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Namco Museum Vol. 2
  PS1Action_VarietyJ  
  opened by paleface at 13:16:13 04/12/24  
  last modified by paleface at 20:00:52 04/13/24  
  paleface [sys=PS1; cat=Action_Variety; reg=J]
           
I got the JP version because it was going for about half the price of the US one on eBay--also because a really reliable US-based import seller had a copy for sale.
 
Got it for Mappy, which I've decided I like now, after not liking it back in the arcade days as a kid--it just never grabbed me I think; probably didn't get excited by the old timey music and the basic building graphics, and found it hard, to boot. It DOES seem like a hard sell next to, say, Pac-Man.
 
The JP version of Vol. 2 has two games not in the US version: Cutie Q, and Bomb Bee. Bomb Bee is hidden; GameFAQS says "Press Circle x 7, Square x 6, X x 5 as Cutie Q is booting up."
 
  paleface 23:29:59 04/12/24
           
While Mappy is paused:
 
d pad changes border BG image
circle + d pad moves game image
 
While Mappy is in rolling demo:
 
/\ goes to game menu after a brief delay
 
Dips: down = off (default), up = on
 
SW2
1 - Test switch: OFF / ON [to sound test]
2 - Game screen: wide (horizontal) / arcade (vertical)
3 - Game screen: wide (horizontal) / simulated arcade (horizontal)
4-6 - pts for Extra lives
7-8 - Lives
 
SW1
1-3 - Diff Level: [A (default, Normal), B-F, G (Hardest), H (Easy)]
4 - Demo Sound: ON / OFF
5-8 - Not used
 
  paleface 01:48:54 04/13/24
           
The code for Bomb Bee has to beeeee entered during Cutie Q's ROM boot up sequence with its grid and color test screens and stuff.
 
  paleface 19:55:20 04/13/24
           

 
Playing the SEVEN games--one extra one, and one extra, secret one!--in the Japanese version of Namco Museum Vol. 2 for PS1, and bumbling around the Museum, in the emulator "duckstation" in Windows 11!
 
The code to get to the secret game, Bomb Bee, has to beeeee entered during JP-exclusive Cutie Q's ROM boot up sequence with its grid and color test screens and stuff: press Circle x 7, Square x 6, X x 5.
 
Not really into these hybrid video pinball / Arkanoid things. ; )
 
35730 in Mappy. ; ) Got to a bell level though, RND 8! I guess I'll probably stick to playing it in the horizontal screen vertical screen simulation mode (bank 2, dip 3); more like the arcade version that way but also I'm too lazy actually to rotate my screen for the true vertical mode. ^ _^
 
OH WAIT! The vertical "simulation" mode doesn't show you more or less horizontal screen space, it just squishes it in horizontally, for some reason. The regular "horizontal" mode is much closer to the aspect ratio of the full-screen vertical mode--aside from the 90 degree screen rotation, I mean. Sooo guess I'll just stick to the default horizontal mode. ; )
 
I forgot to show the optional border art for most of the games. = P It does make the score and stuff harder to read on Mappy so I probably won't use it anyway.
 
I was liking Gaplus more than I'd remembered liking it--but then got to the manic invisible dividing shot stuff and oh yeah well I'd just stick to Galaga if I was gonna play one of these.
 
Dragon Buster is WAY better than the NES version. Still got ludicrously bad animation ^ _^ but it does feel kinda like a fantasy dungeon adventure anyway. Especially when you get a rod-stiff snake stuck teeth-first onto your forehead, owowowowowowowow
    
 
references:
· Arcade Archives Mappy (PS4)
· Mappy (NES)
· Namco Museum Encore (PS1)
· Namco Museum Vol. 3 (PS1)
· Namco Museum Vol. 4 (PS1)
· Namco Museum Vol. 5 (PS1)

 
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