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Posted by Paleface on March 02, 2021 at 19:34:39 EST in reply to I prefer real in-person opponents but I also spend a lot of time in Practice and Arcade mode. I’ve played stuff like Soul Caliber DC a lot in its massive one player mode but in the end I feel cheated by mediocre fighting wrapped in glitz. I’d rather play Super Turbo by myself than grind for points to unlock silly hats. One exception might be Street Fighter EX on PlayStation since that had a crazy awesome practice mode, IIRC, even though the game was lame. (n/t) from SignOfZeta.

Arika developed Street Fighter EX as well as Fighting EX Layer, and they did put something pretty neat in the practice mode here: you can set it to what it called "Kumite" mode, and face random opponents in endless fights at the difficulty level of your choice. They all take place on the training stage, but otherwise it's pretty much all I need in a fighting game, mode-wise; ever since I came across a mode like that in DOA5, it's felt weirder and weirder to me that more console fighting games *don't* have one. Virtua Fighter and Tekken do, and I guess that's a big reason why they're my most-played series at the moment. You can do something similar in a lot of SNK's console port training modes (and with randomized stages!), but usually not at a very challenging difficulty level.
 
n/t


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