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Tetris
  NESPuzzleUC  
  opened by paleface at 16:22:13 05/17/23  
  last modified by paleface at 12:27:18 03/05/24  
  paleface [sys=NES; cat=Puzzle; reg=NA]
           
Japan had got its own Tetris for Famicom a year earlier, programmed in C by Henk Rogers' Bullet-Proof Software. That version did have a version of the famous Russian folk music. It had hard drop with one of the pad buttons, no soft-drop, and only one rotation direction, using Down on the d-pad.
 
Got an inexpensive cart with marker on it. I kind of wish all my carts had the names of the former owners scrawled on them. ^ _^
 
  paleface 21:54:43 06/01/23
           

 
Wow I couldn't even say "Tetris" right when I tried to dredge the name of this ROMhack out of like five minutes ago in my darned brain. The ROMhack that replaces the game's usual abstract gray tile background with a starry full moon night sky over onion domes is
 
Nes Tetris Nostalgic by CAndiman: https://www.romhacking.net/hacks/7594/
 
I'm not sure why it's named like it is, but having onion domes in the background is reminiscent of Tetris business partner Henk Rogers' Bullet-Proof Software's "Tetris" for Famicom that came out a year before Nintendo's Tetris came to NES in the West. You can see some screenshots of those Famicom Tetris onion domes midway down this page: https://tcrf.net/Tetris_(NES,_Bullet-Proof_Software)
 
Oh! And the walls of the uh piece drop chute are little bricks, reminiscent of the sides of the chute in Tetris for Game Boy--which had come out before NES Tetris...oh but only about four months before, gawrsh. You can see those little GB Tetris bricks in my video here: https://www.youtube.com/watch?v=Dckr_eMDBbY
 
OH it even says "GAMEBOY - NOSTALGIC" on the modified title screen, so uh yeah. : P
 
Since the strobe effect that happens when a Tetris is made affects just one of the gray colors, and most of the gray in the background is replaced by the Nostalgic ROMhack, it has the effect of significantly curtailing the strobing effect--so now I can play NES Tetris w/o having to worry about getting a migraine or something on my tired eyeballz!
 
I can finally face my own severe limitations in Tetris play. ^ _^ Love them procedural block colors though, so sweet. And the music OF COURSE. And this new starry night ain't bad either. : )
 
OH okay I was totally wrong about the color palettes for the Tetris blocks; they are coded in or something not procedural, I guess? And they repeat every 10 levels (100 rows), as you can see in the longer runs here where the block color palettes match for levels 1 and 10 (purple & blue) as well as 2 and 11 (green). They do glitch out starting at level 138; the video where I saw that is https://www.youtube.com/watch?v=SctVBfLjpLg .
 
OH okay this video about the glitch https://youtu.be/l_KY_EwZEVA?t=655 says once past lvl 137 the game starts reading random ROM data as the colors, so at that point they DO kind of become procedural, although it wasn't intended; eventually it crashes ~level 237.
 
  paleface 20:54:35 07/05/23
           

 
I talked about the "Kremlin" at one point; what I really meant I suppose was Saint Basil's Cathedral on the Red Square (just to the west of the Kremlin), that famous building with all the onion domes--depicted on the ending launch screen in Tetris.
 
But what does "MMP" or maybe even "MMP7" at its base mean??? ^ _^
 
  paleface 07:37:56 02/20/24
           
In Mesen, leave aspect "Unstretched"--keeps blocks of tetrominoes square.
    

 
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