Posted by substance J on May 16, 2008 at 00:01:27 EST.
So the next Castlevania for DS has 20 "stages." Does this mean it's gonna be like an old style Castlevania? That would be neat. Or does title: ___ of ___ always mean exploration style.
n/t
Follow Ups:
That might also mean that it isn't extremely easy. That would be cool. (n/t) (SignOfZeta) (00:25:08 05/16/08 EST)
There's a middle-ground between the difficulty of Circle of the Moon and say Dawn of Sorrow that would work I guess. But anything beyond CotM and I think it would throw me off, personally. Also, screw that PSP Castlevania remake. 3D is cool when used as an enhancement to 2D, but seriously, I think my timing and collision estimations were janked because of the presentation. I'm also terribly rusty at most action games, so I'll default to me being just shitty overall. Even so, I really wish SotN and the original Rondo weren't unlockables and just available from the start. I suppose there's value in forcing players to play the "remix" then getting the OG ones, but I don't think it makes me appreciate it any more than I would have otherwise. Strider 2 on the PS let you play Strider 2 or Strider 1 without having to unlock anything. (n/t) (NeoGutsman) (01:43:04 05/16/08 EST)
They may be easy to play, but they're fucking impossible to beat. Every single one of these recent Castlevania games I've played, I start out loving it and playing a lot, but then lose interest almost exactly 2/3 of the way through. So, obviously they need to make them 1/3 shorter. (n/t) (Sweater Fish Deluxe) (15:36:34 05/16/08 EST)
It's exploration style. There are no weapons in this version, either. It uses a glyph system, somewhat similar to the soul system. However, you bind two of the glyphs to your arms (activated by X and Y), giving you two different (or same, if you wish) attacks. You can't just hammer on the attack button, either; there's a recharge meter. Still, if you have, say, light and dark glyphs attached, you can alternate quickly and create a unique attack. Enemies have and use glyphs, so presumably you steal them to earn them. I honestly haven't played Portrait of Ruin (the last boss of Dawn of Sorrow pissed me off so much that I feel like I don't have closure - stupid, I know). Even a super fan of Metroidvania as me gets a tad worn. I've super-finished the Japanese SotN, gone through the GBA ones, nearly finished DoS, and man, I don't know if I can do another one. Then again, it has been ages since I've really plunged into a platformer like these, or a platformer in general. I suppose they tap into my OCD-ness for this kind of formula, and I'll inevitably pick it up. Man, I'm game whipped. (n/t) (NeoGutsman) (01:32:27 05/16/08 EST)
It's probably like how Portrait of Ruin had different areas you could access via the paintings that were kind of like smaller stages. (n/t) (Jeurja) (11:33:26 05/16/08 EST)
I'm hoping for closer to old school CV. The Metroid-esque play is getting tired. (n/t) (Darius) (13:15:49 05/16/08 EST)