the_game_database|| news | latest | gallery | upcoming | search: 
Dig Dug: Digging Strike
  DSPuzzleUC  
  opened by paleface at 05:17:25 01/16/06  
  last modified by paleface at 12:27:18 03/05/24  
  paleface [sys=DS; cat=Puzzle; reg=NA]
           
This is a weird tweaked-up mish-mash of the original Dig Dug and Dig Dug II, both of which can be found in the excellent PSP port compilation "Namco Museum Battle Collection" (entry 872). In DS, the bottom screen is the side-view Dig Dug, and the top screen is the top-down Dig Dug II. Big 3D bosses rumble around on the island in the top screen, and you've got to fall down holes, into the bottom screen, where you clear room for big bore spikes to fall down into the ground, shooting cracks across the island and hopefully sinking the part the boss is on.
 
This is an interesting way to combine the two games, but I can't say I'm overly fond of it after first play. The Dig Dug bits are too easy--the monsters barely come after you, and you are given a ton of powerups--and the Dig Dug II part is made confusing by all the stuff obscuring the map, including the boss, and by the popping back and forth you do between the two screens.
 
What really finished me, though, was that, after a ton of not-too-exciting digging, and breaking the island apart, I'm told by my annoying son Susumu, aka Mr. Driller ( see entry 388), that I have cocked up and left the boss on a part of the island that can no longer be split, so I have to restart the entire stage. Grr. Rrr. Brrrrg.
 
No stylus input is needed to play this game, which is nice. But having to watch the two separate screens is a pain, the enemies are too easy, and I just don't like having to restart the stage like that. I'd rather be playing the two original DD games, thank you.
    
references:
· Namco Museum Battle Collection (PSP)

 
© 2024 paleface.net. Game impressions are © the individual contributors. All rights reserved.