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Tiger Road
  opened by paleface at 22:57:47 05/31/04  
  last modified by paleface at 22:11:26 03/03/19  
  paleface [sys=PCE; cat=Platformer; loc=JPN]
This game sucks. Sure, it sounds great: run along as a little bald kid with an axe and beat on stuff. How can you go wrong? Well, throw in blind jumps up and down where you can't tell what you're going to land on (An enemy? a platform? a death pit? Jump and find out!) plus constantly respawning enemies (And how! They just stream out of their midair spawn point one after the next--and Capcom didn't bother giving the spawn point any art, so they're just appearing in thin air right, say, over a death pit), and you've got a frustrating rather than a fun game. Who comes up with this stuff?
  paleface 22:58:56 05/31/04
Oh, I forgot the weird weapon thing. You start with an axe and as you go along you find a spear, a flail, and then... an axe! The exact same axe! And if you die and get back to the axe spawner, now it's... a spear! The same spear as before! Why bother switching weapons at all? Who cares?
  paleface 22:11:26 03/03/19
· tr_flail.jpg
· tr_spikes.jpg

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