paleface [sys=NES; cat=Shooter_Vert; reg=UC] |
| | From the Steam version of Namco Museum Archives Volume 1 (see entry 1787): I extracted the ROMs from the Steam version using MArchiveBatchTool: https://github.com/farmerbb/RED-Project and played them in Mesen. These look designed for square pixels; at NTSC screen ratio they are slightly too wide: oval Pac-Man, rectangular Dig Dug dirt, etc. Dragon Spirit Worse looking than the arcade version at 1st glance but the funky pixelization started to grow on me. |
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paleface 23:11:29 03/26/24 [title updated] |
| | Oh! This was actually regarded as a different game than the arcade Dragon Spirit; it's "Dragon Spirit: The New Legend," considered a bit of a remix. Not sure what all the differences may be but maybe the main one is that this one has more story, and starts you off in a tricky stage leading quickly to a boss: defeat the boss and you stay on the blue dragon and play the harder mode of the game, with all stages; if you die before beating this opening boss, you switch to the gold dragon (and as as gold, I got and S power-up and switched to a silver dragon--although maybe the blue can do that too I dunno), and play an easier version of the game with fewer stages, full speed fire from the start, two health meters, and a weaker story or something. Also I wasn't liking feeling like I had to mash or hold two buttons--shot and bomb--but I realized I can just set shot on a toggle using JoyToKey. : D Can't put both on toggle since they interfere with each other; but just toggle shot on, then bomb as needed at particular ground targets--seems to work real good! First shmup I've enjoyed in a while, think I'll have to play some more! And I seem to like it more than my notes say I liked Dragon Spirit: Old and New in Namco Museum Vol. 5 on PS1, where the movement is kinda slow, movement backwards is even slower, the dragon is probably too big, and you have to scroll the narrow screen jarringly left and right a bit to see everything. : P |
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