Rifle -------------------- Global weapon values INT SHOT_CAPACITY 12 # number of shots in chamber INT SHOT_MULTIPLES 1 # number of "shots" per ammo item STR AMMO icart # ammo FLOAT RANGE_1 600.0 # range of weapon FLOAT RANGE_2 600.0 # range of weapon FLOAT EFFRANGE_1 250.0 # effective range of weapon FLOAT EFFRANGE_2 250.0 # effective range of weapon FLOAT SPREAD_1 0.0 # fire spread (if multiple shots) FLOAT SPREAD_2 0.0 # fire spread (if multiple shots) FLOAT VARIANCE_1 0.5 # fire variance FLOAT VARIANCE_2 0.5 # fire variance FLOAT RATE_1 1200.0 # velocity of weapon/projectile FLOAT RATE_2 1200.0 # velocity of weapon/projectile FLOAT MASS_1 0.3 # mass of the weapon/projectile FLOAT MASS_2 0.3 # mass of the weapon/projectile FLOAT DAMAGE_1 2.0 # average damage done FLOAT DAMAGE_2 2.0 # average damage done FLOAT KICK_AMOUNT 0.1 -------------------- Character-specific values [secondary fire values are identical to primary] Matt "Doctor Death" Jackson FLOAT RANGE_1 900.0 # range of weapon FLOAT EFFRANGE_1 250.0 # effective range of weapon FLOAT VARIANCE_1 0.5 # fire variance "Bloody" Mary Nash FLOAT RANGE_1 900.0 # range of weapon FLOAT EFFRANGE_1 250.0 # effective range of weapon FLOAT VARIANCE_1 0.5 # fire variance Marshal James Anderson FLOAT RANGE_1 900.0 # range of weapon FLOAT EFFRANGE_1 600.0 # effective range of weapon FLOAT VARIANCE_1 0.2 # fire variance Chief Two Feathers FLOAT RANGE_1 900.0 # range of weapon FLOAT EFFRANGE_1 250.0 # effective range of weapon FLOAT VARIANCE_1 0.5 # fire variance Bob Graham FLOAT RANGE_1 1500.0 # range of weapon FLOAT EFFRANGE_1 250.0 # effective range of weapon FLOAT VARIANCE_1 0.5 # fire variance "Spittin'" Jack Sanchez FLOAT RANGE_1 900.0 # range of weapon FLOAT EFFRANGE_1 250.0 # effective range of weapon FLOAT VARIANCE_1 0.5 # fire variance