the_game_database|| news | latest | gallery | upcoming | search: 
Asuka 120% Burning Fest Final
  PS1FightingJ  
  opened by paleface at 06:05:55 08/17/03  
  last modified by paleface at 12:25:50 03/05/24  
  paleface [sys=PS1; cat=Fighting; reg=Japan]
           
An odd thing happened on the way to the latest catfight at the all-girls high school. Everything got redrawn, so the game finally looks professional rather than a sloppy port from a lower-resolution system. But where's the love? No longer do backgrounds pulse with sickeningly bright, repetitive animations. The RPG fixings of the previous version have been given a wholehearted heave-ho. The lovely simplistic two-button control has erupted into a four-button system, and the lack of button remapping, a mere afterthought before, is now a big pain. The sprites are larger and more mature, perhaps, but you'd swear they've lost their youthful exuberance.
 
Worst of all, the fighting reaches a new low of button-mashiness. In a mind-boggling move, regular and special attacks do almost no damage. You'll be busting off super cheap six and eight hit combos with ease (get opponent in corner, medium sweep, repeat) for a few pixels off the opponent's life meter. I let an opponent go all out on me unopposed for a full round and they only managed to dink 2/3rds of my life meter away (oh, you auto-block, isn't that nice?). To have any hope of KOing your opponent you must save up your power meter until it reaches 120%, at which point you can rip off unlimited supers and unblockable attacks, or do a Street Fighter Alpha-ish custom combo thing, for about ten seconds.
 
Fun? Nyett. You're much better off with the first Asuka than this trumped-up drop-out.
    
references:
· Asuka 120% Burning Fest Excellent (PS1)
· Asuka 120% Special: Burning Fest. (PS1)

 
© 2024 paleface.net. Game impressions are © the individual contributors. All rights reserved.