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Posted by Jason on May 16, 2008 at 12:23:19 EST in reply to It's exploration style. There are no weapons in this version, either. It uses a glyph system, somewhat similar to the soul system. However, you bind two of the glyphs to your arms (activated by X and Y), giving you two different (or same, if you wish) attacks. You can't just hammer on the attack button, either; there's a recharge meter. Still, if you have, say, light and dark glyphs attached, you can alternate quickly and create a unique attack. Enemies have and use glyphs, so presumably you steal them to earn them. I honestly haven't played Portrait of Ruin (the last boss of Dawn of Sorrow pissed me off so much that I feel like I don't have closure - stupid, I know). Even a super fan of Metroidvania as me gets a tad worn. I've super-finished the Japanese SotN, gone through the GBA ones, nearly finished DoS, and man, I don't know if I can do another one. Then again, it has been ages since I've really plunged into a platformer like these, or a platformer in general. I suppose they tap into my OCD-ness for this kind of formula, and I'll inevitably pick it up. Man, I'm game whipped. (n/t) from NeoGutsman.

But is it "Metroidvania" exploration, or is it Simon's Quest exploration? I liked Simon's Quest (and Faxanadu).
 
n/t


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