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Future Boy Conan
  PCCDPlatformerJ  
  opened by paleface at 04:00:13 06/27/04  
  last modified by paleface at 12:25:50 03/05/24  
  paleface [sys=PCCD; cat=Platformer; reg=JPN]
           
I swear I didn't mean to buy this, someone sent it to me by mistake.
 
An example of why an anime makes a suck-ass video game. Post-apocalyptic super-strong mutant boy Conan snakes his noodle limbs along unusually sinuous and smoothly-colored levels. So far so good. His attack animation is a weird stunted kick, that's not so good, but at least it works. He moves with a sort of momentum effect like Sonic, so it takes him a little time to get up to speed when starting to run or reversing direction. I could live with that.
 
The sucky part comes in that each level is honeycombed with long conversational cutscenes. Long. And unskippable. If you die you start back at the beginning of the level--and get to sit through all the cutscenes AGAIN. They're so good, who would ever want to skip them? Urgh. I swear that the first thirty minutes of the game are about five minutes gameplay, twenty-five cutscenes.
 
I was actually thinking the game might be okay after the first level, despite the cutscenes, because it has some nifty wavy sloped hills to run around on. But then you get to level two and plunge right in to the sewer maze with collapsing floors, hidden dead-drops, and a completely arbitrary layout, and you realize that there is no hope for this thing. Maybe if you can understand the Japanese in the cutscenes there might be something worth sticking around for, but I doubt it--in that case, just go buy the anime.
    

 
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