paleface [sys=PS3; cat=Hardware; reg=NA] |
| | Had two "fat" OG 60GB PS3's, one for NA and one for JP--which I guess turned out wasn't necessary, at least later, given there was no region lockout and methods were found to sign up for and buy stuff from the JP store even from NA. Anyway one died a heat death (the ol' inadequate CPU paste or whatever it was; I did a lot of Folding@Home with them for years, they kept my drafty old Seattle apt warm ^ ^_) and I eventually sold the other when I moved four or so years ago because at the time I hadn't been using it for ages. Or wait maybe I just junked it because I was afraid it might die at any moment on whoever I sold it to. Don't remember. Got a "slim" one now, and my old stupid-large download list. You can no longer buy stuff directly on PS3, I think because it must have got cracked or something so credit companies and so forth no longer regard it as secure. You're supposed to be able to fund your PS "Wallet" through their web site, but it always just says some generic error has occurred when I try that--so I have to do it through my PS4. My gigantic old PS3 download list, which can now only be accessed from a PS3 as far as I know, is getting weird. My first recorded downloads are from 2/11/2007 (launch was late Nov 2006 I think), but now it's keeping whatever my latest purchase was at the bottom of the list. : P Caught between the physical media and download ages, PS3 is looking like it's probably going to end up being the odd man out from this phase of console history. Whatever it rules. |
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| | ~400 of them are DOA costumes. ]_] (see entry 1403) ... It was a long time ago! ^^P It's 1421 items now, since I did buy that Ozma Wars mini. And now it has mysteriously appeared at the bottom of my PS3's Download List, replacing my previous purchase, Golden Axe, which has equally mysteriously moved close to where it should have gone in the first place, the top of the list. ^ D^ Of those SNK minis, turns out (the Ozma Wars Wikipedia page, for instance, did not mention this) most ARE in the SNK 40th Anniversary Collection that I have on PS4, where they're much sharper anyway. But Gang Wars, The Next Space, and Touch Down Fever don't seem to be in that or Arcade Archives. Gang Wars is an Alpha Denshi game, originally published by SNK. I think I'll probably do something with the Ozma Wars mini anyway, because it presents the game in black and white, with a large custom frame, while the SNK 40th Anniversary Collection has it with simulated cellophane color overlays and a relatively plain frame, so it comes out looking pretty different between the two. The original NEOGEO games behind the delisted NEOGEO STATION ports by M2 have all made it to Arcade Archives--although curiously, the Arcade Archives version of League Bowling did not come out in the US or Europe--just in Japan and Asia. Also, the NEOGEO STATION versions have some features not found in Arcade Archives, like pixel-perfect scaling options, and game-specific borders (okay a small number of other games in Arcade Archives have custom borders--or at least, I know Darius does). Final Fight: Double Impact is Final Fight and Magic Sword, not Black Tiger like I said during the recording (Black Tiger came out three years before Magic Sword, and is similar). I accidentally found myself in a Final Fight online game on PS3 late last night after firing up the game to make sure it ran and was patched up, and flailing at the 3D scene main menu! ^ _^ Felt like delay-based networking but actually ran pretty well, played through a stage or so co-op with whoever the heck was running an open game on PS3 in 2022 there! = ooo MAn, PS3 4eva! I'm NOT going to do anything with the Ridge Racer 7 Demo and StarDrone, because I fired them up briefly to be sure they patched up and I did not like them. : P Man I'd forgotten a) there was a PS1 Classics of Bust-A-Move 4 on PS3, and b) I own it! Sweet. Can't remember if I've played it much. Even with a frame or two of input delay over the original disc version on PS1, it can't be worse than the (shudder) Windows CE port on Dreamcast (see entry 755), can it? In the PS3 store, 2:53:23 "Games - Genres - Arcade - minis" has 46 minis listed; 2:59:26 "All Games - minis" has 4 minis listed. ; D |
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| | PS3 discs can be dumped to a PC with a compatible Blu-ray drive. But the rip then needs a decryption file in order to work, and these are not publicly available: "Please note that you can only use this method if a .ird file is available online for the decryption of the disc." -- https://rpcs3.net/quickstart |
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| | I was down to just a couple games I sort of cared about stuck on the PS3--well really just Demon's Souls, but also would be nice to have VF5FS, and I still had X-Men on there, too...then I went ahead and put Super Hang-On, Virtua Fighter 2, and Fighting Vipers back on, since they might work better via emulation than the versions of those three games I have in Yakuza and PCSX2. Anyway so I got tired of waiting around on the console and jailbroke it, following this walkthrough: https://www.youtube.com/watch?v=LIVu3Px3eXY Which used https://rufus.ie/en/ https://github.com/littlebalup/PyPS3tools https://www.psx-place.com/threads/cfw-4-91-2-evilnat-cobra-8-5-beta6-cex-dex-pex-d-pex.39743/ https://emn178.github.io/online-tools/md5_checksum.html https://store.brewology.com/multiman.php Then dumped my PS3 games by following this walkthrough: https://wiki.rpcs3.net/index.php?title=Help:Dumping_PlayStation_3_games#How_to_dump_Digital_games_&_DLCs_on_a_jailbroken_PS3 Which used https://github.com/Zarh/ManaGunZ/releases/tag/nightly https://github.com/bucanero/apollo-ps3/releases |
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| | Saves can be transferred with Apollo Save Tool--save them out with the tool from the PS3, and, running AST from within RSPC3, decrypted to be readable by the emulator. |
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| | The dumped PS3 games I'll be running in RPCS3 for starters: - Fighting Vipers (see entry 1393) - Super Hang-On (see entry 1784) - Virtua Fighter 2 (see entry 1378) - Virtua Fighter 5 Final Showdown (see entry 1376) Oh huh, all Sega. I'd mostly done the jailbreaking to liberate Demon's Souls (see entry 1688), but turns out RPCS3 only supports the disc versions of that game in particular 'p', so I'm waiting for the disc version I bought off eBay, and I'll rip that from the jailbroken PS3. And I'd put off getting Virtua Tennis 2009 (yeah more Sega) for PS3 'cause I didn't want to be sticking discs in the darn thing, but heck now I'll get it and rip it and I can stop uselessly wishlisting the de-listed Steam version. ... Oops it was Virtua Tennis 4 I had wishlisted on Steam. And that was out for PS3, too. Welp, now I'll have both of 'em on PS3 to compare, oopS! = p ; ) Initially had also dumped PS3 Joust (see entry 1431) and X-Men (see entry 1458), but in emu I could actually see that Joust's playfield is slightly blurred (not its UI though : PPP), and X-Men's obvious PS3 blur is just way more obvious, so nah not on my tortured eyeballs. |
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| | Dumping disc-based games is just copy and past in Managunz file manager: https://wiki.rpcs3.net/index.php?title=Help:Dumping_PlayStation_3_games#How_to_dump_Disc_games_on_a_jailbroken_PS3 ~~~ Assuming you have a jailbroken PS3, here is how you dump Disc games from a PS3 console: Insert your Disc into your PS3 and open Managunz File Manager. Insert your NTFS MBR formatted USB drive into your PS3, it'll now show up in Managunz as an ntfs:0 entry on the list (screenshot). Go inside the USB drive and make a folder named after the game you're about to copy from its disc. The reason to do this is so that it is easier to keep track of what's being transferred, especially if you are about to transfer multiple games from several discs. Now go back and go to dev_bdvd on the list (this is your disc's directory). Copy everything in this folder, go back and paste them in the game folder you created in your NTFS MBR formatted USB drive earlier. Now you can see the game files being copied to your USB drive (screenshot). Let it finish transferring and you're ready to finish the rest of the steps on your PC! Installing these copied Disc dumps on RPCS3: Simply place your copied game folders in /games inside RPCS3's folder. Alternatively, you could place the game folder anywhere you want on your PC and drag and drop it into RPCS3's window (doing so will add the game folder's path to RPCS3's games configuration file automatically). Now restart RPCS3 and the game(s) should show up on the Games List in RPCS3's GUI. Note: These disc dumps will be copied in JB Folder (basically Folder format) format. RPCS3 does not support ISOs, so make sure you're not selecting any option that says "copy as ISO" in step 4 above. Follow the steps above as they're written and you will be fine. ~~~~ Copying them off the disc can take a bit--Demon's Souls is a little over 9 GB and Managunz says it will take a little over a half-hour to copy the 12K+ files. The process for dumping digital games is a little more complicated: https://wiki.rpcs3.net/index.php?title=Help:Dumping_PlayStation_3_games#How_to_dump_Digital_games_&_DLCs_on_a_jailbroken_PS3 ~~~~~ How to dump Digital games & DLCs on a jailbroken PS3 Assuming you have a jailbroken PS3, there's 2 ways of dumping Digital games and DLCs from a PS3 console: PKG Format: Start the download of the Digital game/DLC from the PS store and select Download in Background, let it finish downloading. When it is done, you will see its installer is listed in your games list on the XMB (PS3's home screen). DO NOT INSTALL IT YET! Open Managunz and navigate straight to /dev_hdd0/vsh/task/XXXXXXXX and the PKG files will be waiting for you there. Folder Format: If you already have the digital game(s) or DLC(s) installed on your console then navigate to /dev_hdd0/game/ and look for the folder(s) named after the game's serial (such as NPUBXXXXX or NPEBXXXXX etc). You will simply need to copy these folder(s). Note: In regards to folder formatted DLC(s), if your base game for the DLC is a disc copy then the DLC's folder may be named after your game disc's serial instead, like BLUSXXXXX/BLESXXXXX etc. Transferring them to your USB drive: Insert your NTFS MBR formatted USB drive into your PS3, it'll now show up in Managunz as an ntfs:0 entry on the list (screenshot). Copy your Digital game or DLC in whichever format you're interested in from their directories shown above, and paste them into this USB drive. Wait for them to finish copying (screenshot), and once that's done you can move the files to your PC. Installing them on RPCS3: After moving them to your PC, if you dumped your game in PKG format, simply drag and drop the .PKG file into RPCS3's window to install them. If you dumped your game in Folder Format, simply drop the folders you copied in /dev_hdd0/game/ directory in your RPCS3 folder. How to backup the license (.RAP) files for Digital games & DLCs from a jailbroken PS3 We have covered how to copy the Digital games and DLCs from your PS3, but for them to work on RPCS3, we must also make a backup of their respective license files. These license files are known as .RAP files. The manual way of backing up .RAP files is quite a lengthy process. Instead, here is a fast and easy way to backup your .RAP files for all your Digital games and DLCs using Apollo Save Tool on your PS3: Open Apollo on your PS3 -> Select User Backup -> Export Licenses -> Export all licenses as .RAPs (screenshot). Apollo will save your .RAP files in \dev_hdd0\home\0000000x\exdata (folder 0000000x can be 00000001 or 00000002 etc if you have multiple user profiles on your PS3). Copy these .RAP files to your USB drive using Managunz and transfer them to your PC. Installing these .RAP files on RPCS3: To install your backed up .RAP files on RPCS3, simply drag and drop them into RPCS3's window, or manually place them in /dev_hdd0/home/0000001/exdata in your RPCS3 folder. Note: If you notice that your .RAP file is missing/not being backed up for a certain Game or DLC there's an easy fix for this. Start a download for the game on your PS3. You can now pause and cancel the download immediately after the download begins to prevent all the game files from being re-downloaded to your PS3 again unnecessarily. The point of doing this is because the license files are always the first to be downloaded and will remain in the PS3's file system even after the download is cancelled. Now repeat the steps above on Apollo again and the .RAP file should successfully be backed up this time. ~~~~~ |
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| | The Blu-Ray drive in my slim PS3 is a little noisy--like, it makes this muffled but clearly audible from four feet away crnnk, crnnk sound as it's reading from the disc, louder for instance than the DVD-R drive in my old laptop, which is closer to whisper-quiet. |
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| | After 18 minutes, Managunz shows nearly 3 GB of oh maybe it was 8.11 GB for Demon's Souls copied from the disc, but still just over 30 minutes remaining, so who knows. : P |
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| | I've had the Managunz and Apollo homebrew utilities both freeze on me--Managunz several times in the course of trying to use its File Manager for ripping: once during a file copy and once just trying to navigate directories or something. |
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| | One thing about those disc dumping instructions, this bit: go to dev_bdvd on the list (this is your disc's directory). Copy everything in this folder" -- you don't need to copy the PS3_UPDATE folder, that's just 250+ MB of old PS3 firmware--not needed for running the game. |
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| | For getting game updates into RPCS3 (not necessary for me for downloadable PS Store games since those update when run on the PS3 and then I dumped those already-updated version--VF5FS to 1.01--but disc-based Virtua Tennis 2009 has an update, for instance): https://wiki.rpcs3.net/index.php?title=Help:Installing_Game_Updates ~~~~~~~ You can get the update files for your games using a tool called Rusty-PSN made by RainbowCookie. The tool is available for Windows and Linux. A CLI version of it is also available in the repository if that's what you'd prefer to use. This guide will cover how to use the GUI version of it. Download rusty-psn-egui-windows.zip from here, extract it, then run the exe. Get your Game Serial (right click your game in RPCS3, select Copy Info, then Copy Serial) and paste it in the search box in Rusty-PSN's GUI. Click Search for updates or hit Enter. Click the Download all button to download all the PKGs at once, or if you only need specific versions of the game, download them individually by clicking the Download file button under each of the listed PKG. To install these update PKGs, go to File → Install Packages/Raps in RPCS3's GUI, then select the PKGs, or simply drag & drop them on RPCS3's window. Notes:: You have to install the updates for games in the order they were released in. i.e. if you want to go from 1.00 to 1.03, you'd have to install 1.01, 1.02, & then 1.03. Updates are incremental. By default the downloaded PKGs are saved in a folder named after your Game Serial in Rusty-PSN's folder, you can set your own download path in the app settings. Installing multiple update PKGs Some PS3 games tend have multiple update PKGs and it can be a hassle having to install the PKGs for them one at a time. Here's how to easily install multiple update PKGs at the same time for such games: Select all the update PKGs you downloaded for the game. Drag & drop them on RPCS3's window. Rearrange them with your mouse in the order they were released in, then click Install to proceed. ~~~~~~~ There's also this old manual method https://www.reddit.com/r/rpcs3/comments/cc027w/how_do_i_update_games/ : ~~~~~~ Find your game ID, then, if the game ID is BCUS98114, then URL you can go to is: https://a0.ww.np.dl.playstation.net/tpl/np/BCUS98114/BCUS98114-ver.xml Replace the URL above with game ID of your own. In that xml URL, you will be shown URL per each game update with .pkg file extension. So, copy that .pkg URL and you will download .pkg files. ~~~~~~~ |
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| | The Managunz freezes were while what turned out to be a fatally scratched copy of Virtua Tennis 3 was in the drive; the game seemed to run okay from disc on the PS3, but I could not get a working dump from it with Managunz--when no freezing occurred, the files seemed to copy, but would always crash in RPCS3, reporting "Invalid or unsupported file format" for EBOOT.BIN. I wonder if the PS3's software does error checking and correction/retries when reading from Blu-ray, and the homebrew (Managunz) doesn't have those same routines. |
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| | Re: game updates, RPCS3's "Version" column in game list tells you when an update is available for the game--but not how to get it. ; D |
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| | You can get an ISO (bin & cue) usable in DuckStation from a PS3 PS Store PS1 game using PSXtract2021: https://github.com/Mr-Berzerk/PSXtract2021 (cmd: psxtract -c eboot.pbp). |
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| | I think Apollo Save Tool can probably extract PS1 games as well--but possibly as a .iso rather than a bin/cue? Apollo can extract PS3 PS2 games, but it does them as an .iso--and I couldn't seem to find a converter to bin/cue that would generate usable bin/cue files for PCSX2 (they just wouldn't load). PCSX2 can load the .iso, it's just that for instance for Sega Ages 2500 Series Vol.20: Space Harrier - Space Harrier Complete Collection the iso is 627 MB, whereas compressed it would be more like ~57 MB. |
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| | A PS3 PS2 iso extracted by Apollo Save Tool--they come out as "ISO.BIN.ps2.iso"--can be used uncompressed in PCSX2, but cannot be compressed raw to a .chd with chdman, as it is an .iso format chdman can't read. I found two ways to deal with this: ImgBurn: burn the .iso to disc, then rip the disc to bin/cue, and convert them to .chd; the drawback here is that it takes a DVD-R (oddly, I can't seem to coax ImgBurn into converting directly from .iso into a bin/cue that will read in PCSX2) PowerISO: $40 to register, but then its "Convert" function can convert the (with Sega Ages 2500 Series Vol.20: Space Harrier II for instance) 627 MB Apollo iso into a 546 MB "Standard ISO" that compresses to a 49.4 MB .chd, same size as with ImgBurn, and works in PCSX2 |
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| | Oops nope looks like Apollo Save Tool only bothers with decrypting PS2 games; ah I think the PS1 games aren't ID-encrypted like it sounds like the PS2 games are. |
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| | (Oops apparently PCSX2 doesn't like to capture full-screen in OBS desktop capture, blargh.) (I think I DID get .iso files from a non-burn ImgBurn conversion that WOULD compress in CHDMAN, but then didn't actually load properly in PCSX2.) |
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| | Keep forgetting the USB thumb drive has to be formatted in FAT32 to write to it directly from Apollo Save Tool. : P |
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| | Some PS3 downloadable trial games have a c00 directory in the game folder and apparently use it instead of more usual methods for registering the trial version having been purchased and upgraded to the full version, and RPCS3 fails to see the games as purchased; this was entered as a bug yonks ago for RPCS3 ( https://github.com/RPCS3/rpcs3/issues/3097 ) but turns out there's a workaround with some tinkering ( https://nextgenupdate.com/forums/ps3-mods-cheats/793156-how-make-c00-edat-unlock-full-game-4.html ) so RPCS3 haven't done anything about it themselves. ; ) I've run into it with Marvel vs. Capcom Origins and NBA Jam On Fire Edition. Since I'm using PS Store-purchased games decrypted by CFW the process is simpler than in that forum tutorial--only need HxD and True Ancestor Edat Rebuilder, briefly: 1) With the game copied over into RPCS3, open the PARAM.SFO in \dev_hdd0\game\NPUB30558\C00\ in HxD and copy the long character string that comes after "HG.." in the right-hand column 2) Run TAER, press 5, and enter the character string from the PARAM.SFO into the TAER command prompt (copy & paste works : ) 3) Take the generated .edat with the matching name from TAER's edats folder and paste it into \dev_hdd0\home\[your user number]\exdata\ That little process got both games registered correctly for me in RPCS3. : ) |
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| | PSXtract2021 apparently https://github.com/Mr-Berzerk/PSXtract2021/issues/2 only extracts the first track of a PS1 PS3 PS Store game, so games with additional audio tracks, such as Namco Museum Vol. 1, will have missing CD music, and will also need a new .cue generated with something like https://www.duckstation.org/cue-maker/ . Fortunately for Namco Museum Vol. 1, the missing music probably only applies to the menu and "Museum" sections of the game; the contained themselves still have their own game music as far as I can tell. |
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| | The last current comment on the PSXtract2021 issue is "I've been doing a lot of digging into this lately, afaict psxtract never supported audio tracks correctly so all the bin/cue files it produces are busted. CDROM.BIN it outputs for multitrack games is just ISO.BIN after running isofix, so at least it will load by itself, but none of the audio tracks are included. From what I found, including them is not entirely trivial as they're compressed to ATRAC3 in addition to possibly being encrypted." 4864 of the 8,506 redump.org PSX CUEs from https://github.com/opsxcq/psx-cue-sbi-collection have at least a TRACK 02--and they're all AUDIO. |
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| | Updated version of PSXtract that does handle additional tracks correctly: https://github.com/has207/psxtract-2 (see entry 1887). |
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| | Managunz was crashing constantly when trying to copy a PS1 game to USB. Checked space in Windows, said somehow only had 400 MB free. Deleted some folders, that suddenly freed up like 50+ GB space somehow. Still crashed copying stuff. Quick format in Windows--copy worked. Hey. |
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| | For Apollo Save Tool, you have to be logged in with the purchasing user to export the RAPs for games bought with that PSN account. |
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