points your earned. Lather, rinse, repeat until you're comfy. It's a roundabout way of level-grinding I guess, but I haven't played it, so I dunno. Also (and correct me if I'm wrong), I like the idea that if one of your characters bites the dust in a scenario, they don't die forever. The penalty is that they're temporarily (?) weakened if you decide to use them again in the next scenario, but eventually return to normal. Summinlikethat. Seems like a decent way of getting around perma-death while still having a fairly effective penalty. For what it's worth, I really wanted to get this game, but if I'm being honest with myself, I'll never finish it. (n/t) (NeoGutsman) (17:19:21 04/17/08 EST)
I didn't get that far. It did seem to have lots of good ideas, but to me it's just too broken to enjoy. The DS just doesn't have any good SRPGs! Fingers crossed for FFT A2. (n/t) (exodus) (17:24:34 04/17/08 EST)
Yeah, same here. I'm hoping Disgaea turns out well, and I'm REALLY hoping Drone Tactics is good. As for FFT A2, let's all huddle in a circle and hopehopehope. I liked the original a lot, but the stupid implementation of the Law system (seemingly softened in A2 - we'll see), and the limited info pages (hard to decide which equipment benefitted which character type) were big roadblocks for me down the line. I feel like after 45ish hours I should have just gone ahead and finished the game, but I just couldn't go back to it. Fun while it lasted up to that point for me, so yah. (n/t) (NeoGutsman) (17:35:39 04/17/08 EST)
I couldn't deal with FFTA...I left it alone. (n/t) (exodus) (18:47:16 04/17/08 EST)
I'm really tempted to at least try out FFT for the PSP. The new localization, portability, etc. Then again, it looks like a long-ass commitment as usual, so eh. I'm sure there's a lot to the game, like, no doubt, but even playing it piecemeal would mean several pieces of a meal that's much too largeohmygoshI'msocleverforwritingthat. *stares at his copy of Tales of Eternia* (n/t) (NeoGutsman) (19:31:17 04/17/08 EST)
i *hated* the judge restrictions. (n/t) (twelvestep) (00:01:14 04/18/08 EST)
Didn't matter once you got enough guys in your party. (n/t) (substance J) (01:20:38 04/18/08 EST)
This is actually true. (n/t) (NeoGutsman) (02:09:57 04/18/08 EST)
never got there. perhaps i would have liked it if i played more. (n/t) (twelvestep) (05:01:35 04/18/08 EST)
I just find it strange how FFTA is the one srpg type game I have finished since Dragon Force and nobody else could make it through. Loved it loved it loved it. (n/t) (substance J) (06:36:04 04/18/08 EST)
I was totally hooked. Maybe it was the birth of my daughter at the time that really drew me away ultimately. I get the typical 'RPG Amnesia'; if you're away too long, you totally forget where you're at and what you were doing, leveling, searching for, etc. (n/t) (NeoGutsman) (12:10:27 04/18/08 EST)
basically for me it was tossed immediately, when in the first battle the judge said I couldn't use anyone with rapiers. And I had like four party members and one had a rapier. Then there was a "this is stupid" and a vow to never play it again. (n/t) (exodus) (15:36:31 04/18/08 EST)
Aw, that was too soon to quit. It did get much better after that. (n/t) (NeoGutsman) (18:42:22 04/18/08 EST)
I really just don't need to put up with any kind of thing like that unless there's a really compelling reason to go on. (n/t) (exodus) (20:05:57 04/18/08 EST)
In the grand scheme of things, there are other things to play, so issallgood. (n/t) (NeoGutsman) (23:35:20 04/18/08 EST)
Yep. (n/t) (SignOfZeta) (13:39:15 04/19/08 EST)
I agree with this. But the compelling thing is the whole rest of the game. The laws cease to be a problem after about an hour of play. With overtime play I spent something like 70 hours in all, and racked up a total of one judge penalty the whole time. Here Chad is talking about this detailed strategy to play through the whole first Shenmue to get to the second one where you can actually enjoy it... FFTA just has a 45 minute hump at the beginning. (n/t) (substance J) (17:13:54 04/19/08 EST)
I'm going to call shenanigans on this one. I didn't finish it, but I played it for a lot longer than an hour. The laws pissed me off for several hours and it was obvious that they would ruin the game for me. I think you just learned to adapt, and I couldn't. Shenmue 1 was boring because it was a good idea gone somewhat sour. People just don't have the attention span for it. The laws in FFTA are just a horrible idea in the first place. Random, annoying, arbitrary bullshit. Also, there are a ton of games like FFTA that we can play instead, whereas Shenmue is pretty unique. (n/t) (SignOfZeta) (20:04:27 04/19/08 EST)
Oh shit, shenanigans! Here the thing though. I didn't find Shenmue boring at all. It didn't give me the chance to get bored because I couldn't explore without my mother getting angry and making me go home. If I couldn't use a spear in FFTA, well then I put in my archer instead. No big deal. If I couldn't meet the conditions of the battle I just let it go and moved on to something else. Shenmue kept jerking me around by having to be at a specific place at a specific time and it never worked out, so I couldn't even continue despite my best intentions. There wasn't really an easy way around that. It seemed like the frustration in FFTA was an arbitrary overlay on a good game, whereas in Shenmue it *was* the game itself. Otherwise I'd agree that it's just a matter of preference. (n/t) (substance J) (21:30:51 04/19/08 EST)
Yeah, honestly, I only ever got two penalties in FFTA. Maybe it was just my luck, but god, some of the laws didn't even effect me so I just played on. What I mean is, I rarely had a law that actually applied to my party. Odd! All this "back thinking" makes me wonder if those laws actually were a factor in me not finishing it. ...Okay, I took a look at my notes and the official strategy guide a moment ago, and it appears that the only thing that stopped me from playing was just getting my Blue Mage leveled and skilled. That requires getting hit by an enemy with a certain attack to learn it I think, a condition for learning that sounds easier than it is. Also, checking the official release date, it appears that the game was released 9/8/2003, just over a month after my daughter was born. I think my earlier assumption was correct in that I really did run out of time to finish it after all. Another guess is that I played the game mainly on the bus, though after a short time I started to carpool with my wife. I usually drove, which meant I didn't have the hour or two back and forth to let someone drive while I played. Mystery solved. Sorta. (n/t) (NeoGutsman) (01:20:56 04/20/08 EST)
I'll just try with FFTA2 - I'll give it a better chance. (n/t) (exodus) (16:35:54 04/21/08 EST)
Well its OK to try something incredibly stupid and anti-fun like the laws in FFTA, but hopefully they'll leave that shit out in the future. FFCC DS lacks "the bucket", right? Maybe they can learn. FFT seems like a series I would love to death, but after trying the PS and GBA ones and getting super pissed at them (and pissed at myself for wasting so many hours trying to learn to like something that I hate) I'm not sure I'm willing to even try a new installment. (n/t) (SignOfZeta) (11:39:24 04/18/08 EST)
From what I understand, FFTA2 has less harsh penalties for breaking a law. Further, I think you're rewarded for doing something randomly chosen in a level. That's great and all, but I'd rather just not have a restriction at all that seems arbitrary. Story-based things like "oh, the meteor rock at the top of this part of the map saps our magicks - physical attacks only here" or "This land is organic - only magic attacks and/or pure physical attacks work here. Weapons are ineffective" or whateveryaddayadda. Or terrain shit, I dunno. But yeah, I thought the idea of the laws in FFTA were okay at first, and you can certainly earn cards to mitigate or nullify a law you don't like. I do think people also forget that in FFTA you had little quests you could send unassigned party members on to gain EXP or items or whatever. I also liked recruiting new people and expanding my back roster. The "kid" storyline didn't bother me one bit, and in fact, I rather liked it. In a way, I think the Ivalice fanboys who harshed on the storyline are asses - it's a good game, and quite a feat for the GBA. Seems to me the Law system was the main catalyst for like or dislike, but there were ways around it (even so much as restarting your system and going into the same battle again to get a different condition). (n/t) (NeoGutsman) (13:36:47 04/18/08 EST)
Is this import or domestic? And is it Atlus? I was really irritated by Yggdra Union but like every shitty game Atlus publishes I just turned around and sold it for a profit a couple months later. Reminds me I'd better get Arcana Heart soon. (n/t) (substance J) (18:12:19 04/17/08 EST)
Pirate types seemed to be excited about this when it got released yesterday, but I thought it looked pretty dumb. They were also excited about The World Ends With You, which I also thought looked dumb, but somewhat less dumb, so I'll probably give it a try eventually. Fuckin' high school kids and their stupid games. (n/t) (Sweater Fish Deluxe) (18:47:24 04/17/08 EST)
Who here has played Dragon Quest Monsters: Joker to any good length? After getting about 10 hours in, I'm getting the sense that ultimately I'm scouting and leveling up monsters as fodder for eventual synthesis into greater and greater monsters. I mean, that's obvious, but at this stage it feels like many "base" monsters are _raw materials_ to be synthesized together into a better monster with skill trees you can decide to pass along. If that's the case, then RAD. Also, I ran across a yellow stone golem the other day, and I must say, it was a real delight to see a cel-shaded version of that particular DQ character. I dunno, I'm easily charmed. (n/t) (NeoGutsman) (17:03:01 04/17/08 EST)
NNGPCs + Game for $30-$36 (Comic-Kaze) (01:58:57 04/17/08 EST)
So we all like Super Mario Land, right? I do, at least. But someone named "Bob Mackey" at 1up doesn't. I think maybe this "explosively awful launch games" article was a joke , though! Link inside. (Jeurja) (01:48:49 04/17/08 EST)
Ha ha, that is ridiculous. He put Feel the Magic on there too. Idiot. (n/t) (aerisdead) (09:53:20 04/17/08 EST)
I read that article, too. What a tool. And it's clearly very narrow - it's not like those were the only games to also launch at the time of those systems' launches. Seemed to me that some of the truly shit launch titles just happened to be games that could be cranked out fast for launch in order to provide the perception of enough content at launch. Anyway, some of his choices are crazy - Super Mario Land doesn't feel Miyamoto, but who cares? That is one of my all-time favorite platforming games, possibly in my top five ever Mario games, period. Feel The Magic is shallow, but god, it's stylish and still fun for short bursts. Gah, is the author of this article SeanBaby, Jr. or something? (n/t) (NeoGutsman) (12:04:41 04/17/08 EST)
I don't like the game particularly but it's not explosively awful by any stretch. I have no desire to read that article, and I don't understand why other people do. (n/t) (exodus) (12:31:49 04/17/08 EST)
Yeah, Game Center CX is way too damn cool. I've only just started playing it, but I can already say that the presentation is just way too damned cool. The little kids lounging on floor on the bottom screen while you play and the included mini magazines and most of all just the excellence of the games. They manage to capture the early Famicom style so perfectly and still having enough original elements to make them stand as games in their own right. This is what Ganbare Neo Poke-kun should have been if SNK hadn't crippled the games in so many cases. It's also what a good retro collection should be in terms of presentation. You can tell there's a lot of love and nostalgia put into this collection. I've only played Cosmic Gate and the first Haguru Man game so far, but these feel *EXACTLY* like early Famicom or early-mid-'80s arcade games. Coming from someone who absolutely loves Galaga and games like that, Cosmic Gate is a really excellent clone. At first I didn't think it offered much over the real Galaga, but as you continue playing the levels get better and better and more complex and introduce more new types of enemies and patterns to the point where it's almost to the level of a Galaga '88 clone in terms of gameplay. I wish you could powerup your ship one more level to have four shots onscreen simultaneously, though. THat would really catapult the gameplay over the top. Haguru Man is less my style, but it is a very accurate mimic of the early platformer games like Donkey Kong Jr. or Bubble Bobble, but with its own original gameplay hooks. I think it's a bit too complicated to become as addictive as a good platformer, but that was the case with a lot of those platformers, especially by 1984 or so. (n/t) (Sweater Fish Deluxe) (13:01:17 04/16/08 EST)
Positive Microsoft experience! (inside) (Mental) (05:41:04 04/16/08 EST)
Magic Box Says: Eidos announced Gauntlet for Nintendo DS, a new edition to Midway's classic arcade action game. The DS version will support 4 players over Wi-Fi and the game will have VoIP (voice over IP) support, allow players to chat on microphone while playing. There will be 4 playable characters, including Elf, Warrior, Wizard and Valkyrie. (n/t) (SignOfZeta) (23:49:47 04/15/08 EST)
Samurai Deeper Kyo: Okay, got the BestBuy limited edition box set in earlier this week (6-DVD complete series with boxed GBA game in one box. Originally $70 when it launched in February, now down to $30 clearance). I don't know anything about the series, so I'll hold off on commenting (maybe Zeta can give me a yea or nay). The game itself was developed in 2002, but was only just released outside of Japan this past February in this set (and apparently as a stand-alone game at some tiny-ass regional game/music chain I can't bother myself to hunt down). I've only played a few minutes, but Sweater Fish Deluxe's early impressions are similar; lots of overhead hack 'n' slash, but not a whole lot of substance it seems. There are some characters and weapons to unlock as you go along, as well as an "Arcade" (survival) mode. The game overall smacks of early GBA - fairly decent presentation and brisk gameplay, but still mired in average 16-bitness of the "only ever on the SFC" variety. That's enough for most people I guess, and for me, I see this as one of those games I'll peck away at on a lazy Sunday. I think. (n/t) (NeoGutsman takes another one for the team) (19:24:45 04/13/08 EST)
My very short first impressions on Mario Kart Wii: Pros: Wii Wheel works VERY well. I wasnt planning on using it at all, now I dont want to go back to using a controller. Good! Tracks are awesome. Online has worked very well up till now, though I still wonder how some people are THAT fast. Cons: This is a Gamecube game. Its really weird to be playing "retro" courses from the GCN version, while they look exactly the same as the new courses. Meh. The game menus are so COLD! I want color everywhere, and I end up with a really sterile environment, not very Nintendo feeling at all. I hope someone knows what I mean by that. It seems aimed at their "new market". Tracks are fine, graphically, though. Any questions? I'll be happy to answer them. Once more, the wheel is a (totally unexpected) immense surprise! Recommended! (n/t) (Mental) (09:15:08 04/11/08 EST)
Only one question: Is there snaking? (n/t) (Jason) (12:35:10 04/11/08 EST)
I read an article recently that said techniques like "snaking" were eliminated. I'm holding off on getting MKW until I hear how it is overall. I loved Mario Kart DS, but the cheapo AI tactics and online snaking spoiled it for me. To Zeta's long-ago point, I also thought there were too many wide courses, or at least not enough courses where you really had to technique-technique through the majority of it. I mean, I understand the need for a certain width to facilitate all the racers in any given race, as well as preventing lane-clotting, but I dunno. For what it's worth, I'm really excited to play this game, and I sincerely hope it's balanced. I didn't play Double Dash (any good?) or much of the other SMK games aside from the DS one, so I don't really know what I should expect. (n/t) (NeoGutsman) (12:59:50 04/11/08 EST)
Ive never been able to snake through a Mario Kart so I cant say anything about that. As someone who played every single Mario Kart though, I can tell you that this game feels closest to Mario Kart DS. Take that as you will. (n/t) (Mental) (13:33:48 04/11/08 EST)