paleface [sys=PC; cat=Emulation; loc=NA] |
| | Open source GB/GBC/GBA/NES/SNES/PC Engine emulator by Sour. Official site https://www.mesen.ca/, repository https://github.com/SourMesen/Mesen2/ . Has run everything on GB/NES/SNES I've thrown at it so far, haven't noticed compatibility issues. Can remove borders from Super Game Boy (see entry 1532) and Super Game Boy 2 (see entry 1534), which is great! : ) Input mapping is quick and clean. Haven't been able to get any flavor of the one PC Engine game I tried, Double Dragon II (see entry 505) to work though; PC Engine emulation is relatively new in Mesen, I think. Lots of room for more comfy features--would love easier palette editing--and saving!--for GB, for instance. : ) But you can already change 4-color GB sprite palettes separately from the 4-color backgrounds, whereas SGB/2 only allows you four colors for the whole screen. |
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| | Other settings to make: - Unchecking "Enable LCD frame blending" under Game Boy/Video - Checking "Enable integer FPS mode (e.g: run at 60 fps instead of 60.1)" under Video/General to fix frame drops in recorded video of NES/SNES |
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| | Mesen isn't even mentioned in Google result lists for "best SNES emulator"... But the top ones always mentioned seem less fully featured, so I dunno. Higan for instance appears to have limited display resolutions--although I didn't quite get that far in trying to set it up, which was rather baffling--and Snes9x doesn't have specific NTSC and PAL aspect ratios (and doesn't seem to have a way to load GB games in Super Game Boy?). |
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| | Snes9x does handle the transition from menu to wrestling in Funaki Masakatsu smoothly, though, whereas that flips Mesen out a bit (it has to be resized manually). But I can't shake the feeling that Snes9x isn't running it at quite the right aspect. |
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