paleface [sys=PS3; cat=Action_Variety; reg=J] |
| | In the JP PS3 PS Store as a downloadable PS1 title, had just over the ~$4 necessary to get it, so. : P Got it for Antarctic Adventure OH which I was confusing with the sequel, Penguin Adventure, but that's okay (that's in Vol 3 which is NOT on PSN and is even more silly expensive on eBay, maybe because Kojima pitched ideas for it for a month at the start of his game career?). Comes out super-blurry when played as a PS1 PS3 game, of course (and in RPCS3 to boot!). There appears to be a lot less going on than in Penguin Adventure but it still moves pretty fast and those holds and walruses and fish keep you pretty busy. The sound is nice; there's a Famicom version but from video it doesn't sound nearly as nice. |
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| | Oh! You can get an ISO (bin & cue) usable in DuckStation from a PS3 PS Store PS1 game using PSXtract2021: https://github.com/Mr-Berzerk/PSXtract2021 (cmd: psxtract -c eboot.pbp). (Tried Antarctic Adventure in Vol.3, first two races are on brownish orange ground, shows right through what's supposed to be a shiny highlight on the penguin's head, and why are fish popping out of holes in the ground; oh and there's a powerup that makes your penguin cycle flashing colors. Also I think I didn't like the music as much.) |
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| | In DuckStation: 0:00 - start 3:45 - Konami's Boxing 8:36 - Konami's Ping-Pong 17:13 - Hyper Sports 2 18:53 - Mopiranger 26:28 - Antarctic Adventure 35:29 - Yie Ar Kung-Fu 48:49 - Road Fighter 52:25 - Sky Jaguar 54:39 - Gradius 55:37 - Gofer no Yabou: Episode II The MSX is lower resolution (256x192) than the NES (256x240), and has just 15 colors, vs the NES's 25 simultaneous (out of 54 usable). Somehow though these MSX games look brighter and more colorful than most NES games--and I do like the larger pixels. ^ _^ Pretty darn good at that into-the-screen scaling effect in Antarctic Adventure, too--the CPU was twice as fast as the NES'. But it sure doesn't seem to be able to do smooth scrolling like the NES can, which makes its shmups feel really jerky. ; P I'm completely baffled by this Ping-Pong!! Not being able to move my paddle (aside from the serve) or control my shot direction with l/r freaks me the heck out. = oo That sure as heck looks like Mario with a shotgun in Hyper Sports 2. = oo Antarctic Adventure is graphically cute AND impressive buuuut I dunno how much I want to be smashing into that darn seal's face. The arcade version of Yie Ar Kung-Fu--at least the one I played in Arcade Archives on PS4--just didn't appeal to me, but this MSX version is sweet!! Just one button instead of two, and I like the animation style a lot more. Less stage and enemy variety, sure, but feels way more playable. Well, the PS1 arcade port IS in the other Konami collection I have coming, so I'll be able to compare those soon. Took another look at the other two Antiques MSX collections and I don't think I'm into much in those. Penguin Adventure has more stuff going on...but also no seals, at least in the beginning (it's on dry land but they could have had gophers or something, Hideo Kojima 'p'), so there's like, no challenge and you can just stroll through the races. There's actually a Yie Ar Kung-Fu II in there--it wasn't an arcade game like the first--and it just wasn't as charming. Speaking of YAKF though, an arcade port IS in that PS1 Konami arcade port compilation I have on the way, so we'll see that soon enough. Pretty sure I don't like the arcade version. Will definitely have to come back and try to get by that second whip chain guy in the MSX version, though! ^ _^ Wikipedia says Gofer no Yabou: Episode II was also called "Nemesis 3: The Eve of Destruction is a spin-off of Gradius II (Gradius II was subtitled "Gofer no Yabou," meaning "Gofer's Ambition"), and the story is "a sequel to Gradius II, Nemesis 2, and the MSX conversion of Salamander." |
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| | Gradius Critical save state failure (I somehow hit my Save State shortcut (L3) with like the base of my thumb while for some reason flailing my hand around, a microsecond before unavoidable death ; D) midway through the last stage made the last stage--where it delights in sending jerks in from behind you in narrow tunnels, wheee : PP--and then the last uh bit confused the heck out of me for a while. And before that, those things with the tentacles that take a billion shots and shoot loads of shots and just keep coming one after another, sheesh! I THINK this is the first Gradius game I've ever go to the end (of the 1st loop, anyway : P) of. Dang I love save states! ^ _^ This was "Nemesis" in Europe. Just doing two more of these MSX-to-PS1 port jerk scrollers: Gradius 2 ("Nemesis 2"), and Gofer no Yabou Episode II ("Nemesis 3"); more Gradius stuff after that but it'll be smooth scrollers. ; ) (Arcade Salamander is chronologically the next one released after arcade Gradius but eh I'm gonna save Salamander (PCE), Life Force (NES), and Salamander 2 (PS1) for later because a) they're smooth scrolling so let's finish on a nice non-jerky note and b) the first two haven't arrives in the mail yet! ; D) PCE Gradius FAQ says you destroy the Moai (pronounced like "Moe eye") statues by shooting them in the mouth; I was trying that but I guess I didn't shoot 'em enough; I THOUGHT I remembered being able to destroy them by shooting them in the mouth in the NES version, which I very hazily remember playing somewhere back in the day. Wikipedia says the "bone planet" stage is "exclusive content" added to the MSX version. They should've called this game BONE PLANET! = D (Cue Bart Simpson voice.) Man, looks like https://youtu.be/2-OaZv3Jfkg?t=879 that totally anti-climactic ending w/ the awkward door tentacles and passive final thingy is straight from the arcade version. The identical boss fights with sometimes different pre-boss boss fights is funky, too! But they had to invent this stuff themselves--interesting to see how it was done at first. ^ _^ |
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| | Playing Gradius 2 in Antiques Vol.2 the night after the above session, the ache around my eyes that began in the first session got worse, to the point where it was actually painful. I gotta stop playing these jerky MSX scrolling games. So I'll stick to just Yie Ar Kung-Fu here. |
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| | Diagonal up forward in Yie Ar does a high kick; diagonal down forward does a low kick; diagonal up forward plus button, though, does the funky looping forward leap--if you're lucky. The leap will go way too far unless you've managed to back far off the opponent, which is hard to get the space for. A lot of the time it seems to want you to space yourself forward carefully along the ground, timing to avoid their attack, then move in and punch; feels sort of like Karateka. But overall it is a rather bizarre and tricky control scheme, also feels kinda mashy although that often doesn't work well. ; D |
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