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Fighting Vipers
  PS3FightingUC  
  opened by paleface at 18:03:01 10/01/20  
  last modified by paleface at 20:04:01 03/20/24  
  paleface [sys=PS3; cat=Fighting; reg=NA]
           
Download added: fv_grace_vs_bm.jpg (107260 bytes)
  "There's a tower theme throughout the game's low-poly stages."
 

 
High quality, 1080p port by Sega of their arcade fighting game of pop culture tropes battling it out in a Virtua Fighter ~2.5 with large but oddly limited move sets and breakable walls and armor. Same set-up as their Virtua Fighter 2 port on PS3, but FV doesn't suffer from VF2's bizarrely unresponsive controls and ludicrous difficulty. Be warned, though: it is wacky and even tacky.
 
  paleface 23:53:17 03/18/24
           

 
On PS3, playing SEGA games like or at least sort of like the five SEGA arcade games you can play in "Like a Dragon Gaiden: The Man Who Erased His Name"--which I just played on PC, for comparison.
 
Fighting Vipers
 
I like the clean Model 2 look here on PS3, it's way less visually noisy than the Sega Model 3 Fighting Vipers 2 in Gaiden--fewer flashing FX on the eyeballs, too. And the Model 3 games run at slightly reduced screen size in Gaiden. Plus you've got move lists and higher difficulty settings here. And I do like that nutty, almost abstract night truck stop stage w/ the distant town that almost looks like Seattle. But I haven't seen all the stages in FV2 and I haven't played it on an arcade stick yet--so can't compare the games gameplay-wise really; on pad they both felt pretty mashing-friendly, but certainly more flashy stuff happened when mashing in FV2. I wasn't in love with FV's gameplay when I did play it on a stick.
 
I'm not in love with the cheesecakery in either.
 
Still have to try FV2 in Gaiden on a stick.
 
  paleface 20:04:01 03/20/24
           

 
I like the clean Sega Model 2 look here, but while the gameplay, simplified from Virtua Fighter 2, has been spiced up a bit with breakable armor, power moves, and a couple female characters in unfortunately cheesy costumes, the smaller moves sets can end up feeling a BIT restrictive. In retrospect, the additional combos, power moves, and juggling system added in VF2 are exactly what the game needed to flesh the gameplay out and take it in its own direction; it's a little tough to come back to not having them here in the prequel, but it does make for a simpler, more streamlined game--for those who might be looking for such a thing.
 
I played without Guard (called Block here) like I do VF--which doesn't work great against the game's boss, who likes to rush you down, although not quite as persistently here as he does in the sequel. Definitely missed Jane's FV2 kick combo. Purely out of necessity I did learn to at least get a hit off the boss after he came down from her dfP backfist uppercut launcher.
 
OH I only just now while trying to type "FV2" above realized that (F)ighting (V)ipers is (V)irtua (F)ighter backwards. = ooo
 
After playing blonde Jane in FV2, I'd forgotten she was brunette here in FV1, where she seems based on Vasquez from the movie Aliens.
 
FV1's setting has GOT to be based on Seattle: the tower with the round structure on top is the Space Needle, Picky's stage is the view of Seattle from I90 coming back from Snoqualmie Pass in the Cascades, Grace's stage is the Port of Seattle just south of downtown, Tokio's stage is Boeing Field SSE of downtown, etc. The resemblance doesn't really come across in the sequel, so if you want a fighting game set in cyber-Seattle, this is the one to get.
 
Belatedly noticed I had the game volume set a little low; I've set it higher for next time.
    
 
references:
· Like a Dragon Gaiden: The Man Who Erased His Name (PC)
· Virtua Fighter 2 (PS3)

 
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