| A rather odd platformer with bright pastel graphics and blobby enemies. The level design seemed a little overly complex and arbitrary (okay, okay, maybe the Super Mario games just jaded me to all later sidescrolling platformers). It seemed like the boss fights wanted to have a kind of Dragonball Z feel, not that I know much about DBZ, but there are all sorts of power blasts and things going on, with talking beforehand. It sounds cool, and it's probably better if you can understand what they're saying, but I didn't particularly care for the simple-but-hard-to-avoid boss patterns. Also, although the graphics are brightly colored, they don't all have a very consistent look, by which I mean that the backgrounds and sprites and effects didn't combine in the most aesthetically pleasing fashion, somehow. |
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