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Pac-Man
  NGPCPuzzlePAL  
  opened by paleface at 03:22:35 10/16/03  
  last modified by paleface at 22:43:53 03/22/24  
  paleface [sys=NGPC; cat=Puzzle; reg=EUR]
           
The lack of high score saving still bugs me, and I'm realizing more and more that the scrolling screen really increases the difficulty, but darn if this isn't a mighty fine port of a great game. This thing has been in one of my NPGCs for at least six month now and shows no sign of vacating the premises, and the cute little guide ring that goes around the click-stick to help you aim in the four main directions seems to have taken up affectionate and permanent residence.
 
  paleface 01:19:19 03/03/24
           

 
Running the Neo Geo Pocket color game Pac-Man in the NeoPop emulator when it's emulating the black and white Neo Geo Pocket system--and something a little funky happens, sort of a different way to play the game. ; )
 
Okay so in the inverted, four-gray screen, the ghosts all look alike. = o And the sound gets a bit weird, more like qwakka qwakka than wakka wakka sometimes (this happens with the system set to Color, too).
 
The cropped screen of the "Scroll" setting is growing on me--not only does it feel way faster, since it's effectively a zoomed-in part of the Pac maze, but also I dunno it's kind of suspenseful or something since you can't always see where all the ghosts or dots are; or maybe I feel less intimidated when I can't see all the ghosts or can't see the borders of the maze hemming me in. ^ _^ It's definitely harder 'cause like a ghost can just come bombing in right out of almost nowhere, and I keep forgetting where I left a little cluster of dots like way offscreen in the opposite corner, and you can't see if a ghost is maybe heading into the opposite side of the tunnel on the other side of the screen, but, I dunno, maybe the blinkered view still helps me chill out with Pac-Man a bit more; regular Pac-Man definitely freaks me out. = o
 
(Also this way when you lose you have an excuse. ; D)
 
(Besides which, the super-low-res necessary to fit the full Pac maze in in the full screen mode leaves it looking kinda weedy. : PP Although I do like the extra big ghost eyes. 8)
 
Mednafen uses NeoPop's code for NGP/NGPC emulation but doesn't have a command line switch to do the forced-b&w thing as far as I know. NeoPop's graphics code is so old its full screen crashes on my Win 11 gaming laptop, so I have to run it in a 4x window--which is still only like 640px square-ish ; D.
 
  paleface 22:43:53 03/22/24
           

 
Scroll mode, the fun, the mystery, the mayhem. I'm so bad at it. ^ _^
    
 
references:
· Arcade Archives Pac-Man (PS4)
· Namco Museum 50th Anniversary (GBA)
· Namco Museum Battle Collection (PSP)
· Pac-Man (NES)
· Pac-Man Museum (PS3)

 
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