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Bobobo-Bo Bo-Bobo: Nosehair Festival
  PS2Beat_em_upJ  
  opened by paleface at 06:16:44 08/17/03  
  last modified by paleface at 13:43:04 07/26/24  
  paleface [sys=PS2; cat=Beat_em_up; reg=Japan]
           
An insane action game where you use the analog sticks to control a large man's long, blade-like nose-hairs to whip pesky ambushers trying to kill your mood as you strut down a road with your freakish buddies, groovin' to some hip Japanese tunes. At the end of each road you meet a weird boss or other who wants to prove he's funkier than you: beat him by out-matching him with twin analog stick directions.
 
Very challenging and takes a bit of getting in to because of the particular technique you need to use to keep Bobobo's nostil hairs twirling effectively, and because you have to start unlocking certain items, which you'll find hidden behind things on the side of the road, before Bobobo's nosehair powers really come into their own: once he's got a few enhancing items such as sharpening nosehair polish or a deal with a burger joint that gives him health after comboing a certain number of successive hits, things really start to hum.
 
The graphics look exactly as if they were designed for a PS1 but the unique, very tricky action, the bizarre characters (there's a cutscene or two between each stage, featuring a parade of individuals such as a youth with a head that looks like a swirl of.. err... chocolate pudding, a miniature sun with arms and legs whose nose Bobobo breaks and who metamorphoses into something... else by stage three, a kid who propels himself by flatulence, a man with a duck's head on his... shorts, and others), the music that grows funkier as the game progresses and the hidden items and super-bizarre hidden stages will keep you coming back for more no matter how dated the graphic engine seems. One of the most bizarre games I've seen.
 
  paleface 13:43:04 07/26/24
           
2017 video & notes:
 
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Gamefaqs renders the title of this manga-based 2003 PS2 game as "BoBoBo~Bo Bo~BoBo: Hajike Matsuri!"; I'll stick with the version I got from the import site I ordered it from at the time. : ) Nosehairs, enormously long and prehensile, one controlled by each analog stick to fend off enemies, *are* vital to the game, after all, as are armpit hairs when you use a "bomb." So this is me watching the crazy intro and then playing the first stage, nose hairs a-twirling, although I really come up against it (and some might say I don't quite make it... ;_;) in the dual-analog direction-matching boss battle that awaits at the end of the stage.
    

 
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