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Sega Rally Championship
  PS2DrivingJ  
  opened by paleface at 20:06:55 02/12/24  
  last modified by paleface at 17:01:55 04/20/24  
  paleface [sys=PS2; cat=Driving; reg=JPN]
           
Came with "the first shipment" (https://www.ign.com/articles/2005/10/26/original-sega-rally-set-for-ps2) of Sega Rally 2006 (see entry 1004). Supposed to be a highly accurate port of the Sega AM3 (later Hitmaker, makers of Crazy Taxi (see entry 764) and Virtua Tennis) arcade version.
 
  paleface 16:17:48 03/16/24
           
Timestamped to 40:00: Tetsuya Mizuguchi telling the story of how he and Eno got trapped by landslides from a huge rainstorm in a motel on the Pacific Coast Highway after GDC "2002 or 2003"; how Eno teased him as "Sega Rally" while Mizuguchi–producer of the first two Sega Rally games–was trying to keep their car on the road in the storm; and how Eno was "useless" the whole trip but ended up saving them in suspicious and dramatic fashion.
 
 
  paleface 12:08:52 03/20/24
           
Three buttons: gas (X), brake ([]), car/follow camera toggle (F1).
 
Gas goes off while brake is pressed, so works fine with gas set as a toggle in Steam Input when running PCSX2 through Steam.
 
  paleface 16:57:51 03/21/24
           
^ That was a little incorrect, I think; at any rate, tight corners are much easier to brake through if gas is cut entirely before braking.
 
  paleface 21:29:26 03/21/24 [relations updated]
           

 
FAQs say the default Toyota Celica handles better, while the Lancia accelerates faster (same top speed though).
 
The camera can clip through walls a bit when using PCSX2's 3D hardware rendering (not sure which one; I leave it set on "Default"); the clipping goes away when using the Software renderer, but it's a lot chunkier.
 
Being a bonus game, this is a bare-bones port. Nice texture work. I like the handling: precise yet forgiving. Ooh ooh, I didn't notice the course progress bar at the top while I was playing, but looking back I got to like 93% of the way through the 3rd track, gosh.
 
The simple auto-Accelerate Toggle button I set up in Steam Input after adding PCSX2 to my Steam Library as a non-Steam game seemed to work pretty well here; this isn't the IDEAL game for it--because this game's Brake doesn't cut Accelerate entirely while activated--but I couldn't do better without it, and it saved me having to hold down Accelerate constantly.
 
Afterward I figured out a more complicated setup that's a bit better:
 
In Steam input, set three "Commands" for the desired auto-Accelerate button:
 
1) a "Start Press" activation set to the game's Accelerate button
2) a "Regular Press" activation set to the game's Brake button (or to the Hand-brake button, if there is one; Sega Rally Championship has only Brake--but the series gets a Hand-brake button starting with Sega Rally 2)
3) a "Release Press" activation also set to the game's Accelerate button, with Toggle switched on in its Settings
 
This lets you operate Brake and auto-Accelerate on the same button: once auto-Accelerate is engaged, pressing the button a second time cuts auto-Accelerate and applies the brake--so you no longer have to cut auto-Accelerate manually before braking; if no more than a single brake press is needed, as in drift-heavy OutRun 2006, it allows you to handle all your braking and accelerating with a single button.
 
I THOUGHT it would also re-engage auto-Accelerate after braking, but it doesn't; not sure why. Also, you may have to press it twice to get auto-Accelerate to start up the first time--not sure why there, either.
 
If the game's Accelerate button also functions as the game's menu selecting action AND its Brake button functions as menu cancel, a separate button with a clean Accelerate press for navigating the game's menus will be needed; it can be handy anyway since it saves having to double-press the auto-Accelerate button in menus.
 
This setup makes sharp corners much easier in Sega Rally Championship; for mild corners, a separate, regular Brake button works fine while auto-Accelerate is left on.
 
On the other hand, the complicated setup doesn't work well in Sega Racing Classic 2 (in Like a Dragon Gaiden), where the tap of the brake while cutting auto-Accelerate slows the car too much for mild turns, but not enough for hard turns; for that, a plain auto-Accelerate toggle and a completely separate Brake button work much better.
 
  paleface 17:01:55 04/20/24
           
This game is on purple-bottomed CD, while the Sega Rally 2006 it came with is on a silver-bottomed DVD.
    
 
references:
· Like a Dragon Gaiden: The Man Who Erased His Name (PC)
· Sega Rally 2 (DC)
· Sega Rally 2006 (PS2)
· Victory Heat Rally (PC)

 
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