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Star Trek: The Next Generation
  opened by paleface at 05:26:32 06/25/04  
  paleface [sys=PBL; cat=Pinball; loc=NA]
The most interesting of the three Williams machines on display (see also entry 558 and entry 559) as you can activate a Mission mode where you get to pick a mission with the flippers and trigger. Yeah, trigger--the ball launches by pressing a metal trigger instead of shooting a plunger, it's supposed to be a phaser or something I think. Whee. But in a few missions the ball locks into this rotating gun (could it be another phaser?) and fires out when you pull the trigger, the goal being to pull the trigger when the gun is aiming at one of the flashing ramps. That's pretty cool, even though I missed it the first time because I wasn't paying attention and didn't realize that I had to pull the trigger.
TNG fans would probably get a kick out of this machine, and you can stare at the big marquee images of that bald captain guy and his intrepid crew during pauses in the gameplay. The table, in a prodigiously deep cabinet, houses enough plastic starbases and space ships to supply a small intergalactic fleet. You get a lot of digitized voices and sound effects from the show ("Engage!" "Zzzzap!" (phasers)). Fanboy thrills aside however the actual gameplay left me unimpressed and yet again the ramps are a bit dull and unfriendly. Oh, the worst part is that the bumper things right above flippers, which on most tables are slanted in toward the middle of the flippers and bounce the ball back and forth right above the flippers while you sweat it out, are here slanted nearly vertically, so they really just drop the ball right down to the flippers and have done. Again, whee.

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