paleface [sys=NES; cat=Shooter_Horiz; reg=J] |
| | Playing through Abarenbou Tengu for Famicom--and a little of the NES version, Zombie Nation--in the emulator Mesen in Windows! On the default EASY difficulty! Extracted both ROMs from Steam's "Abarenbo Tengu & Zombie Nation" aka "暴れん坊天狗 & ZOMBIE NATION" compilation by City Connection, using a script from https://github.com/Infinest/Gimmick-ROM-extractor Recharge the health meter by entering the Konami code (this was not a Konami game ; ) on the game's pause screen once per stage? checkpoint? somethin': per GameFAQs: "Up, Up, Down, Down, Left, Right, Left, Right, B, A (when paused)." For Abarenbou Tengu, used Standard format Infinite Credits cheat from https://gamehacking.org/game/28866 : 054F:08 (Mesen's cheat library has one for Zombie Nation but not for Abarenbou Tengu). And of course spammed the heck outta save states, whee! : D Fun game. ^ _^ Kinda mind-blowing crazy action for Famicom/NES hardware, gosh! Essentially runs at a squared pixel resolution, that's kinda neat. Blast scenery to extract falling "help" dudes, scoop 'em up to raise your firepower (2 and 3 icons lower right; not sure what the star down there is). You regain some health from blasting stuff, sometimes, I think. FAQ says if you're near death and hear the near-death music, if you go for a while without getting hit, you recover health. US version changed player sprite from tengu mask to severed samurai head, and stage 1 boss from Statue of Liberty to uh the Statue of Liberty cosplaying as Medusa, I guess. Rockin' music. Wikipedia says "Abarenbou" means "Hooligan"; Google Translate says "Violent." |
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| | The other region diff is that in Tengu, you gotta I think get a few "HELP" guys before you "unlock" "auto-fire," ie being able to hold the fire button down to fire. I just mash anyway. The game is just one button! : D |
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