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Angel Eyes
  PS1FightingJPN  
  opened by paleface at 05:59:39 08/17/03  
  last modified by paleface at 19:11:05 08/17/03  
  paleface [sys=PS1; cat=Fighting; loc=Japan]
           
This game is probably super duper fun in two-player vs play, as the spritely, quadruple-jumping female fighters can each lay down their own unique brands of lightning-fast, well-animated whup-ass. Single-player, however, has some annoyances.
 
First, the boss character: this chick attacks faster than you can think--don't even try doing a super because you won't get through the first QCF before she's got you in a five-hit combo that drains half your life. Game designers take note: it is NOT fun to get beat on by a character with unblockable attacks who can cross the screen in the time it takes your character to cock their fist back for a jab. Think you'll play defense and counter after blocking her stunning five-hit auto-combo? Guess again: she recovers faster from punching than you do from blocking it.
 
Second, in a baffling move, half of the cast are stiff pre-rendered 3D monstrosities that contrast sickeningly with the beautifully animated busty hand-drawn fighters. I can only think of two explanations for this: one, that all the animators quit halfway through the project and they had to get the rest of the characters drawn somehow, or two, that the game's producer, a hardcore 2D rebel, made the contrast intentionally to point out how horrible 3D looks next to good 2D.
 
Third, every attack does a ridiculous amount of damage and rounds can easily end in under ten seconds, even when hotly contested. Give us some time to enjoy the damn game before we see the loading screen, eh? Sigh. Well, I want to play some multiplayer (carefully avoiding the hideous pre-rendered intruders) to enjoy the colorful characters, bouncing breasts, and generous combos in their full 2D glory, but single-player can bite me.
 
Note: According to InsertCredit.com (see also GameFAQs.com), beating the game repeatedly will unlock hand-drawn versions of the pre-rendered characters. Dang it, now I may have to do that.
    

 
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