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Zipangu Jima: Unmei wa Saikoro ga Kimeru!?
  opened by paleface at 03:18:56 09/01/03  
  paleface [sys=PS1; cat=Strategy; loc=JPN]
Sort of a cutesy Civilization-style multitap strategy game that came hidden away in Remote Control Dandy's extra-thick case. It looks decent, I suppose, with up to four players (or they can be AI controlled characters) battling for supremacy on a tiny hex-based island map (though that may have just been the first level). Each turn you allocate your money and natural resources and can purchase buildings, land improvements like roads, or military units. Every few turns some cute random event occurs which may benefit some players, or penalize other players.
I didn't manage to figure out how to actually make money or move my troop unit, but I've seen the AI fight battles and they're rather cute little affairs where the attacker's phalanx of super-deformed troops runs up shouting to the enemy castle, and the enemy troops shout, then dice are rolled for both sides, with more troops getting more dice, and then added up and whoever comes out with the larger die total wins, apparently. I don't think there's any of the R&D side of Civ here, it seems pretty streamlined and set in a feudal Japan time period.
I can't really imagine wanting to spend too much time trying to play this on my own, not to mention with friends, but it's at least an admirable-looking effort and I suppose if you're really into cute turn-based console kingdom simulations, this would be just the thing once you figure out what the heck is going on.

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