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Posted by NeoGutsman on May 16, 2008 at 01:32:27 EST in reply to So the next Castlevania for DS has 20 "stages." Does this mean it's gonna be like an old style Castlevania? That would be neat. Or does title: ___ of ___ always mean exploration style. (n/t) from substance J.

It's exploration style. There are no weapons in this version, either. It uses a glyph system, somewhat similar to the soul system. However, you bind two of the glyphs to your arms (activated by X and Y), giving you two different (or same, if you wish) attacks. You can't just hammer on the attack button, either; there's a recharge meter. Still, if you have, say, light and dark glyphs attached, you can alternate quickly and create a unique attack. Enemies have and use glyphs, so presumably you steal them to earn them. I honestly haven't played Portrait of Ruin (the last boss of Dawn of Sorrow pissed me off so much that I feel like I don't have closure - stupid, I know). Even a super fan of Metroidvania as me gets a tad worn. I've super-finished the Japanese SotN, gone through the GBA ones, nearly finished DoS, and man, I don't know if I can do another one. Then again, it has been ages since I've really plunged into a platformer like these, or a platformer in general. I suppose they tap into my OCD-ness for this kind of formula, and I'll inevitably pick it up. Man, I'm game whipped.
 
n/t


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