paleface [sys=PC; cat=Emulation; reg=NA] |
| | GBA emulator by Vicki Pfau. https://mgba.io/ https://github.com/mgba-emu/mgba Seems competitive with Visual Boy Advance-M (see entry 1538), except that on quick glance I wasn't able to toggle up the menu in full screen easily. |
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| | Seems to run a bit better and maybe get updated more frequently than Visual Boy Advance-M. ... Oh wait, I WAS running mGBA before, and I went to VBA-M because mGBA started running chuggy. GHhmm. Well, now I've flopped back to mGBA? I guess we'll see. : PP |
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| | Pfau's (old) blog: http://endrift.com/ mGBA is currently the only GBA emulator recommended by emulation.gametechwiki.com : https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators |
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| | "Just worked" with the DualShock4, impressive. Had some trouble with the "Cheats" menu; it's a little confusing, but the emulator does autosave codes you enter; gotta look 'em up on the internet, and apparently there are just a lot of wrong codes out there. Finally found a working infinite lives cheat for Sonic Advance at https://www.almarsguides.com/retro/walkthroughs/GBA/games/SonicAdvance/CodeBreaker/ , for instance. |
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| | There's currently a "frame stuttering" bug in mGBA that has been bedeviling the developer for a while now: https://github.com/mgba-emu/mgba/issues/2199 I was getting stuttery framerate too; most of it went away after I lowered "Settings - Audio/Video - Audio buffer" to the minimum setting, 512--which is also supposed to minimize input lag. Another work around for the stuttering issue is to set "Display driver" on that same page to "OpenGL (force version 1.x)"; this eliminated the last of the stuttering for me--it wasn't really detectable in Sonic Advance, but was pretty obvious in F-Zero Maximum Velocity. So, this is good! It fixes the janky feeling I'd associated with GBA emulation to this point--because Visual Boy Advance-M has it--or something very like it--as well. Unrelated, in mGBA I've set "Settings - Enhancements - OpenGL enhancements - High-resolution scale" to the max, 16x ("3840x2560"); this makes Mode 7-style FX, like the ground in FZMV, render in high resolution rather than GBA base resolution, which makes a big difference; does not work in the "force" renderer though, and there's no "force" renderer in the Enhancements page's drop-down selection list (so Enhancements run through a separate renderer, interesting = o). |
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| | mGBA's volume setting is a big slider with no numeric output, so that's kind of no good for determining a repeatable setting. ; P |
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| | The GBA's screen aspect is 3:2. |
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