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Dark Souls: Remastered
  PCAdventureUC  
  opened by paleface at 12:07:31 11/25/23  
  last modified by paleface at 12:27:18 03/05/24  
  paleface [sys=PC; cat=Adventure; reg=NA]
           

 
Well, it was on sale and I guess it was a holiday and I felt like I had time to be experimental so I finally tried a Souls thing with Dark Souls: Remastered (PC/Steam).
 
Clunky controls, didn't find the gameplay all that compelling.
 
Hadn't thought it would have a blood toggle, that was nice.
 
Hm okay Elden Ring has the look of having more responsive control. I'll try that one for an hour and see if I like it enough to keep it. : )
 
  paleface 12:37:43 11/26/23
           
Now that I've seen the tip for it in PS3 Demon's Souls, where I understand the button names--L/R "1" (upper button) and "2" (lower button) rather than the PC's "bumper" and "trigger," and whatever their abbreviations are, which I seem to keep confusing--I realize Parry, Riposte was not working for me because I was hitting L2, R1 instead of L1, R2!
 
(Still probably too hard & scary for me to try in most combats though. = ooo)
 
  paleface 11:31:38 12/01/23
           
Wasn't a fan of how it seemed like mostly to heal I relied on the Estus flask--there were other items that could heal me but they seemed pretty rare? although come to think of it probably you can buy them at a vendor; I accidentally hit that one in Burg and had to kill him 'cause he then went hostile ooops--but refilling that only seemed to happen at the campfire, and going to the campfire respawned all the non-boss enemies, so it was like well I ran outta heals, gonna have to reset this whole sequence and try again sigh.
 
Um but yeah I did screw up the vendor bit so this may be kind of moot if you aren't a screw-up.
 
Combat animation speeds seemed all out of whack; admittedly at this point I didn't understand--I didn't notice the game explain it to me; didn't learn it until the tutorial in Demon's Souls!--that blocking uses Stamina, and its when you're out of Stamina that the enemies blow up your guard and things go rapidly downhill. Also I was mostly using a big axe and I think I learned that that is just too slow for my impatient/clumsy brain.
 
^ So that might also all be moot if you aren't a screw-up, HM.
 
Going to Demon's Souls, the lighting there struck me as sharper and higher contrast, and I realize now that it's mainly the lighting in outdoor landscape areas, like around that shrine, Firelink or whatever it's called, that the lighting feels really washed-out, because for whatever rendering engine reason, the player light is off, or at least not illuminating the landscape, so there just isn't any real lighting going on, it's all just flat, even light everywhere, blah. From video, it appears to be the same way in the original PS3 version; also the same in landscapey areas--underground, too--in DSII; like they could only use the full lighting engine on block architecture indoors or something.
 
Also while the maps are wonderfully and ingeniously sort of intertwined and winding, they can also be very cramped, like in the ruins around that shrine, and lots of the indoor areas in Burg; by comparison, layouts in DeS seem better spaced.
 
And it seemed a lot easier to blunder into what were in effect higher-level areas, for instance the graveyard and docs around that first shrine, and that big armored guy in Burg; in DeS, there are higher-level areas you can blunder into, but the enemies are pretty clearly marked with red glowing bits, and I think you also tend to get a pretty clear warning via fixed hint.
 
Anyway the washed-out mesh lighting may be my excuse for skipping DS1 and 2; it doesn't seem to occur in DSIII and ER, where I guess they got a more robust lighting engine or something.
    
 
references:
· Dark Souls II: Scholar of the First Sin (PC)
· Demon's Souls (PS3)
· Elden Ring (PC)

 
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