|Ah, three good ol' pre-bullet-cluster vertical shooters. Well okay actually one to be perfectly honest, since Tiger-Heli has awfully dated flat (as in blank) graphics and no powerups or anything and your darn helicopter only shoots about three inches, and Kyuukyoku Tiger is just the Japanese version of Twin Cobra, with different color helicopters and without the simultaneous two-player of the North American release.|
So you'll probably spend most of your time with Twin Cobra but to actually I prefer Kyuukyoku Tiger for single-player, because when you continue you have to start back at the last mid-stage point, whereas in Twin Cobra you just respawn right where you died and with unlimited continues what's the point of death then? I'm not disciplined enough not to continue, of course. =P
All three have tate (vertical screen) mode and I think also they run slow on a PS2, so you'll kind of need a PS1 for them, which is really unfortunate.
Cobra/Tiger hark back to the old Raiden DX days when enemies challenged you with fast speed rather than overwhelming numbers, and indeed your goose is close to cooked if just a little band of enemy helis swoops down at you, 'cause those suckers move fast and chase you to boot. And if there's a tank or two on the ground besides? Better drop a bomb, honey. Of course, then that'll be one less to drop on the stage boss, who won't be all that huge but will take a heck of a lot of shooting. Hard as heck and it may not sound that fun but it is--good, hard fun. Ooh!
Note: when I wrote this review I was obviously not h@rdc0r3 enough to avoid continues. Now I think I'd go for Twin Cobra over Kyuukyoku Tiger's waypoints, but it's nice to have the option. Shame about the PS2 compatibility problem.