paleface [sys=PCE; cat=Shooter_Horiz; reg=JPN] |
| | A flying rabbit quite naturally gets powerups from cans of carrots, punches things at close range and shoots them at long range, and has a limited stock of homing missiles. I've learned that from this game. But aside from the educational aspect, I'm not sure how well I like this thing. Your rabbit can take three hits per life and he'll need them because the enemy shoots volleys of bullets, lasers (too fast to dodge) and guided missiles that you sometimes simply have no room to dodge, your hit box being quite large. Carrots restore shield levels but that brings me to my largest peeve with this game, the powerups. As stated, powerups come in cans. Shoot the can a few times and it shatters, releasing the powerup. The powerup, however, does not simply hover where the can was: it drops forward and down a little ways. Sounds innocent enough, but consider that many cans are placed near the bottom of the screen. What happens when you shoot these? The powerup drops down below the playfield and is lost. THANKS. In the first couple levels I also have yet to come across a new weapon to use, which is kind of a downer because the default laser and missiles aren't incredibly exciting, especially when the missiles go every way except toward the thing you wanted to hit. This happens particularly while threading through the mazelike obstacles courses, so pretty much all the time. The game really likes to shove you into cramped quarters right against a gun that shoots you. Also not so fun. The graphics are quite nice for the PCE and the bosses mostly big, although they have this annoying habit of zipping suddenly across the screen and squishing you through sheer size. Sound effects are muted and dull and the music is not the best. |
|
|
| | |